Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Elise

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Diana vs Elise is a decisive matchup in LoL patch 26.19. Elise wins with a 70.0% win rate (+40.0%) over Diana based on 10 games. Elise holds the advantage in both the early and late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Elise matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
43.8%
VS
Elise
56.3%
Elise

Who wins Diana vs Elise?

Slight Elise edgeLow confidence

Diana wins 43.8% of these games. With this many games the true rate is most likely between 28.2% and 60.7% (95% range).

Expected
50.7%
From both champions' overall Jungle win rates
Matchup effect
−7.0 pts
Observed minus expected
Sample
32 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Elise, but the sample is too limited for a strong conclusion: Diana wins 43.8% of 32 games (95% range 28.2–60.7%).
  • Both champions' overall Jungle win rates predict 50.7% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 75, within the margin of error (32 games).
  • Diana players pick Mercury's Treads far more often against Elise: 10.5% of their other Jungle games, 31.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Elise played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Elise Laning Stats

DianaElise

At 15 minutes

Gold difference
+75
Within the margin of error
95% range −345 to +496
XP difference
+430
Diana ahead
95% range +87 to +773
CS difference
+16.9
Diana ahead
95% range +9.0 to +24.8
2.41
Kills before 15 min
3.47
1.91
Deaths before 15 min
2.16
0.09
Solo kills before 15 min
0.09
0.0%
First blood
18.8%

Whole-game averages

1.3
CS / min
0.8
694
DMG / min
639
13,043
Gold / game
12,265
242
Heal / min
367
1,178
DMG Mitigated / min
475
0.4
CC / min
1.0

Diana vs Elise Win Rate by Game Length

Diana's win rate against Elise by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
4 games
Too few games
25–30 min
13 games
Too few games
30–35 min
6 games
Too few games
35+ min
6 games
Diana vs Elise95% rangeDiana usual (Jungle)

No game length stands out: Diana's results against Elise in short and long games are within the margin of error of each other.

Diana vs Elise Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenDiana gold at 15: +75
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Elise

Choices Diana players make noticeably more or less often in this matchup than in their other Jungle games.

  • Mercury's Treads
    Usually
    10.5%
    vs Elise
    31.3%
    +20.8 pts
  • Sorcerer's Shoes
    Usually
    67.4%
    vs Elise
    46.9%
    −20.6 pts
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup + Health PotionStarting items
    Usually
    9.4%
    vs Elise
    21.9%
    +12.4 pts
  • Resolve
    ResolveSecondary tree
    Usually
    4.4%
    vs Elise
    12.5%
    +8.1 pts
  • Bone Plating
    Usually
    3.1%
    vs Elise
    9.4%
    +6.3 pts
  • Revitalize
    Usually
    0.9%
    vs Elise
    6.3%
    +5.4 pts
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    98.6%
    vs Elise
    93.8%
    −4.9 pts40.0% WR here
  • Hextech Gunblade
    Usually
    under 0.5%
    vs Elise
    3.1%
    +3.1 pts

Best Diana Build vs Elise

Usual Diana build (Jungle)

71.7% win rate · 46 games

Against Elise

Not enough matchup-specific build data: only 2 of 18 Diana games against Elise carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Elise usually completes Scorchclaw Pup first, at 0.2 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Elise

Usual Diana runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.9% win rate · 345 games

Against Elise

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Elise FAQ - Patch 26.19

Who wins Diana vs Elise?

Current data slightly favors Elise, but the sample is too limited for a strong conclusion: Diana wins 43.8% of 32 games (95% range 28.2–60.7%).

What is Diana's win rate against Elise?

Diana wins 43.8% of 32 Jungle games against Elise on patch 26.19 (95% range 28.2–60.7%). Based on both champions' overall Jungle win rates, 50.7% would be expected.

Does Diana counter Elise?

Not clearly. Diana wins 43.8% of 32 games against Elise, and the 95% range (28.2–60.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Elise?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 75, within the margin of error (32 games).

Does Diana outscale Elise?

There are too few games of each length to tell yet.

When is Elise strongest against Diana?

On current data there is no stage of the game where Elise is ahead of Diana beyond the margin of error.

What should Diana build against Elise?

There are not enough games for a matchup-specific core, so use Diana's usual Jungle core: Liandry's Torment, Riftmaker, Dusk and Dawn. The biggest change against Elise: Mercury's Treads (10.5% usually, 31.3% here).

What runes should Diana use against Elise?

Use Diana's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Elise: Resolve (4.4% usually, 12.5% here).