Diana, League of Legends champion
Win Rate
48.4%
Pick Rate
4.0%
Ban Rate
4.5%

Diana vs Viego

Diana F TierFighterAssassin
Patch
26.20
Games
5,304
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Diana vs Viego is a decisive matchup in LoL patch 26.20. Viego wins with a 54.2% win rate (+8.4%) over Diana based on 107 games. Diana wins the early laning phase while Viego scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Viego matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
46.2%
VS
Viego
53.8%
Viego

Who wins Diana vs Viego?

Slight Viego edgeLow confidence

Diana wins 46.2% of these games. With this many games the true rate is most likely between 36.9% and 55.7% (95% range).

Expected
48.4%
From both champions' overall Jungle win rates
Matchup effect
−2.2 pts
Observed minus expected
Sample
104 games
Lane: Jungle
vs patch 26.19
−2.3 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Diana wins 46.2% of 104 games (95% range 36.9–55.7%).
  • Both champions' overall Jungle win rates predict 48.4% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Viego usually wins the lane: 272 gold ahead of Diana at 15 minutes on average (104 games with a 15-minute snapshot).
  • Diana players pick Plated Steelcaps far more often against Viego: 14.5% of their other Jungle games, 23.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Viego played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Viego Laning Stats

DianaViego

At 15 minutes

Gold difference
−272
Viego ahead
95% range −537 to −7
XP difference
+93
Within the margin of error
95% range −171 to +357
CS difference
+5.4
Diana ahead
95% range +0.4 to +10.4
2.89
Kills before 15 min
3.71
2.11
Deaths before 15 min
2.10
0.24
Solo kills before 15 min
0.17
6.7%
First blood
1.9%

Whole-game averages

1.2
CS / min
1.1
703
DMG / min
757
13,472
Gold / game
14,422
277
Heal / min
471
1,248
DMG Mitigated / min
841
0.4
CC / min
0.6

Diana vs Viego Win Rate by Game Length

Diana's win rate against Viego by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
9 games
48.6%
25–30 min
37 games
50.0%
30–35 min
32 games
Too few games
35+ min
18 games
Diana vs Viego95% rangeDiana usual (Jungle)

No game length stands out: Diana's results against Viego in short and long games are within the margin of error of each other.

Diana vs Viego Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)ViegoDiana gold at 15: −272
  2. First itemEvenDiana: 0.2 min · Viego: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenDiana wins 52.2% of 46 games
  5. 30+ min gamesEvenDiana wins 40.0% of 50 games

What Diana Changes Against Viego

Choices Diana players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    14.5%
    vs Viego
    23.1%
    +8.6 pts37.5% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    4.3%
    vs Viego
    10.6%
    +6.3 pts
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    2.4%
    vs Viego
    5.8%
    +3.4 pts

Best Diana Build vs Viego

Usual Diana build (Jungle)

63.8% win rate · 47 games

Against Viego

Not enough matchup-specific build data: only 15 of 73 Diana games against Viego carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 66 games).
  • Viego usually completes Gustwalker Hatchling first, at 0.2 min (median of 36 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Viego

Usual Diana runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

48.7% win rate · 807 games

Against Viego

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.20. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Viego FAQ - Patch 26.20

Who wins Diana vs Viego?

Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Diana wins 46.2% of 104 games (95% range 36.9–55.7%).

What is Diana's win rate against Viego?

Diana wins 46.2% of 104 Jungle games against Viego on patch 26.20 (95% range 36.9–55.7%). Based on both champions' overall Jungle win rates, 48.4% would be expected.

Does Diana counter Viego?

Not clearly. Diana wins 46.2% of 104 games against Viego, and the 95% range (36.9–55.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Viego?

Viego usually wins the lane: 272 gold ahead of Diana at 15 minutes on average (104 games with a 15-minute snapshot).

Does Diana outscale Viego?

There are too few games of each length to tell yet.

When is Viego strongest against Diana?

Viego is measurably ahead in: Lane (15 min).

What should Diana build against Viego?

There are not enough games for a matchup-specific core, so use Diana's usual Jungle core: Riftmaker, Rabadon's Deathcap, Dusk and Dawn. The biggest change against Viego: Plated Steelcaps (14.5% usually, 23.1% here).

What runes should Diana use against Viego?

Use Diana's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Viego: Health (defense) (4.3% usually, 10.6% here).