
Vampirism Tox — SPAM Survival
- Price
- 30–160
- Value
- 25–100
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Rarity ladder
Game dataValue, Spamton price and the exact effect text at every rarity.
| Rarity | Value | Price | Value per 10 ⬢ | Effect |
|---|---|---|---|---|
| Common | 25 | 30 ⬢ | 8.33 | Regenerates 25% of the damage dealt to the target |
| Rare | 50 | 70 ⬢ | 7.14 | Regenerates 50% of the damage dealt to the target |
| Epic | 75 | 110 ⬢ | 6.82 | Regenerates 75% of the damage dealt to the target |
| Legendary | 100 | 160 ⬢ | 6.25 | Regenerates 100% of the damage dealt to the target |
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
When it shows up in the shop
CalculatedChance that one offer is this rarity, then the chance at least one of the 3 offers is (Luck = turn number).
| Rarity | T2 | T4 | T6 | T8 | T10 | T14 | T20 | First possible |
|---|---|---|---|---|---|---|---|---|
| Common | 100% / 100% | 80% / 99% | 50% / 88% | 27% / 61% | 10% / 27% | — | — | Turn 2 |
| Rare | — | 20% / 49% | 45% / 83% | 53% / 90% | 50% / 88% | 35% / 73% | 15% / 38% | Turn 4 |
| Epic | — | — | 5% / 14% | 20% / 49% | 40% / 78% | 60% / 94% | 50% / 88% | Turn 6 |
| Legendary | — | — | — | — | — | 5% / 14% | 35% / 73% | Turn 12 |
These are rarity odds for any Tox of that rarity; a specific Tox is one of the Tox in that rarity's pool.
When to buy, skip or ban
CalculatedAn average deck banks enough Spamtons for the Common Vampirism (30) by its turn-2 shop, if it saves.
Its value per 10 Spamtons (8.3) is at or above the median for its rarity (2), so it's a solid buy when it shows up.
Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.
Best holders: the strongest single-target attackers
Cards that start with it
Game dataThese cards bring the Tox into every match in one of their three slots.
Other Tox in this category
Vampirism is a Survival Tox with 4 rarities (Common, Rare, Epic, Legendary). An average deck banks enough Spamtons for the Common Vampirism (30) by its turn-2 shop, if it saves. Its value per 10 Spamtons (8.3) is at or above the median for its rarity (2), so it's a solid buy when it shows up. Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.
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Vampirism Tox FAQ — SPAM v1.20
What does the Vampirism Tox do in SPAM?
Regenerates 100% of the damage dealt to the target
How much does Vampirism cost?
Vampirism costs 30–160 Spamtons depending on rarity (Common, Rare, Epic, Legendary).
When can Legendary Vampirism appear in the shop?
The shop first offers Legendary Tox at turn 12, because rarity odds depend on your Luck, which goes up by one every turn.
Which cards start with Vampirism?
3 cards start with Vampirism, including Logidrake, the Ignatius, Devourer of Fauna, Flesh-Melding Chimera.
Should I ban Vampirism?
Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.












