Drag and drop champions to build your TFT comp and get personalized comp recommendations based on the champions you select. You'll get custom stats based on analyzed relevant TFT comps to help determine the strength of your custom comp. You can also see the TFT comp contested risk rating to determine how likely you are to be contested by other players. Save your TFT comps to view them later in the TFT comps builder tool.
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Recommended Comps
Add 1 or more champions to the board to see comp recommendations.

Brand
Dragonfire Pillar
After a brief delay, cause the ground under the enemy with the highest current Health to erupt in flames, dealing 300/470/700 (+
) magic damage to enemies within a 1-hex radius. Enemies caught in the epicenter are Stunned for 2/2/3 seconds.

Diana
Pale Cascade
Gain a (+
) Shield over 4 seconds and summon 4/5/6 orbs to orbit. These orbs explode for (+
) magic damage when they hit an enemy, refreshing the Shield when the final orb explodes.

Elise
Spider Form
Transform into a spider, gaining 0/1/1 (+
) maximum Health. Spider Form attacks heal for 45/65/85 (+
) and 35/35/50% Mana Reave the target.
Mana Reave: increase maximum Mana until the next cast

Fiora
Riposte
Enter a defensive stance for 2 seconds, becoming immune to damage and enemy Abilities. Afterwards, strike, dealing 250/400/600 (+
) magic damage to a nearby enemy and Stunning them for 1/2/2 seconds.

Garen
Judgement
Spin for 4 seconds, dealing (+
) magic damage to nearby enemies and reducing incoming magic damage by 80 % over the duration.

Maokai
Bramble Smash
Smash the ground, sending a shockwave towards the current target that deals 225/350/550 (+
) magic damage to enemies hit and Chills them for 3 seconds.
Chill: Reduce Attack Speed by 50%

Nasus
Wither
Wither the enemy with the highest percent Health, dealing 350/550/850 (+
) magic damage over 5 seconds, Chilling them, and slowing their movement speed by 50% for the duration.
Chill: Reduce Attack Speed by 50%

Nidalee
Javelin Toss
Throw a javelin at the farthest enemy, dealing (+
) magic damage plus 80% more for each hex traveled.

Tahm Kench
Thick Skin
Passive: Take (+
) reduced damage from all sources.

Tristana
Rapid Fire
Gain 70/75/80% Attack Speed. Attacks deal 55/85/130 (+
) bonus magic damage for 3 seconds.

Twisted Fate
Wild Cards
Throw 3 cards in a cone toward a random target within range, dealing (+
) magic damage to each enemy they pass through.

Wukong
Crushing Blow
Slam the target with a staff, dealing (+
+50
) physical damage and Stunning them for 2/2/3 seconds.

Yasuo
Striking Steel
Strike forward 2 hexes, dealing (+
+
) physical damage to enemies hit. If 2 enemies wouldn't be hit by this, attempt to dash to a better position.

Annie
Burst Shield
Blast a cone of fire, dealing 180/270/360 (+
) magic damage to enemies in front, then gain a (+
) Shield for 8 seconds.

Braum
Unbreakable
Gain 1 (+
) Durability in the direction of the largest cluster of enemies for 5 seconds.

Janna
Eye of the Storm
Shield the 2/3/4 lowest-Health allies for 250/275/350 (+
) for 4 seconds. Shielded allies also gain 20/25/35% bonus Attack Damage %i:scaleAD% for that duration.

Jarvan IV
Dragon Strike
Throw a standard near the farthest enemy and pull towards it with a lance, dealing (+
) magic damage to enemies passed through, and Stunning them for 1 second.

Jax
Counter Strike
Dodge all incoming attacks for 2 seconds, then strike all nearby enemies, dealing 150/250/450 (+
) magic damage and Stunning them for 2 seconds.

Lulu
Wild Growth
Transform a low-Health ally into a giant that Stuns nearby enemies for 1 second. Giant allies gain 400/600/850 (+
) bonus Health for the rest of combat.

Nautilus
Impact Crater
Cause the ground beneath the target to erupt, knocking them up, Stunning them for 3/4/5 seconds, and dealing 270/400/600 (+
) magic damage.
Fabled Bonus: Also gain a shield that gives 50% Durability for 5 seconds.
Durability: Reduce damage received

Pyke
Phantom Undertow
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns, dealing 140/210/315 (+
) magic damage to all enemies it passes through and Stunning them for 2/2/3 seconds.

Rakan
Disarming Diversion
Dash to the furthest enemy within attack range, Disarming all units passed through for 2/3/3 seconds, and Taunting the target. Gain a (+
) Shield for 4 seconds.
Disarm: Target cannot attack

Teemo
Sporecloud Dart
Fire a dart that explodes into a cloud of spores, poisoning nearby enemies in 1-hex area. Poisoned enemies take (+
) over 4/5/6 seconds and are Blinded for 4/5/6 seconds.
Blind: Attack might miss

Vi
Denting Blow
Deal 225/375/575 (+
) magic damage to all enemies in a cone toward the current target and Sunder them by 20/30/50% for 8 seconds.
Sunder: Reduce Armor

Vladimir
Transfusion
Deal 375/565/845 (+
) magic damage to the target. All allies within 2-hex radius are healed for 50% of the damage dealt.

Zed
Contempt For The Weak

Akali
Five Point Strike
Throw kunai at the current target, dealing 190/285/460 (+
) magic damage.

Darius
Fortune's Guillotine
Dunk the current target, dealing 525/790/1260 (+
) magic damage. While dunking, become Unstoppable . If the target dies, immediately cast again, dealing 25/20/15 % reduced damage.

Irelia
Bladestorm
Launch a storm of blades in a line at the current target, dealing 150/200/250 (+
) magic damage and Disarming enemies for 3/3/5 seconds.
Disarm: Target cannot attack

Kalista
Rend

Katarina
Death Lotus
Channel for 3 seconds, throwing knives at 4/5/6 enemies in a 2-hex radius, dealing (+
) magic damage over the duration and applying Wound for 5 seconds.
Wound: Reduce healing received by 50%

Kennen
Slicing Maelstrom
Summon a storm for 3 seconds, calling down lightning bolts on all enemies every 1 second, dealing 365/565/875 (+
) magic damage over the duration. Each enemy struck by 3 lightning bolts is Stunned for 2 seconds.

Kindred
Dance of Dread
Deal 420/630/1010 (+
) magic damage and Wound for 5 seconds, while leaping away.
Wound: Reduce healing received by 33%

Neeko
Blooming Burst
Throw a seed at a random target that explodes for 170/255/410 (+
) magic damage 3 times. Each explosion affects a bigger area than the last.
Fabled Bonus: The third explosion is empowered, dealing 200% bonus damage.

Nunu & Willump
Consume
Bite the target, dealing 200/350/500 (+
) magic damage. If the target has less Health, deal an additional 50% and convert it to true damage.

Shyvana
Dragon's Descent
Dash away from the current target and transform into a dragon, gaining 15/20/25% bonus Health and 15/40/90% Attack Damage %i:scaleAD%. Attacks gain 3 range that deal (+
) bonus magic damage over 2 seconds.

Sivir
On the Hunt
Rally allies within 2 hexes, granting them (+
) Attack Speed for 5 seconds.
Gain100/150/175% bonus Attack Damage %i:scaleAD% for the duration.
Gain

Veigar
Dark Blossom
Blast the enemy with the lowest Health in range, dealing 400/600/877 (+
) magic damage.
If the target dies, permanently gain1/2/3 Ability Power.
(Current Bonus: %i:scaleAP%)
If the target dies, permanently gain

Yuumi
Zoomies
Dash to the lowest-Health ally, healing for 0/0/1 (+
) of missing Health and granting (+
) Attack Speed for 5 seconds. Repeat this on the farthest ally.

Aatrox
Infernal Chains
Pull in 2/2/5 of the farthest enemies, then deal 250/450/1500 (+
) magic damage in a 1-hex radius.

Aurelion Sol
Voice of Lightning
Breathe lightning in a line toward the farthest enemy, dealing 250/375/1125 (+
) magic damage and Overcharging all enemies hit for 10 seconds.
If an enemy is already Overcharged, consume the effect and deal50 % bonus magic damage.
If an enemy is already Overcharged, consume the effect and deal

Cho'Gath
Rupture
Rupture a 2.5-hex radius area around a random enemy, dealing 200/400/1500 (+
) magic damage and Stunning all enemies within for 2/3/8 seconds.
Fabled Bonus: Knock up ALL enemies on the board.

Kayle
Divine Ascension
Ascend, causing attacks to launch waves that deal (+
) bonus magic damage.

Morgana
Hallowed Ground
Hallow the ground beneath a random target, dealing 300/475/2000 (+
) magic damage to enemies within 2.5-hex area over 5 seconds and reducing their Attack Damage by 40/40/50 %.

Olaf
Ragnarok
Gain 140/165/340% Attack Speed, become Unstoppable , and cleave attacks in a cone dealing 0 (%i:TFTBaseAD% %i:scaleAP%) physical damage for the rest of combat.

Sejuani
Firecracker
Throw a giant firecracker at the closest enemy that explodes in a large circle after a 2-second delay. Enemies in the explosion take 150/250/1600 (+
) magic damage and are Stunned for 3/3/8 seconds.

Shen
Shadow Dash
Dash past the target, gaining a (+
) Shield and Taunting all adjacent enemies for 4/4/8 seconds.

Talon
Truestrike
Deal 100/200/600 (+
) physical damage to the current target. If this kills them, become Unstoppable and Untargetable while leaping to the lowest Armor enemy.

Tryndamere
Spinning Slash
Spin in a line towards the most enemies possible within 4 hexes, dealing 110/165/250 (+
) physical damage to enemies in the path and empowering the next 3 attacks to deal (%i:TFTBaseAD%) bonus physical damage.

Xayah
Featherstorm
Leap into the air and become Untargetable and Invulnerable , throwing a fan of 9 feather daggers in a cone towards the current target that deal (+
) physical damage to enemies they pass through.
After a brief delay, recall feathers, striking enemies hit for100/200/600 (+
) magic damage per feather.
After a brief delay, recall feathers, striking enemies hit for

Azir
Emperor's Divide
Call forth a wall of soldiers that charge through the current target, dealing (+
) magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 2 seconds.

Lee Sin
God Fist
Punch the target, dealing 200/375/1000 (+
) magic damage, knocking them back to the edge of the battlefield, and Stunning them for 2/3/10 seconds. Enemies struck by the target take half damage and are also Stunned for 1/1/10 second.
If the target cannot be pushed back further, knock them out of the battlefield, removing them from combat.
If the target survives, dash to them.
If the target cannot be pushed back further, knock them out of the battlefield, removing them from combat.
If the target survives, dash to them.

Ornn
Stampede
Summon an elemental from behind the farthest enemy to travel toward Ornn, Chilling all enemies hit for 3 seconds and dealing 225/400/9999 (+
) magic damage.
If the elemental runs into Ornn, headbutt it, redirecting it toward another distant enemy, Stunning for2/2/15 seconds and dealing 225/400/9999 (+
) magic damage to all enemies hit.
Chill: Reduce Attack Speed by 50%
If the elemental runs into Ornn, headbutt it, redirecting it toward another distant enemy, Stunning for

Samira
Inferno Trigger
Dash away from the current target and become Unstoppable , gaining 100% dodge chance and unleashing 3/3/10 (+
) shots per second at 3/3/9 enemies within 2.5 hexes for 2 seconds. Each shot deals physical damage.

Sett
Showstopper
Grab the target and slam them forward, dealing 0/0/4 (+
) magic damage of their max Health and 0/0/2 (+
) magic damage of the slammed enemy's max Health to all other enemies in 3-hex area.

Swain
Draconic Ascension
Transform into dragon form for 6 seconds, gaining 60/65/100% max Health and dealing (+
) magic damage each second to enemies within 3/3/5 hexes.
While in dragon form, breathe fire in a cone in front every 2 seconds, dealing175/350/5000 (+
) magic damage, burning enemies for 20% of their max Health as true damage over 10 seconds, and Wounding them for the duration.
Wound: Reduce healing received by 33%
While in dragon form, breathe fire in a cone in front every 2 seconds, dealing

Yone
Seal Fate
Strike along a path towards the current target, dealing 725/1050/15000 (+
) split between all enemies hit. Enemies hit are marked for death and are Sundered and Shredded for 40/40/50 % for 8 seconds.
This Ability becomes “Unforgotten” until no enemies are marked for death.
Unforgotten (10 mana): Dash to the lowest-Health enemy marked for death, dealing 275/600/9999 (+
) plus 10% of their missing health as magic damage.
Sunder: Reduce Armor
Shred: Reduce Magic Resist
This Ability becomes “Unforgotten” until no enemies are marked for death.

Zilean
Rewind Fate
Place a protective Time Rune on 2/3/10 allies with the lowest Health (excluding self). If they die, they resurrect after 3/2/1 seconds with (+
) Health and shed all negative effects. After resurrecting, they gain (+
) Attack Speed for the rest of combat.
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