Whistling fin
Deal 10
Water damage
+
Water bonus (+2) on critical hit
Deal 10
Nature damage
+
Nature bonus (+2) on critical hit
- Cooldown
- 1
- Accuracy
- 50%
- Critical
- 50% · ×2
- Damage per cast
- 14

Marineflower (Common, Water) is a SPAM card with 600 HP, 6 Spamtons per turn and 2 abilities: Whistling fin and Seabed.

Marineflower
Whistling fin
1
Seabed
2600/600

Marineflower (Common, Water) has 600 HP and earns 6 Spamtons per turn. Our model rates it A tier, #30 of 127 cards.
Marineflower is an element engine: Whistling fin and Seabed add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Deal 10
Water damage
+
Water bonus (+2) on critical hit
Deal 10
Nature damage
+
Nature bonus (+2) on critical hit
Accuracy (+12%)
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Marineflower has the same 5% resistance against every element.
Effective HP against the card pool's average damage mix: 632.
Marineflower has the same 5% resistance against every element.
Our model's pick among its talents is Critical: Critical bonus (+10%).
In the Tox Shop, Berserk is its best modeled buy.
Curated decks first, then the strongest decks our model found with this card.
Cards that feed Marineflower's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Marineflower.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Along the western coasts of Lumethia, one can see clusters of algae coming from the Ocean of the Depths. These beaches are off-limits because of very aggressive Marineflowers that may have settled there. These sea eels are quite feared by fishermen. However, they are a delicacy, a specialty of the ports of Lumethia.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Krackdur
Marineflower (Common, Water) has 600 HP and earns 6 Spamtons per turn. Our model rates it A tier, #30 of 127 cards. Marineflower is an element engine: Whistling fin and Seabed add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Marineflower has the same 5% resistance against every element. Our model's pick among its talents is Critical: Critical bonus (+10%). In the Tox Shop, Berserk is its best modeled buy.
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Our model rates Marineflower A tier (#30 of 127 cards). It scores 78 for damage and 24 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Critical is the model's pick: Critical bonus (+10%). Marineflower can also run Piercing, Critical and Increasing Error; in ranked you choose one in the talent draft.
Marineflower has Whistling fin and Seabed. Together they deal about 14 expected damage per turn against an average card before element bonuses.
Marineflower has the same 5% resistance against every element.
In the Tox Shop, Berserk is its best modeled buy.
Marineflower appears in Mono Water Sustain Deck (Traveler of the Ridges) and Traveler of the Ridges + Polychrome Owl + Floral Zombie + Marineflower. Open the deck builder to try it with the cards you own.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Along the western coasts of Lumethia, one can see clusters of algae coming from the Ocean of the Depths.