Waltz of Clouds
Deal 90
Nature damage
[Limited Use 0/1]
- Cooldown
- 5
- Accuracy
- 100%
- Critical
- 5% · ×2
- Uses
- 1
- Damage per cast
- 85
- Damage per turn
- 17

Aldrin & Gorakar (Legendary, Nature) is a SPAM card with 700 HP, 4 Spamtons per turn and 3 abilities: Waltz of Clouds, Critical Breath and Earthstamp.

Aldrin & Gorakar
Waltz of Clouds
5
Critical Breath
1
Earthstamp
2700/700

Aldrin & Gorakar (Legendary, Nature) has 700 HP and earns 4 Spamtons per turn. Our model rates it A tier, #29 of 127 cards.
Its damage comes from Waltz of Clouds, Critical Breath and Earthstamp: about 45 expected damage per turn against an average card before element bonuses, with Critical Breath doing the heavy lifting on a 1-turn cooldown.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Deal 90
Nature damage
[Limited Use 0/1]
Deal 7
Nature damage
Deal 7
Nature damage
Deal 10
Earth damage
Deal 10
Nature damage
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).
Effective HP against the card pool's average damage mix: 750.
Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).
In the Tox Shop, Natureheart is its best modeled buy.
Cards that feed Aldrin & Gorakar's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Aldrin & Gorakar.
They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nenaosu
Aldrin & Gorakar (Legendary, Nature) has 700 HP and earns 4 Spamtons per turn. Our model rates it A tier, #29 of 127 cards. Its damage comes from Waltz of Clouds, Critical Breath and Earthstamp: about 45 expected damage per turn against an average card before element bonuses, with Critical Breath doing the heavy lifting on a 1-turn cooldown. Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%). In the Tox Shop, Natureheart is its best modeled buy.
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Our model rates Aldrin & Gorakar A tier (#29 of 127 cards). It scores 90 for damage and 42 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Aldrin & Gorakar can run Blazing Field, Eternalized and Ultimate Reset; pick the one that fits your deck's plan.
Aldrin & Gorakar has Waltz of Clouds, Critical Breath and Earthstamp. Together they deal about 45 expected damage per turn against an average card before element bonuses.
Aldrin & Gorakar resists Earth damage best (12%) and takes the most from Nature (-10%).
In the Tox Shop, Natureheart is its best modeled buy.
They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage.