Brand, League of Legends champion
Win Rate
51.1%
Pick Rate
3.4%
Ban Rate
7.3%

Brand vs Locke

Brand A TierMageSupport
Patch
26.20
Games
4,417
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Brand vs Locke is a decisive matchup in LoL patch 26.20. Brand wins with a 56.7% win rate (+13.3%) over Locke based on 30 games. Brand wins the early laning phase while Locke scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Locke matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
50.0%
VS
Locke
50.0%
Locke

Who wins Brand vs Locke?

Even matchupLow confidence

Brand wins 50.0% of these games. With this many games the true rate is most likely between 32.1% and 67.9% (95% range).

Expected
49.6%
From both champions' overall Mid win rates
Matchup effect
+0.4 pts
Observed minus expected
Sample
26 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Brand vs Locke is an even matchup: Brand wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 49.6% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand players pick Health Scaling (defense) much less often against Locke: 86.3% of their other Mid games, 69.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Locke Laning Stats

BrandLocke

Only 25 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.6
CS / min
5.3
931
DMG / min
900
11,108
Gold / game
12,890
81
Heal / min
386
343
DMG Mitigated / min
633
1.2
CC / min
0.4

Brand vs Locke Win Rate by Game Length

Brand's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
5 games
Too few games
25–30 min
7 games
Too few games
30–35 min
12 games
Too few games
35+ min
1 games
Brand vs Locke95% rangeBrand usual (Mid)

No game length stands out: Brand's results against Locke in short and long games are within the margin of error of each other.

Brand vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Locke

Choices Brand players make noticeably more or less often in this matchup than in their other Mid games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    86.3%
    vs Locke
    69.2%
    −17.1 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    4.3%
    vs Locke
    15.4%
    +11.0 pts
  • Electrocute
    ElectrocuteKeystone
    Usually
    1.8%
    vs Locke
    11.5%
    +9.8 pts
  • Kaenic Rookern
    Usually
    under 0.5%
    vs Locke
    3.8%
    +3.8 pts
  • Doran's RingHealth PotionHealth PotionStealth WardOracle Lens
    Doran's Ring + Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Locke
    3.8%
    +3.8 pts
  • Doran's RingHealth PotionHealth PotionControl Ward
    Doran's Ring + Health Potion + Health Potion + Control WardStarting items
    Usually
    under 0.5%
    vs Locke
    3.8%
    +3.8 pts
  • Last Stand
    Usually
    under 0.5%
    vs Locke
    3.8%
    +3.8 pts

Best Brand Build vs Locke

Against Locke

Not enough matchup-specific build data: only 6 of 15 Brand games against Locke carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Locke usually completes Lich Bane first, at 11.3 min (median of 23 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Locke

Usual Brand runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

51.3% win rate · 312 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.20. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Locke FAQ - Patch 26.20

Who wins Brand vs Locke?

Brand vs Locke is an even matchup: Brand wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.

What is Brand's win rate against Locke?

Brand wins 50.0% of 26 Mid games against Locke on patch 26.20 (95% range 32.1–67.9%). Based on both champions' overall Mid win rates, 49.6% would be expected.

Does Brand counter Locke?

Not clearly. Brand wins 50.0% of 26 games against Locke, and the 95% range (32.1–67.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Locke?

There are not enough games with a 15-minute snapshot yet (25) to say who wins lane.

Does Brand outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Brand?

On current data there is no stage of the game where Locke is ahead of Brand beyond the margin of error.

What should Brand build against Locke?

There are not enough games for a matchup-specific core, so use Brand's usual Mid core: Liandry's Torment, Morellonomicon, Rylai's Crystal Scepter. The biggest change against Locke: Kaenic Rookern (under 0.5% usually, 3.8% here).

What runes should Brand use against Locke?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Locke: Health Scaling (defense) (86.3% usually, 69.2% here).