Altgard Map

Altgard MapAsmodian · Lv. 1–51

Asmodian

Altgard is an Asmodian region in AION 2 for levels 1–51. The interactive map below is drawn from the game's own world map and shows every location the global client places here. Its 560 Empyrean Traces and 59 Hidden Cubes can be ticked off on the map as you find them, and your progress syncs to your MetaBot account.

Zones (field + village)
52 + 48
Level
1–51
Monsters
383
Empyrean Trace
560
Kibelisk
61
Hidden Cube
59

Interactive Altgard map

Game data

Click any dot for its details and to mark it found; search to jump to a place, monster or NPC. Every view and selection is a shareable link.

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Explore Altgard by category

Every location type in Altgard has its own page with a full table and a map preset to that layer.

Zones in Altgard

Every field zone and village in Altgard, by level. Each links to its monsters, gathering and points of interest.

ZoneTypeLevelMonsters
AltgardField——
Amurahta Surveillance BaseField——
Andsha Forward BaseField——
Blades Temporary OutpostField——
Detlef Thieves CampField——
Earth AltarField——
Granach's HideoutField——
Latrima OutpostField——
Logger's Rest RuinsField——
Muqaka's QuartersField——
Mysterious TrackField——
Prison CellField——
Root of the Sacred Tree EntranceField——
Watchtower CampField——
Wind AltarField——
Zikel's SanctumField——
Battlescar MoundField1–3312
Calderon CanyonField1–139
Corrupted Forester RuinsField11
CryptField1–132
DranactusField1–4527
Dredgion Crash SiteField1–4514
Eastern Gribade HighlandField1–4529
Fire AltarField1–272
Forest Marauder CampsiteField11
Graverobber DenField1–132
Mahindel RiverField1–407
Moslan ForestField1–4523
Munin's BridgeField1–203
Nameless CemeteryField1–4523
Purifying ForestField1–4532
Rubek Thieves' Occupied TerritoryField11
Sanctum OutpostField1–4526
Sanctum Outskirts WatchField1–183
Silent HillField1–1813
Southern Gribade HighlandField1–409
Spirit IsleField1–4826
Tranein HighlandField1–2016
Tranein PondField1–2011
UruthumheimField1–4525
Water AltarField11
Basfelt RuinsField33–4832
Flauke Legion OutpostField333
Legion Base RuinsField34–455
Fafnite DepositField35–4820
Western Gribade HighlandField37–4513
Barahta Extermination Unit OutpostField404
Idun's LakeField405
Black Claw VillageField41–4517
Lagta FortressField43–488
Impetusium SquareField44–4514
Immortal IsleField49–5126
Abandoned CampsiteVillage——
Basfelt WaterfallVillage——
Canyon Dispatch AreaVillage——
Collapsed ChasmVillage——
Collapsed Hall Of FameVillage——
Destroyed RuinsVillage——
Elim's RestVillage——
Fissure CaveVillage——
Forest HideoutVillage——
Graverobber CampsiteVillage——
Guide's DwellingVillage——
Healing SpringVillage——
Mire CampsiteVillage——
Odar's ShadeVillage——
Outskirts StallVillage——
Secret Rendezvous PointVillage——
Shadow HallVillage——
Shulak Street StallVillage——
Steel Hammer BaseVillage——
Steel Hammer Merchants HQVillage——
Steel Hammer Temporary Trading PostVillage——
Steel Hammer WorkcampVillage——
Temporary RetreatVillage——
Watcher's TentVillage——
Zemurru's TombVillage——
Abandoned SiteVillage11
Briskwind ShelterVillage11
Creion CampsiteVillage11
Faded StumpVillage11
Fang HideoutVillage1–182
Galorik's Inspection AreaVillage1–102
Gravekeeper CampVillage11
Guide Rest StopVillage11
Hidden CaveVillage11
Minushan SiteVillage11
Neglected CrematoriumVillage11
Nornir AssemblyVillage1–262
North Laborer's TentVillage1–322
Quai CampsiteVillage1–133
Safe HavenVillage1–116
Sanctum DumpsiteVillage1–192
Searcher RockVillage11
South Laborer's TentVillage1–322
Temporary Investigation BaseVillage11
Victorious Daeva's StatueVillage11
Mahindel CliffVillage342
Amunta's HideoutVillage401
Kumrica's CellarVillage41–422

Zones of Altgard at a glance

Game data

What the game says about 30 zones of Altgard, quoted from the client.

ZoneIn-game description
Amurahta Surveillance BaseA Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection.
Andsha Forward BaseAn outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately.
Blades Temporary OutpostAn outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir.
Detlef Thieves CampA group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through.
Granach's HideoutA hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the Eastern Gribade Highland, they continue to target passing merchants.
Latrima OutpostAn outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base.
Logger's Rest RuinsA small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through.
Muqaka's QuartersQuarters where Muqaka, the Chief of Black Claw Village, resides. All Fafnite production and trade statements, among other important documents, are kept in his quarters.
Battlescar MoundA hill in Altgard where a massive clash between Balaur and defiant Daeva took place. Now it is a peaceful meadow frequented by grazing animals.
Calderon CanyonA canyon in northern Altgard. There are various minerals and caves located along the north of the canyon.
Corrupted Forester RuinsA former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair.
DranactusLand used by the Balaur to raise Drana for their food supply. Drana has stained the entire area red, with Balaur and their minions wherever one looks.
Dredgion Crash SiteAn area where the Dredgion of the Fafnir Brigade crashed after being caught in the Abyss Rift accident. The surrounding soil is heavily contaminated with waste fluids from the ship.
Eastern Gribade HighlandThe upper eastern area of Gribade Highland—no more than a parched land with only a small patch of grass. A temporary campsite has been built by a Black Claw search party sent to capture Amunta and members of the Daybreak Society.
Forest Marauder CampsiteA marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike.
Graverobber DenA den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers.
Mahindel RiverA large river that bisects the eastern region of Altgard from north to south. After the fall of AION, the river basin expanded because of changes to the landscape.
Moslan ForestA forested area between Altgard Fortress and the Vaspelt Timberlands. Under the care of the Elim, it was once home to a variety of flora and fauna, but recent raids by the Blood Blades have left it in ruins.
Munin's BridgeA bridge that connects northern Altgard to the Moslan Forest. Named by the Nornir after their teacher Munin.
Nameless CemeteryA graveyard for those who died fighting the Balaur. The sheer amount of dead has meant that many were buried without headstones, and the spirits of those Daeva who failed to return to the flow of Odyle roam freely.
Purifying ForestA forest protected by the power of the ancient Sacred Tree Grisilla. Because of the contamination resulting from Fafnir's Poison Blood, Grisilla has weakened and the entire forest is losing its purifying powers.
Rubek Thieves' Occupied TerritoryThe main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
Sanctum OutpostOnce the main base of the Destruction Archons operating near Zikel's Sanctum, it has since been taken over by the Balaur. Now that the Daeva's rebellion has been quelled, Draconute troops manage the area.
Sanctum Outskirts WatchAn outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control.
Silent HillA hilly area between the Nameless Cemetery and the Sanctum Outpost.
Southern Gribade HighlandThe highlands located between the Western and Eastern Gribade Highlands, to the south of Idun's Lake. The road to Zemurru's Tomb is located here, but it is not being maintained.
Tranein HighlandA peaceful hill on the outskirts of the Sanctum Outpost.
Tranein PondA small pond on the Tranein Highland.
UruthumheimBuilt to honor a Daeva named Uruthum who led eleven warriors to slay the giant Drake Minusha during the Millennium War, this site has since crumbled to ruins.
Basfelt RuinsThis place was once a village of loggers and hunters until it was largely destroyed by the Balaur. Now it is overgrown bush, and the terrain where the Balaur bombardment was concentrated is pitted and twisted, leaving only the shattered ruins of Zikel's…

Dungeon entrances

The 61 dungeons whose entrance is in Altgard, with the zone they are in.

NameZone
Abandoned Memorial RoomUruthumheim
Trickster's DenDredgion Crash Site
Abandoned One's GraveNameless Cemetery
Dratona CaveDredgion Crash Site
Predator's LairPurifying Forest
Dusk PitCalderon Canyon
Lost RuinsNameless Cemetery
Poisonous Plant HabitatNameless Cemetery
Valka's NestDredgion Crash Site
Old GraveyardNameless Cemetery
Treasure Hunter's ResidenceDredgion Crash Site
Abandoned Archon JailMoslan Forest
Fafnite Storage RoomSanctum Outpost
Insectoid TunnelBasfelt Ruins
Bloodsoaked ConfessionalMoslan Forest
Prison of OblivionMoslan Forest
Watcher's Temporary OutpostCalderon Canyon
Blue Dragon's TrapSanctum Outpost
Hidden Vein CaveNameless Cemetery
Fortuneteller's GraveMoslan Forest
Howling DenMoslan Forest
Ossuary of the NobleNameless Cemetery
Smuggler's CaveCalderon Canyon
Homish's Prison CompoundSanctum Outpost
Kumbahum's CaveBlack Claw Village
Victims' CaveMoslan Forest
Drana DepositoryDranactus
High Priest's RuinsDranactus
Closed HideoutUruthumheim
All-Curing CaveBattlescar Mound
Fungie HabitatEastern Gribade Highland
Library of WisdomBasfelt Ruins
Destroyed ScriptoriumPurifying Forest
Dark Root CaveDranactus
Unstable CavePurifying Forest
Lamnah BasePurifying Forest
Twisted PitDranactus
Rift FissureBattlescar Mound
Scale AltarWestern Gribade Highland
Library of ForesightMoslan Forest
Skurv Laborer DenDranactus
Dratona Assembly AreaBasfelt Ruins
Place of RestBlack Claw Village
Final HavenBattlescar Mound
Worshiper's Underground CaveUruthumheim
Fanatics' DenSanctum Outpost
Spider CaveFafnite Deposit
Empty CaveWestern Gribade Highland
Lonely Rock ChasmWestern Gribade Highland
Rock CaveEastern Gribade Highland
Den of ExilesBlack Claw Village
Pirate's Treasure StorageIdun's Lake
Shulak CaveWestern Gribade Highland
Destruction Archons ArmoryEastern Gribade Highland
Ascetic's CaveImpetusium Square
Lagta Fafnite StorageLagta Fortress
Warriors' RestImpetusium Square
Tayga Breeding GroundBlack Claw Village
Library of PatienceBasfelt Ruins
Odylium Marauder DenEastern Gribade Highland
Ruins of the Ancient City of RoahAltgard

Data read from the AION 2 global client (build 0.0.4387.0). How we read the game files

Altgard has 52 field zones and 48 villages. The global client places 383 different monsters here, 61 Kibelisks for travel, 1803 gathering nodes and 61 dungeon entrances. Every zone links to its own page, and each location type has its own page with a full table.

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Altgard FAQ

What level is Altgard?

Altgard covers levels 1–51. For example: Battlescar Mound (1–33), Calderon Canyon (1–13), and Corrupted Forester Ruins (1). The zone table lists every zone's level.

Where are the Empyrean Traces in Altgard?

Altgard has 560 Empyrean Traces. Turn on the Empyrean Trace layer or the collection route to see them all; the Empyrean Traces page for Altgard lists them zone by zone.

Where are the Hidden Cubes in Altgard?

Altgard has 59 Hidden Cubes. Each appears at one of several candidate spots; turn on the Hidden Cube layer on the map to see all of them, or open the Hidden Cube page for every map.

Which named monsters are in Altgard?

Altgard has 24 named monsters with a fixed spawn, including Desecrator Newbold, Specter Archon Axios, Special Operations Leader Linx, and Black Warrior Aed.

Which dungeons can you enter from Altgard?

Entrances in Altgard lead to Abandoned Memorial Room, Trickster's Den, Abandoned One's Grave, Dratona Cave, and Predator's Lair. The dungeon table shows the zone of each entrance.

Where are the merchants in Altgard?

Altgard has 52 merchant NPCs, in Basfelt Waterfall, Graverobber Campsite, Shulak Street Stall, and Fissure Cave. The services table lists every service NPC by zone.

How many quests are there in Altgard?

307 quests take place in Altgard: 86 Duty scroll, 80 Episode, 73 Duty, and 62 Regional. The quest table shows examples of each type.