Vampirism Tox icon in SPAM

Vampirism Tox — SPAM Survival

SurvivalCommonRareEpicLegendary
Price
30–160
Value
25–100
Methodology
Data Methodology
Regenerates 100% of the damage dealt to the target
Category
Survival
Rarities
Common, Rare, Epic, Legendary
Price
30–160 ⬢
Affects
The card holding it
Earliest Legendary
Turn 12
Cards starting with it
3

Rarity ladder

Game data

Value, Spamton price and the exact effect text at every rarity.

Rarity ladder
RarityValuePriceValue per 10 ⬢Effect
Common2530 ⬢8.33Regenerates 25% of the damage dealt to the target
Rare5070 ⬢7.14Regenerates 50% of the damage dealt to the target
Epic75110 ⬢6.82Regenerates 75% of the damage dealt to the target
Legendary100160 ⬢6.25Regenerates 100% of the damage dealt to the target

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

When it shows up in the shop

Calculated

Chance that one offer is this rarity, then the chance at least one of the 3 offers is (Luck = turn number).

When it shows up in the shop
RarityT2T4T6T8T10T14T20First possible
Common100% / 100%80% / 99%50% / 88%27% / 61%10% / 27%——Turn 2
Rare—20% / 49%45% / 83%53% / 90%50% / 88%35% / 73%15% / 38%Turn 4
Epic——5% / 14%20% / 49%40% / 78%60% / 94%50% / 88%Turn 6
Legendary—————5% / 14%35% / 73%Turn 12

These are rarity odds for any Tox of that rarity; a specific Tox is one of the Tox in that rarity's pool.

When to buy, skip or ban

Calculated

An average deck banks enough Spamtons for the Common Vampirism (30) by its turn-2 shop, if it saves.

Its value per 10 Spamtons (8.3) is at or above the median for its rarity (2), so it's a solid buy when it shows up.

Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.

Best holders: the strongest single-target attackers

Other Tox in this category

Vampirism is a Survival Tox with 4 rarities (Common, Rare, Epic, Legendary). An average deck banks enough Spamtons for the Common Vampirism (30) by its turn-2 shop, if it saves. Its value per 10 Spamtons (8.3) is at or above the median for its rarity (2), so it's a solid buy when it shows up. Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.

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Vampirism Tox FAQ — SPAM v1.20

What does the Vampirism Tox do in SPAM?

Regenerates 100% of the damage dealt to the target

How much does Vampirism cost?

Vampirism costs 30–160 Spamtons depending on rarity (Common, Rare, Epic, Legendary).

When can Legendary Vampirism appear in the shop?

The shop first offers Legendary Tox at turn 12, because rarity odds depend on your Luck, which goes up by one every turn.

Which cards start with Vampirism?

3 cards start with Vampirism, including Logidrake, the Ignatius, Devourer of Fauna, Flesh-Melding Chimera.

Should I ban Vampirism?

Vampirism only helps the card holding it, so banning it rarely beats banning a team-wide Tox like a Heart or Berserk.