Anivia, League of Legends champion
Win Rate
48.2%
Pick Rate
1.5%
Ban Rate
1.6%

Anivia vs Locke

Anivia F TierMage
Patch
26.19
Games
2,914
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 7, 2026 UTC
Methodology
Data Methodology

Anivia vs Locke is a decisive matchup in LoL patch 26.19. Locke wins with a 61.1% win rate (+22.2%) over Anivia based on 18 games. Locke wins the early laning phase while Anivia scales better into the late game. Below you'll find the best Anivia build, runes, laning stats, and strategies for the Anivia vs Locke matchup.

Anivia Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Anivia performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Anivia
Anivia
53.2%
VS
Locke
46.8%
Locke

Who wins Anivia vs Locke?

Slight Anivia edgeLow confidence

Anivia wins 53.2% of these games. With this many games the true rate is most likely between 39.2% and 66.7% (95% range).

Expected
50.6%
From both champions' overall Mid win rates
Matchup effect
+2.6 pts
Observed minus expected
Sample
47 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Anivia, but the sample is too limited for a strong conclusion: Anivia wins 53.2% of 47 games (95% range 39.2–66.7%).
  • Both champions' overall Mid win rates predict 50.6% for Anivia; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 682 gold ahead of Anivia at 15 minutes on average (47 games with a 15-minute snapshot).
  • Anivia players pick Rod of Ages far more often against Locke: 79.2% of their other Mid games, 91.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Anivia and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Anivia's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Anivia vs Locke Laning Stats

AniviaLocke

At 15 minutes

Gold difference
−682
Locke ahead
95% range −1,093 to −272
XP difference
+73
Within the margin of error
95% range −315 to +461
CS difference
+3.0
Within the margin of error
95% range −4.6 to +10.7
2.26
Kills before 15 min
4.17
2.62
Deaths before 15 min
2.47
1.04
Solo kills before 15 min
1.23
10.6%
First blood
4.3%

Whole-game averages

6.0
CS / min
5.4
721
DMG / min
984
11,616
Gold / game
13,226
166
Heal / min
393
502
DMG Mitigated / min
629
1.6
CC / min
0.5

Anivia vs Locke Win Rate by Game Length

Anivia's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
8 games
Too few games
25–30 min
15 games
Too few games
30–35 min
13 games
Too few games
35+ min
10 games
Anivia vs Locke95% rangeAnivia usual (Mid)

No game length stands out: Anivia's results against Locke in short and long games are within the margin of error of each other.

Anivia vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeAnivia gold at 15: −682
  2. First itemEvenAnivia: 11.1 min · Locke: 11.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Anivia Changes Against Locke

Choices Anivia players make noticeably more or less often in this matchup than in their other Mid games.

  • Rod of Ages
    Usually
    79.2%
    vs Locke
    91.5%
    +12.3 pts53.5% WR here
  • E > Q > W
    the E > Q > W skill orderSkill priority
    Usually
    84.6%
    vs Locke
    95.7%
    +11.2 pts53.3% WR here

Best Anivia Build vs Locke

Usual Anivia build (Mid)

58.8% win rate · 136 games

Against Locke

Not enough matchup-specific build data: only 6 of 28 Anivia games against Locke carried a complete build, which is too few to recommend an item path from. Use Anivia's standard build instead.

  • Anivia usually completes Rod of Ages first, at 11.1 min (median of 40 games).
  • Locke usually completes Lich Bane first, at 11.3 min (median of 40 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Anivia Runes vs Locke

Usual Anivia runes (Mid)

ElectrocuteElectrocute
Domination
Cheap ShotGrisly MementosRelentless Hunter
Precision
Coup de GracePresence of Mind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 378 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Anivia draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Anivia matchup data for League of Legends patch 26.19. The table below shows Anivia's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Anivia build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Anivia Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Anivia vs Locke FAQ - Patch 26.19

Who wins Anivia vs Locke?

Current data slightly favors Anivia, but the sample is too limited for a strong conclusion: Anivia wins 53.2% of 47 games (95% range 39.2–66.7%).

What is Anivia's win rate against Locke?

Anivia wins 53.2% of 47 Mid games against Locke on patch 26.19 (95% range 39.2–66.7%). Based on both champions' overall Mid win rates, 50.6% would be expected.

Does Anivia counter Locke?

Not clearly. Anivia wins 53.2% of 47 games against Locke, and the 95% range (39.2–66.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Anivia or Locke?

Locke usually wins the lane: 682 gold ahead of Anivia at 15 minutes on average (47 games with a 15-minute snapshot).

Does Anivia outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Anivia?

Locke is measurably ahead in: Lane (15 min).

What should Anivia build against Locke?

There are not enough games for a matchup-specific core, so use Anivia's usual Mid core: Rod of Ages, Liandry's Torment, Seraph's Embrace. The biggest change against Locke: Rod of Ages (79.2% usually, 91.5% here).

What runes should Anivia use against Locke?

Use Anivia's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page.