Aurora - League of Legends Champion
Win Rate
50.1%
Pick Rate
1.6%
Ban Rate
1.4%

Auroravs Yone

Aurora C TierMageAssassin
Patch26.19
Games1,463
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 30, 2026 UTC
MethodologyData Methodology

Aurora vs Yone is a decisive matchup in LoL patch 26.19. Aurora wins with a 55.6% win rate (+11.1%) over Yone based on 63 games. Aurora holds the advantage in both the early and late game. Below you'll find the best Aurora build, runes, laning stats, and strategies for the Aurora vs Yone matchup.

Aurora Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aurora performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aurora
Aurora
50.0%
VS
Yone
50.0%
Yone

Who wins Aurora vs Yone?

Even matchupLow confidence

Aurora wins 50.0% of these games. With this many games the true rate is most likely between 40.8% and 59.2% (95% range).

Expected
48.4%
From both champions' overall Mid win rates
Matchup effect
+1.6 pts
Observed minus expected
Sample
110 games
Lane: Mid
vs patch 26.18
+0.6 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 11 games, Aurora won 54.5%.

Key takeaways

  • Aurora vs Yone is an even matchup: Aurora wins 50.0% of 110 games, and the 95% range (40.8–59.2%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 48.4% for Aurora; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 94, within the margin of error (108 games).
  • Aurora players pick Armored Advance far more often against Yone: 1.2% of their other Mid games, 4.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aurora and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aurora's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aurora vs Yone Laning Stats

AuroraYone

At 15 minutes

Gold difference
+94
Within the margin of error
95% range −188 to +375
XP difference
+166
Within the margin of error
95% range −121 to +453
CS difference
−0.3
Within the margin of error
95% range −5.5 to +4.9
2.58
Kills before 15 min
2.25
1.99
Deaths before 15 min
2.62
1.04
Solo kills before 15 min
0.87
8.2%
First blood
8.2%

Whole-game averages

6.4
CS / min
6.8
1,022
DMG / min
885
12,187
Gold / game
12,760
177
Heal / min
330
434
DMG Mitigated / min
1,007
0.3
CC / min
0.7

Aurora vs Yone Win Rate by Game Length

Aurora's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
11 games
61.3%
25–30 min
31 games
45.2%
30–35 min
31 games
46.2%
35+ min
26 games
Aurora vs Yone95% rangeAurora usual (Mid)

No game length stands out: Aurora's results against Yone in short and long games are within the margin of error of each other.

Aurora vs Yone Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenAurora gold at 15: +94
  2. First itemAuroraAurora: 11.3 min · Yone: 14.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenAurora wins 54.8% of 42 games
  5. 30+ min gamesEvenAurora wins 45.6% of 57 games

What Aurora Changes Against Yone

Choices Aurora players make noticeably more or less often in this matchup than in their other Mid games.

Best Aurora Build vs Yone

Usual Aurora build (Mid)

100.0% win rate · 13 games

Against Yone

Not enough matchup-specific build data: only 18 of 67 Aurora games against Yone carried a complete build, which is too few to recommend an item path from. Use Aurora's standard build instead.

  • Aurora usually completes Luden's Echo first, at 11.3 min (median of 69 games).
  • Yone usually completes Blade of The Ruined King first, at 14.4 min (median of 49 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aurora Runes vs Yone

Usual Aurora runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosUltimate Hunter
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

73.3% win rate · 15 games

Against Yone

ElectrocuteElectrocute
Domination
Taste of BloodGrisly MementosUltimate Hunter
Sorcery
Manaflow BandTranscendence
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

48.6% win rate · 37 games

MetaBot Desktop

Plan your Aurora draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aurora matchup data for League of Legends patch 26.19. The table below shows Aurora's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aurora build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aurora Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Aurora vs Yone FAQ - Patch 26.19

Who wins Aurora vs Yone?

Aurora vs Yone is an even matchup: Aurora wins 50.0% of 110 games, and the 95% range (40.8–59.2%) comfortably includes 50%.

What is Aurora's win rate against Yone?

Aurora wins 50.0% of 110 Mid games against Yone on patch 26.19 (95% range 40.8–59.2%). Based on both champions' overall Mid win rates, 48.4% would be expected.

Does Aurora counter Yone?

Not clearly. Aurora wins 50.0% of 110 games against Yone, and the 95% range (40.8–59.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aurora or Yone?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 94, within the margin of error (108 games).

Does Aurora outscale Yone?

There are too few games of each length to tell yet.

When is Yone strongest against Aurora?

On current data there is no stage of the game where Yone is ahead of Aurora beyond the margin of error.

What should Aurora build against Yone?

There are not enough games for a matchup-specific core, so use Aurora's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer. The biggest change against Yone: Armored Advance (1.2% usually, 4.5% here).

What runes should Aurora use against Yone?

Electrocute with Domination and Sorcery — 48.6% over 37 games against Yone.