Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Diana vs Ahri

Diana F TierFighterAssassin
Patch
26.19
Games
3,138
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Diana vs Ahri is a decisive matchup in LoL patch 26.19. Ahri wins with a 55.7% win rate (+11.4%) over Diana based on 79 games. Ahri holds the advantage in both the early and late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Ahri matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
46.5%
VS
Ahri
53.5%
Ahri

Who wins Diana vs Ahri?

Slight Ahri edgeModerate confidence

Diana wins 46.5% of these games. With this many games the true rate is most likely between 39.0% and 54.3% (95% range).

Expected
49.8%
From both champions' overall Mid win rates
Matchup effect
−3.3 pts
Observed minus expected
Sample
159 games
Lane: Mid
vs patch 26.18
−2.6 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Ahri, but the sample is too limited for a strong conclusion: Diana wins 46.5% of 159 games (95% range 39.0–54.3%).
  • Both champions' overall Mid win rates predict 49.8% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 690 gold ahead of Ahri at 15 minutes on average (157 games with a 15-minute snapshot).
  • Diana players pick Health Scaling (defense) much less often against Ahri: 90.3% of their other Mid games, 84.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Ahri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Ahri Laning Stats

DianaAhri

At 15 minutes

Gold difference
+690
Diana ahead
95% range +460 to +919
XP difference
+303
Diana ahead
95% range +113 to +494
CS difference
−1.1
Within the margin of error
95% range −4.5 to +2.2
3.97
Kills before 15 min
2.27
2.49
Deaths before 15 min
2.69
1.58
Solo kills before 15 min
0.51
21.4%
First blood
2.5%

Whole-game averages

5.9
CS / min
6.2
923
DMG / min
814
13,329
Gold / game
12,252
84
Heal / min
208
848
DMG Mitigated / min
342
0.2
CC / min
0.7

Diana vs Ahri Win Rate by Game Length

Diana's win rate against Ahri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
15 games
37.8%
25–30 min
45 games
54.0%
30–35 min
50 games
53.8%
35+ min
39 games
Diana vs Ahri95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Ahri in short and long games are within the margin of error of each other.

Diana vs Ahri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +690
  2. First itemDianaDiana: 11.1 min · Ahri: 11.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenDiana wins 38.3% of 60 games
  5. 30+ min gamesEvenDiana wins 53.9% of 89 games

What Diana Changes Against Ahri

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    90.3%
    vs Ahri
    84.9%
    −5.4 pts44.4% WR here
  • Sixth Sense
    Usually
    2.8%
    vs Ahri
    6.9%
    +4.1 pts

Best Diana Build vs Ahri

Usual Diana build (Mid)

88.2% win rate · 17 games

Against Ahri

Not enough matchup-specific build data: only 13 of 116 Diana games against Ahri carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Stormsurge first, at 11.1 min (median of 87 games).
  • Ahri usually completes Malignance first, at 11.7 min (median of 84 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Ahri

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Ahri

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Resolve
Bone PlatingShield Bash
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

42.6% win rate · 47 games

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Ahri FAQ - Patch 26.19

Who wins Diana vs Ahri?

Current data slightly favors Ahri, but the sample is too limited for a strong conclusion: Diana wins 46.5% of 159 games (95% range 39.0–54.3%).

What is Diana's win rate against Ahri?

Diana wins 46.5% of 159 Mid games against Ahri on patch 26.19 (95% range 39.0–54.3%). Based on both champions' overall Mid win rates, 49.8% would be expected.

Does Diana counter Ahri?

Not clearly. Diana wins 46.5% of 159 games against Ahri, and the 95% range (39.0–54.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Ahri?

Diana usually wins the lane: 690 gold ahead of Ahri at 15 minutes on average (157 games with a 15-minute snapshot).

Does Diana outscale Ahri?

There are too few games of each length to tell yet.

When is Ahri strongest against Diana?

On current data there is no stage of the game where Ahri is ahead of Diana beyond the margin of error.

What should Diana build against Ahri?

There are not enough games for a matchup-specific core, so use Diana's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer.

What runes should Diana use against Ahri?

Electrocute with Domination and Resolve — 42.6% over 47 games against Ahri. The biggest change against Ahri: Health Scaling (defense) (90.3% usually, 84.9% here).