Aldrin & Gorakar card in SPAM

Aldrin & Gorakar — SPAM Card Nature · Legendary

NatureLegendaryDamage
HP
700
Spamtons
4
Tier
A
Methodology
Data Methodology

Aldrin & Gorakar (Legendary, Nature) is a SPAM card with 700 HP, 4 Spamtons per turn and 3 abilities: Waltz of Clouds, Critical Breath and Earthstamp.

Element
Nature
Rarity
Legendary
HP
700750 effective
Spamtons per turn
4
Modeled tier
A · #29

Aldrin & Gorakar overview

Game data
Aldrin & Gorakar card in SPAMAldrin & GorakarWaltz of Clouds5Critical Breath1Earthstamp2700/7004

Aldrin & Gorakar (Legendary, Nature) has 700 HP and earns 4 Spamtons per turn. Our model rates it A tier, #29 of 127 cards.

Its damage comes from Waltz of Clouds, Critical Breath and Earthstamp: about 45 expected damage per turn against an average card before element bonuses, with Critical Breath doing the heavy lifting on a 1-turn cooldown.

A#29 of 127 cardsModeled from damage, durability, economy and how often the strongest decks use itModeled
Damage
90
Durability
42
Economy
11
Utility
15

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Aldrin & Gorakar abilities

Calculated

Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.

Waltz of Clouds

Nature

Deal 90 Nature damage
[Limited Use 0/1]

Cooldown
5
Accuracy
100%
Critical
5% · ×2
Uses
1
Damage per cast
85
Damage per turn
17

Critical Breath

Nature

Deal 7 Nature damage
Deal 7 Nature damage

Cooldown
1
Accuracy
100%
Critical
50% · ×2
Damage per cast
19

Earthstamp

EarthNature

Deal 10 Earth damage
Deal 10 Nature damage

Cooldown
2
Accuracy
100%
Critical
1% · ×2
Damage per cast
18
Damage per turn
9

Aldrin & Gorakar talents

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.

  1. 1Blazing FieldFire bonus (+7).
  2. 2EternalizedThe card is immune to Eternity effects
  3. 3Ultimate ResetThis card restores to 100% of its max HP if its attack defeats an enemy card.

Talents unlock when you pull duplicates of the card from orbs.

Resistances

Game data

Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).

+10%Fire
+11%Water
+12%Earth
-10%Nature
+9%Shadow
+11%Light

Effective HP against the card pool's average damage mix: 750.

How to play Aldrin & Gorakar

Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).

In the Tox Shop, Natureheart is its best modeled buy.

Best Tox buyNatureheart

Aldrin & Gorakar lore

Species: EltherienRegion: LumethiaEra: Prosperous Era

They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.

More SPAM lore →

Art and print odds

Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:

  • Standard95%
  • Reverse3%
  • Foil1.6%
  • Full Art0.4%

Illustrated by Nenaosu

Aldrin & Gorakar (Legendary, Nature) has 700 HP and earns 4 Spamtons per turn. Our model rates it A tier, #29 of 127 cards. Its damage comes from Waltz of Clouds, Critical Breath and Earthstamp: about 45 expected damage per turn against an average card before element bonuses, with Critical Breath doing the heavy lifting on a 1-turn cooldown. Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%). In the Tox Shop, Natureheart is its best modeled buy.

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Aldrin & Gorakar FAQ — SPAM v1.20

Is Aldrin & Gorakar good in SPAM?

Our model rates Aldrin & Gorakar A tier (#29 of 127 cards). It scores 90 for damage and 42 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.

What is the best talent for Aldrin & Gorakar?

Aldrin & Gorakar can run Blazing Field, Eternalized and Ultimate Reset; pick the one that fits your deck's plan.

What abilities does Aldrin & Gorakar have?

Aldrin & Gorakar has Waltz of Clouds, Critical Breath and Earthstamp. Together they deal about 45 expected damage per turn against an average card before element bonuses.

What is Aldrin & Gorakar weak to?

Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).

Which Tox should I buy for Aldrin & Gorakar?

In the Tox Shop, Natureheart is its best modeled buy.

What is the lore of Aldrin & Gorakar?

They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage.