Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Xerath

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Diana vs Xerath is a decisive matchup in LoL patch 26.19. Diana wins with a 57.1% win rate (+14.3%) over Xerath based on 28 games. Diana wins the early laning phase while Xerath scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Xerath matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
60.4%
VS
Xerath
39.6%
Xerath

Who wins Diana vs Xerath?

Slight Diana edgeLow confidence

Diana wins 60.4% of these games. With this many games the true rate is most likely between 46.9% and 72.4% (95% range).

Expected
50.2%
From both champions' overall Mid win rates
Matchup effect
+10.2 pts
Observed minus expected
Sample
53 games
Lane: Mid
vs patch 26.18
+24.8 pts
A real change since last patch

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 60.4% of 53 games (95% range 46.9–72.4%).
  • Both champions' overall Mid win rates predict 50.2% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 531 gold ahead of Xerath at 15 minutes on average (51 games with a 15-minute snapshot).
  • Diana players pick Taste of Blood far more often against Xerath: 0.5% of their other Mid games, 3.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Xerath Laning Stats

DianaXerath

At 15 minutes

Gold difference
+531
Diana ahead
95% range +124 to +939
XP difference
−72
Within the margin of error
95% range −436 to +292
CS difference
+1.9
Within the margin of error
95% range −5.3 to +9.1
3.18
Kills before 15 min
1.92
2.20
Deaths before 15 min
2.02
1.13
Solo kills before 15 min
0.55
17.0%
First blood
3.8%

Whole-game averages

6.0
CS / min
6.2
884
DMG / min
943
13,436
Gold / game
12,472
96
Heal / min
71
857
DMG Mitigated / min
246
0.2
CC / min
0.9

Diana vs Xerath Win Rate by Game Length

Diana's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
5 games
Too few games
25–30 min
12 games
Too few games
30–35 min
17 games
Too few games
35+ min
15 games
Diana vs Xerath95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Xerath in short and long games are within the margin of error of each other.

Diana vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +531
  2. First itemDianaDiana: 10.6 min · Xerath: 12.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Xerath

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

Best Diana Build vs Xerath

Usual Diana build (Mid)

88.2% win rate · 17 games

Against Xerath

Not enough matchup-specific build data: only 14 of 36 Diana games against Xerath carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Stormsurge first, at 10.6 min (median of 33 games).
  • Xerath usually completes Luden's Echo first, at 12.4 min (median of 47 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Xerath

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Xerath

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Resolve
Bone PlatingShield Bash
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

71.4% win rate · 21 games

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Xerath FAQ - Patch 26.19

Who wins Diana vs Xerath?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 60.4% of 53 games (95% range 46.9–72.4%).

What is Diana's win rate against Xerath?

Diana wins 60.4% of 53 Mid games against Xerath on patch 26.19 (95% range 46.9–72.4%). Based on both champions' overall Mid win rates, 50.2% would be expected.

Does Diana counter Xerath?

Not clearly. Diana wins 60.4% of 53 games against Xerath, and the 95% range (46.9–72.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Xerath?

Diana usually wins the lane: 531 gold ahead of Xerath at 15 minutes on average (51 games with a 15-minute snapshot).

Does Diana outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Diana?

On current data there is no stage of the game where Xerath is ahead of Diana beyond the margin of error.

What should Diana build against Xerath?

There are not enough games for a matchup-specific core, so use Diana's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer.

What runes should Diana use against Xerath?

Electrocute with Domination and Resolve — 71.4% over 21 games against Xerath. The biggest change against Xerath: Taste of Blood (0.5% usually, 3.8% here).