Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Wukong

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Diana vs Wukong is a decisive matchup in LoL patch 26.19. Diana wins with a 52.9% win rate (+5.9%) over Wukong based on 34 games. Diana wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Wukong matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
50.6%
VS
Wukong
49.4%
Wukong

Who wins Diana vs Wukong?

Even matchupLow confidence

Diana wins 50.6% of these games. With this many games the true rate is most likely between 40.1% and 61.1% (95% range).

Expected
47.1%
From both champions' overall Jungle win rates
Matchup effect
+3.5 pts
Observed minus expected
Sample
83 games
Lane: Jungle
vs patch 26.18
+2.5 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Diana vs Wukong is an even matchup: Diana wins 50.6% of 83 games, and the 95% range (40.1–61.1%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 47.1% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 239, within the margin of error (83 games).
  • Diana players pick Riftmaker far more often against Wukong: 38.7% of their other Jungle games, 53.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Wukong Laning Stats

DianaWukong

At 15 minutes

Gold difference
+239
Within the margin of error
95% range −19 to +497
XP difference
+382
Diana ahead
95% range +167 to +597
CS difference
+9.1
Diana ahead
95% range +5.0 to +13.2
2.84
Kills before 15 min
2.98
2.39
Deaths before 15 min
1.92
0.18
Solo kills before 15 min
0.27
4.8%
First blood
3.6%

Whole-game averages

1.3
CS / min
1.1
766
DMG / min
656
13,973
Gold / game
13,341
288
Heal / min
333
1,263
DMG Mitigated / min
1,033
0.5
CC / min
0.8

Diana vs Wukong Win Rate by Game Length

Diana's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
10 games
57.1%
25–30 min
28 games
Too few games
30–35 min
22 games
Too few games
35+ min
18 games
Diana vs Wukong95% rangeDiana usual (Jungle)

No game length stands out: Diana's results against Wukong in short and long games are within the margin of error of each other.

Diana vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenDiana gold at 15: +239
  2. First itemEvenDiana: 0.1 min · Wukong: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenDiana wins 50.0% of 40 games

What Diana Changes Against Wukong

Choices Diana players make noticeably more or less often in this matchup than in their other Jungle games.

  • Riftmaker
    Usually
    38.7%
    vs Wukong
    53.0%
    +14.4 pts50.0% WR here
  • Dusk and Dawn
    Usually
    66.7%
    vs Wukong
    78.3%
    +11.6 pts50.8% WR here
  • Sorcery
    SorcerySecondary tree
    Usually
    20.3%
    vs Wukong
    10.8%
    −9.5 pts
  • Gluttonous Greaves
    Usually
    2.4%
    vs Wukong
    8.4%
    +6.1 pts

Best Diana Build vs Wukong

Usual Diana build (Jungle)

71.7% win rate · 46 games

Against Wukong

Not enough matchup-specific build data: only 5 of 58 Diana games against Wukong carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Scorchclaw Pup first, at 0.1 min (median of 46 games).
  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 58 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Wukong

Usual Diana runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.9% win rate · 345 games

Against Wukong

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Wukong FAQ - Patch 26.19

Who wins Diana vs Wukong?

Diana vs Wukong is an even matchup: Diana wins 50.6% of 83 games, and the 95% range (40.1–61.1%) comfortably includes 50%.

What is Diana's win rate against Wukong?

Diana wins 50.6% of 83 Jungle games against Wukong on patch 26.19 (95% range 40.1–61.1%). Based on both champions' overall Jungle win rates, 47.1% would be expected.

Does Diana counter Wukong?

Not clearly. Diana wins 50.6% of 83 games against Wukong, and the 95% range (40.1–61.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Wukong?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 239, within the margin of error (83 games).

Does Diana outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Diana?

On current data there is no stage of the game where Wukong is ahead of Diana beyond the margin of error.

What should Diana build against Wukong?

There are not enough games for a matchup-specific core, so use Diana's usual Jungle core: Liandry's Torment, Riftmaker, Dusk and Dawn. The biggest change against Wukong: Riftmaker (38.7% usually, 53.0% here).

What runes should Diana use against Wukong?

Use Diana's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Wukong: Sorcery (20.3% usually, 10.8% here).