Aurelion Sol, League of Legends champion
Win Rate
50.3%
Pick Rate
1.6%
Ban Rate
1.1%

Aurelion Sol vs Diana

Aurelion Sol C TierMage
Patch
26.19
Games
3,237
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 10, 2026 UTC
Methodology
Data Methodology

Aurelion Sol vs Diana is a decisive matchup in LoL patch 26.19. Aurelion Sol wins with a 73.9% win rate (+47.8%) over Diana based on 23 games. Aurelion Sol holds the advantage in both the early and late game. Below you'll find the best Aurelion Sol build, runes, laning stats, and strategies for the Aurelion Sol vs Diana matchup.

Aurelion Sol Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aurelion Sol performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aurelion Sol
Aurelion Sol
65.7%
VS
Diana
34.3%
Diana

Who wins Aurelion Sol vs Diana?

Slight Aurelion Sol edgeLow confidence

Aurelion Sol wins 65.7% of these games. With this many games the true rate is most likely between 49.2% and 79.2% (95% range).

Expected
50.5%
From both champions' overall Mid win rates
Matchup effect
+15.2 pts
Observed minus expected
Sample
35 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 65.7% of 35 games (95% range 49.2–79.2%).
  • Both champions' overall Mid win rates predict 50.5% for Aurelion Sol; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 853 gold ahead of Aurelion Sol at 15 minutes on average (35 games with a 15-minute snapshot).
  • Aurelion Sol players pick the Q > W > E skill order much less often against Diana: 26.9% of their other Mid games, 11.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aurelion Sol and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aurelion Sol's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aurelion Sol vs Diana Laning Stats

Aurelion SolDiana

At 15 minutes

Gold difference
−853
Diana ahead
95% range −1,367 to −339
XP difference
−562
Diana ahead
95% range −1,009 to −116
CS difference
−1.3
Within the margin of error
95% range −9.8 to +7.2
2.03
Kills before 15 min
3.94
2.83
Deaths before 15 min
2.31
0.66
Solo kills before 15 min
1.69
8.6%
First blood
22.9%

Whole-game averages

6.4
CS / min
5.9
873
DMG / min
976
13,088
Gold / game
13,278
112
Heal / min
89
383
DMG Mitigated / min
980
0.7
CC / min
0.2

Aurelion Sol vs Diana Win Rate by Game Length

Aurelion Sol's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
3 games
Too few games
25–30 min
15 games
Too few games
30–35 min
8 games
Too few games
35+ min
9 games
Aurelion Sol vs Diana95% rangeAurelion Sol usual (Mid)

No game length stands out: Aurelion Sol's results against Diana in short and long games are within the margin of error of each other.

Aurelion Sol vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaAurelion Sol gold at 15: −853
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Aurelion Sol Changes Against Diana

Choices Aurelion Sol players make noticeably more or less often in this matchup than in their other Mid games.

  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    26.9%
    vs Diana
    11.4%
    −15.5 pts

Best Aurelion Sol Build vs Diana

Usual Aurelion Sol build (Mid)

66.0% win rate · 94 games

Against Diana

Not enough matchup-specific build data: only 7 of 24 Aurelion Sol games against Diana carried a complete build, which is too few to recommend an item path from. Use Aurelion Sol's standard build instead.

  • Diana usually completes Stormsurge first, at 10.8 min (median of 25 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aurelion Sol Runes vs Diana

Usual Aurelion Sol runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandAbsolute FocusScorch
Resolve
Bone PlatingOvergrowth
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.5% win rate · 773 games

Against Diana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Aurelion Sol draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aurelion Sol matchup data for League of Legends patch 26.19. The table below shows Aurelion Sol's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aurelion Sol build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aurelion Sol Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Aurelion Sol vs Diana FAQ - Patch 26.19

Who wins Aurelion Sol vs Diana?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 65.7% of 35 games (95% range 49.2–79.2%).

What is Aurelion Sol's win rate against Diana?

Aurelion Sol wins 65.7% of 35 Mid games against Diana on patch 26.19 (95% range 49.2–79.2%). Based on both champions' overall Mid win rates, 50.5% would be expected.

Does Aurelion Sol counter Diana?

Not clearly. Aurelion Sol wins 65.7% of 35 games against Diana, and the 95% range (49.2–79.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aurelion Sol or Diana?

Diana usually wins the lane: 853 gold ahead of Aurelion Sol at 15 minutes on average (35 games with a 15-minute snapshot).

Does Aurelion Sol outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Aurelion Sol?

Diana is measurably ahead in: Lane (15 min).

What should Aurelion Sol build against Diana?

There are not enough games for a matchup-specific core, so use Aurelion Sol's usual Mid core: Rod of Ages, Liandry's Torment, Rylai's Crystal Scepter.

What runes should Aurelion Sol use against Diana?

Use Aurelion Sol's usual Deathfire Touch page (Sorcery + Resolve); there are too few games for a matchup-specific page.