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Recommended Comps

Add 1 or more champions to the board to see comp recommendations.

Aatrox
Mighty MechJuggernautHeavyweight
Aatrox
Mighty MechMighty Mech
JuggernautJuggernaut
HeavyweightHeavyweight
Blade Vigor
Heal 100/105/110 (+25ap +4%health) and deal 145/220/325 (+120ad +25ap) physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.
Ezreal
Battle AcademiaProdigy
Ezreal
Battle AcademiaBattle Academia
ProdigyProdigy
Rising Spell Force
Fire a blast at the current target, dealing 230/350/600 (+230ap) magic damage and 115/175/300 (+115ad) physical damage.
Potential (i:set14AmpIcon%):
Garen
Battle AcademiaBastion
Garen
Battle AcademiaBattle Academia
BastionBastion
Mighty Blade of Justice
Heal 330/360/390 (+8%health +330ap) and deal (+8%health +ad) physical damage to the target.
Potential (i:set14AmpIcon%):
Gnar
LuchadorSniper
Gnar
LuchadorLuchador
SniperSniper
Gadagadagada!
Passive: Gain 0 (+ap) Attack Speed for each attack against the same target, up to (+ap).
Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.
Kalista
Soul FighterExecutioner
Kalista
Soul FighterSoul Fighter
ExecutionerExecutioner
Spirit Spear
Hurl a spear at the farthest enemy, dealing 440/660/1035 (+380ad) physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
Kayle
WraithDuelist
Kayle
WraithWraith
DuelistDuelist
Unleash the Demon
Passive: Attacks deal 33/50/75 (+ap) bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals (+ap) magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist
Kennen
Supreme CellsProtectorSorcerer
Kennen
Supreme CellsSupreme Cells
ProtectorProtector
SorcererSorcerer
Eye of the Hurricane
Heal 210/250/300 (+5%health +210ap), then deal (+210ap) magic damage to the 2 nearest enemies and Stun them for 1 seconds.
Lucian
Mighty MechSorcerer
Lucian
Mighty MechMighty Mech
SorcererSorcerer
Twin Cannon Fire
Fire 4 shots towards the target. Each deals (+ap) magic damage to the first enemy hit. For each miss, restore 8/8/15 mana.
Malphite
The CrewProtector
Malphite
The CrewThe Crew
ProtectorProtector
Regolith Resistance
Passive: Gain 12 Armor for each item equipped.
Active: Deal (+armor +40ap) physical damage to enemies in a cone.
Naafiri
Soul FighterJuggernaut
Naafiri
Soul FighterSoul Fighter
JuggernautJuggernaut
Spinning Soul-Saw
Gain (+ap) shield for 2 seconds, then deal (+150ad) physical damage to the target.
Rell
Star GuardianBastion
Rell
Star GuardianStar Guardian
BastionBastion
Unbreakable Celestial Lance
Deal 130/195/295 (+ap) magic damage in a short line through the target, then reduce damage taken by (+ap) for 4 seconds.
Sivir
The CrewSniper
Sivir
The CrewThe Crew
SniperSniper
Star Cutter
Launch a returning blade 2-hexes through the current target. It deals 190/285/430 (+170ad +20ap) physical damage to enemies hit, reduced by 40% per hit.
Syndra
Crystal GambitStar GuardianProdigy
Syndra
Crystal GambitCrystal Gambit
Star GuardianStar Guardian
ProdigyProdigy
Bright Star Blast
Deal 215/325/485 (+ap) magic damage to the target and reduces their Magic Resist by 10.
Zac
WraithHeavyweight
Zac
WraithWraith
HeavyweightHeavyweight
Reality Ripple
Heal 240/280/350 (+ap) and deal (+ap +health) magic damage to enemies within a 1-hex radius.
Dr. Mundo
LuchadorJuggernaut
Dr. Mundo
LuchadorLuchador
JuggernautJuggernaut
Steel Chair Slam
Passive: Every 7 seconds the next attack deals (+50ad +health) bonus physical damage.
Active: Gain (+ap) maximum health over 2 seconds and immediately trigger the passive.
Gangplank
Mighty MechDuelist
Gangplank
Mighty MechMighty Mech
DuelistDuelist
Golden Giga Gun
Deal (+305ad) physical damage to the lowest health enemy within hexes. If the target dies, %i:scaleAP% chance to gain 1 gold.
Gold Earned:
Janna
Crystal GambitProtectorStrategist
Janna
Crystal GambitCrystal Gambit
ProtectorProtector
StrategistStrategist
Crystal Chrysalis
Grant (+ap) shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing (+ap) magic damage split between the 2 closest enemies.
Jhin
WraithSniper
Jhin
WraithWraith
SniperSniper
The Curtain Falls
Passive: Attack Speed is always 1. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 220/330/510 (+190ad) physical damage.
Kai'Sa
Supreme CellsDuelist
Kai'Sa
Supreme CellsSupreme Cells
DuelistDuelist
Missile Massacre
Passive: Kills grant 1% permanent Attack Damage (+ %i:scaleAD%).
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 40/59/94 (+34ad +6ap) physical damage.
Katarina
Battle AcademiaExecutioner
Katarina
Battle AcademiaBattle Academia
ExecutionerExecutioner
Teleports Behind You
Blink to the enemy with the lowest health within 2 hexes and deal 140/210/325 (+ap) magic damage to enemies in a 1-hex radius.
Potential (i:set14AmpIcon%):
Kobuko
MentorHeavyweight
Kobuko
MentorMentor
HeavyweightHeavyweight
Golden Paw Mantra
Gain (+ap) Shield for 3 seconds. The next attack deals (+ad +health) bonus physical damage and Stuns for 2 seconds.
Lux
Soul FighterSorcerer
Lux
Soul FighterSoul Fighter
SorcererSorcerer
Soulfire Explosion
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal (+ap) magic damage split between them plus 90/135/210 (+ap) magic damage to each.
Shred: Reduce Magic Resist
Rakan
Battle AcademiaProtector
Rakan
Battle AcademiaBattle Academia
ProtectorProtector
All Eyes On Me
Heal (+ap) and deal (+ap) magic damage to the 3 closest enemies.
Potential (i:set14AmpIcon%):
Shen
The CrewBastionEdgelord
Shen
The CrewThe Crew
BastionBastion
EdgelordEdgelord
Power Suit: Full Charge
Shield (+ap) for 4 seconds. The next 3 attacks deal (+mr) bonus true damage.
Vi
Crystal GambitJuggernaut
Vi
Crystal GambitCrystal Gambit
JuggernautJuggernaut
Shining Knuckle Explosion
Passive: Gain 2 %i:scaleArmor%%i:scaleMR% for each component equipped to your team.
Active: Heal (+ap), deal 150/225/350 (+ad) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor
Xayah
Star GuardianEdgelord
Xayah
Star GuardianStar Guardian
EdgelordEdgelord
Sharp Feathers Shine
Gain (+ap) attack speed for 3 attacks. These attacks deal 50/75/115 (+ad) bonus physical damage to the target and 2 nearby enemies
Xin Zhao
Soul FighterBastion
Xin Zhao
Soul FighterSoul Fighter
BastionBastion
Guarding Crescent
Heal (+ap), deal (+100ad) physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
Ahri
Star GuardianSorcerer
Ahri
Star GuardianStar Guardian
SorcererSorcerer
Pure Heart Breaker
Deal 460/690/1275 (+ap) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus (+ap) magic damage per target.
Caitlyn
Battle AcademiaSniper
Caitlyn
Battle AcademiaBattle Academia
SniperSniper
Magic Bouncing Bullet
Fire a bullet at the farthest enemy, dealing 360/540/860 (+330ad +30ap) physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing (+330ad) physical damage.
Potential (i:set14AmpIcon%):
Darius
Supreme CellsHeavyweight
Darius
Supreme CellsSupreme Cells
HeavyweightHeavyweight
Grand Guillotine
Heal (+ap), then deal (+ad) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Jayce
Battle AcademiaHeavyweight
Jayce
Battle AcademiaBattle Academia
HeavyweightHeavyweight
Thundering Hammerstrike
Deal 220/330/530 (+200ad +20ap) physical damage to enemies in a 1-hex radius centered on the target.
Potential (i:set14AmpIcon%):
Kog'Maw
Monster Trainer
Kog'Maw
Monster TrainerMonster Trainer
Static Surge
Passive: Attacks deal (+ap) bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 (+ap) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Lulu
Monster Trainer
Lulu
Monster TrainerMonster Trainer
Choose A Monster
Field Lulu to choose a monster to train! Each monster has unique abilities.
Malzahar
WraithProdigy
Malzahar
WraithWraith
ProdigyProdigy
Insidious Whispers
Infect the closest 1 uninfected targets, dealing 515/775/1315 (+ap) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.
Neeko
Star GuardianProtector
Neeko
Star GuardianStar Guardian
ProtectorProtector
Falling Flower Eruption
Gain 40% Durability and heal 300/350/450 (+ap) over 2 seconds, then deal 120/180/290 (+ap) magic damage to enemies in a 2-hex radius.
Rammus
Monster Trainer
Rammus
Monster TrainerMonster Trainer
Durian Defense
Gain (+ap) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing (+armor +mr) magic damage and Taunting enemies hit. Gain (+ap) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1/2 second.
Senna
Mighty MechExecutioner
Senna
Mighty MechMighty Mech
ExecutionerExecutioner
Super Beam Cannon
Over 1 second, deal 440/660/1055 (+400ad +40ap) physical damage in a line through the current target. Enemies after the first take (+400ad +40ap) instead.
When no targets are left, regain mana based on the time remaining.
Smolder
Monster Trainer
Smolder
Monster TrainerMonster Trainer
Burn Blast
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.
Active: Deal (+ad) physical damage to the target, and 50/75/120 (+ap) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Swain
Crystal GambitBastionSorcerer
Swain
Crystal GambitCrystal Gambit
BastionBastion
SorcererSorcerer
Glittering Plumage Regalia
Gain (+health +ap) max Health, then deal (+ap) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal (+health +ap) and increase the damage by 6/9/14 (+ap).
Udyr
MentorJuggernautDuelist
Udyr
MentorMentor
JuggernautJuggernaut
DuelistDuelist
Blazing Phoenix Stance
Make 3 rapid attacks. Each heals Udyr for 150/190/250 (+ap) and deals (+35ad) additional damage to enemies in a 1-hex radius.
Viego
Soul FighterDuelistEdgelord
Viego
Soul FighterSoul Fighter
DuelistDuelist
EdgelordEdgelord
Combo of the Ruined King
Passive: Attacks deal (%i:TFTBaseAD%%i:scaleAP%) magic damage.
Active: The next three attacks unleash a devastating combo.
Pommel Bash: Deal 100/150/270 (+ap) magic damage.
Rising Slash: Deal 100/150/270 (+ap) magic damage and briefly Stun the target.
Falling Slash: Deal 210/315/560 (+ap) magic damage.
Yasuo
MentorEdgelord
Yasuo
MentorMentor
EdgelordEdgelord
Unsheath the Storm
Deal 170/255/405 (+140ad) physical damage to the 3 closest enemies.
Ziggs
The CrewStrategist
Ziggs
The CrewThe Crew
StrategistStrategist
Orbital Ordinance
Passive: Attacks are bouncing bombs that deal (%i:scaleAP%%i:TFTBaseAD%) magic damage to the first enemy hit.
Active: Deal 230/345/550 (+ap) magic damage in a 1-hex radius centered on the target.
Akali
Supreme CellsExecutioner
Akali
Supreme CellsSupreme Cells
ExecutionerExecutioner
Piercing Phantom Strike
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals (+ap) magic damage to its target and (+ap) magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead
Ashe
Crystal GambitDuelist
Ashe
Crystal GambitCrystal Gambit
DuelistDuelist
Gates of Avarosa
The next 8 attacks fire bonus arrows dealing (+ad +ap) total physical damage split between the target and up to two random enemies within 2 hexes.
Jarvan IV
Mighty MechStrategist
Jarvan IV
Mighty MechMighty Mech
StrategistStrategist
Mega Drill Crash
Gain (+400ap +health) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/3000 (+400ap) magic damage to enemies within a 2 hex radius and Stunning them for 2/2/8 seconds.
Jinx
Star GuardianSniper
Jinx
Star GuardianStar Guardian
SniperSniper
Star Rocket Blast Off!
Passive: Attacks grant (+ap) stacking Attack Speed, up to 60/60/300% (+ap). Critical strikes instead grant (+ap).
Active: Deal (+ad) physical damage to the target and (+ad) physical damage split across a 2-hex radius centered on the target.
K'Sante
WraithProtector
K'Sante
WraithWraith
ProtectorProtector
Breakout Force
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal (+health) on kill.
Active: Gain 0/1/1 (+ap) Durability for 3 seconds, then deal (+armor +mr) physical damage to the target.
Active (ALL OUT): . Deal (+ad) physical damage to the target.
Karma
Mighty MechSorcerer
Karma
Mighty MechMighty Mech
SorcererSorcerer
Destruction Disc
Fire an energy disc that deals 1160/1750/6500 (+ap) total magic damage in a 1-hex radius centered on the target.
Leona
Battle AcademiaBastion
Leona
Battle AcademiaBattle Academia
BastionBastion
Aegis of Unbreakable Dawn
Shield for (+ap) for 4 seconds and deal (+armor +mr) magic damage to enemies in a 2-hex radius.
Potential (i:set14AmpIcon%):
Poppy
Star GuardianHeavyweight
Poppy
Star GuardianStar Guardian
HeavyweightHeavyweight
Spinning Galaxy Hammer
Gain 320/370/900 (+health +ap) Shield for 4 seconds. When it breaks, deal (+ad) physical damage to the target and 125/200/1500 (+ad) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 1/1/8 seconds based on how long the shield held, and other enemies are briefly Stunned.
Ryze
MentorExecutionerStrategist
Ryze
MentorMentor
ExecutionerExecutioner
StrategistStrategist
Tsunami Beam
Deal 810/1215/7000 (+ap) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/1200 (+ap) over the same duration.
Samira
Soul FighterEdgelord
Samira
Soul FighterSoul Fighter
EdgelordEdgelord
Soul Shot / Inner Arsenal Unleashed
Passive: After casting, gain 1 Style and 5% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650 (+ad) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing (+ad +ap) to all enemies in a 2-hex radius. Reset your Style to 0.
Sett
Soul FighterJuggernaut
Sett
Soul FighterSoul Fighter
JuggernautJuggernaut
Maximum Grit Overdrive
Over a short duration, heal (+health +ap) and deal (+ad) physical damage to the target.
Then, deal (+health +ad) physical damage in a cone. Enemies in the center line take more physical damage, increased based on healing received this combat.
Volibear
LuchadorEdgelord
Volibear
LuchadorLuchador
EdgelordEdgelord
Ursine Instinct
Passive: Every 4th attack deals (+125ad) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.
Active: For 5 seconds gain 1/1/5 Attack Speed, 0% (+ap) Omnivamp, and crowd control immunity.
Yuumi
Battle AcademiaProdigy
Yuumi
Battle AcademiaBattle Academia
ProdigyProdigy
Read Or Die
Launch 4 pages dealing (+ap) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.
Potential (i:set14AmpIcon%):
Braum
The ChampLuchadorBastion
Braum
The ChampThe Champ
LuchadorLuchador
BastionBastion
El Tigre Tornado
Stun the target and spin them around for 2 seconds, dealing (+ad) physical damage to the target and 310/465/4501 (+ad) to other enemies in a 2-hex radius.
Then throw the target forward, dealing (+ad) in a 1-hex area around the target. If the target drops below (+ap) health, throw them off the board instead.
Ekko
Ekko
The World Stands Still
Ekko was pulled from another universe by the Isekai augment.
Freeze all units while attacking the nearest 4 enemies 7 total times. Each attack deals (+ap) bonus magic damage,
Gwen
Soul FighterSorcerer
Gwen
Soul FighterSoul Fighter
SorcererSorcerer
Soul Stitch / Rip The Threads
Passive: Attacks deal (+ap) magic damage, and 40/60/1000 (+ap) magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing (+ap) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal (+ap) split between all enemies and (+ap) bonus magic damage to each. Enemies near at least one thread take 10% more damage.
Seraphine
Star GuardianProdigy
Seraphine
Star GuardianStar Guardian
ProdigyProdigy
Ultimate Friendship Bomb
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (+ad +ap +armor +mr +as +health). Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.
Twisted Fate
Rogue CaptainThe Crew
Twisted Fate
Rogue CaptainRogue Captain
The CrewThe Crew
52 Card Calamity
Passive: Attacks bounce between 3 enemies, dealing 35/55/999 (+ap) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal (+ad) physical damage to the 4/4/20 closest enemies, and detonate their marks for (+ap) magic damage each.
Varus
WraithSniper
Varus
WraithWraith
SniperSniper
Level Zero: 100 Shot Demon
Passive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire (+as) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals (+ad +ap) physical damage, reduced by 35% per hit.
Yone
Mighty MechEdgelord
Yone
Mighty MechMighty Mech
EdgelordEdgelord
Dual Blade Technique: Inner Reflection
Passive: Attacks grant stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (+ad) bonus true damage and 100/160/999 (+ap) bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing (+ad) physical damage and briefly Stunning enemies hit.
Zyra
Crystal GambitRosemother
Zyra
Crystal GambitCrystal Gambit
RosemotherRosemother
Crystal Thorn Expansion
Summon 4/4/20 untargetable Thornspitters that deal 90/135/999 (+ap) per attack and attack 4 times.
Non-plant allies gain (+ap) Attack Speed decaying over 4 seconds.

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