Ekko, League of Legends champion
Win Rate
48.5%
Pick Rate
4.7%
Ban Rate
3.2%

Ekkovs Vi

Ekko F TierAssassinMage
Patch26.19
Games4,225
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Ekko vs Vi is a moderate matchup in LoL patch 26.19. Ekko wins with a 51.5% win rate (+3.0%) over Vi based on 33 games. Ekko holds the advantage in both the early and late game. Below you'll find the best Ekko build, runes, laning stats, and strategies for the Ekko vs Vi matchup.

Ekko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ekko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ekko
Ekko
51.3%
VS
Vi
48.7%
Vi

Who wins Ekko vs Vi?

Even matchupLow confidence

Ekko wins 51.3% of these games. With this many games the true rate is most likely between 40.4% and 62.1% (95% range).

Expected
51.6%
From both champions' overall Jungle win rates
Matchup effect
−0.4 pts
Observed minus expected
Sample
78 games
Lane: Jungle
vs patch 26.18
−1.7 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 3 games, Ekko won 66.7%.

Key takeaways

  • Ekko vs Vi is an even matchup: Ekko wins 51.3% of 78 games, and the 95% range (40.4–62.1%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 51.6% for Ekko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 230, within the margin of error (76 games).
  • Ekko players pick Gustwalker Hatchling far more often against Vi: 8.4% of their other Jungle games, 19.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ekko and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ekko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ekko vs Vi Laning Stats

EkkoVi

At 15 minutes

Gold difference
+230
Within the margin of error
95% range −33 to +493
XP difference
−44
Within the margin of error
95% range −351 to +263
CS difference
+0.4
Within the margin of error
95% range −4.5 to +5.3
2.88
Kills before 15 min
2.75
2.17
Deaths before 15 min
2.05
0.09
Solo kills before 15 min
0.13
6.4%
First blood
6.4%

Whole-game averages

1.1
CS / min
1.0
689
DMG / min
708
13,456
Gold / game
13,138
487
Heal / min
279
809
DMG Mitigated / min
1,138
0.7
CC / min
1.0

Ekko vs Vi Win Rate by Game Length

Ekko's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
10 games
Too few games
25–30 min
24 games
Too few games
30–35 min
22 games
Too few games
35+ min
17 games
Ekko vs Vi95% rangeEkko usual (Jungle)

No game length stands out: Ekko's results against Vi in short and long games are within the margin of error of each other.

Ekko vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenEkko gold at 15: +230
  2. First itemEvenEkko: 0.2 min · Vi: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ekko Changes Against Vi

Choices Ekko players make noticeably more or less often in this matchup than in their other Jungle games.

Best Ekko Build vs Vi

Usual Ekko build (Jungle)

100.0% win rate · 11 games

Against Vi

Not enough matchup-specific build data: only 10 of 56 Ekko games against Vi carried a complete build, which is too few to recommend an item path from. Use Ekko's standard build instead.

  • Ekko usually completes Scorchclaw Pup first, at 0.2 min (median of 37 games).
  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 38 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ekko Runes vs Vi

Usual Ekko runes (Jungle)

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.1% win rate · 435 games

Against Vi

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

52.2% win rate · 23 games

MetaBot Desktop

Plan your Ekko draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ekko matchup data for League of Legends patch 26.19. The table below shows Ekko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ekko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ekko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ekko vs Vi FAQ - Patch 26.19

Who wins Ekko vs Vi?

Ekko vs Vi is an even matchup: Ekko wins 51.3% of 78 games, and the 95% range (40.4–62.1%) comfortably includes 50%.

What is Ekko's win rate against Vi?

Ekko wins 51.3% of 78 Jungle games against Vi on patch 26.19 (95% range 40.4–62.1%). Based on both champions' overall Jungle win rates, 51.6% would be expected.

Does Ekko counter Vi?

Not clearly. Ekko wins 51.3% of 78 games against Vi, and the 95% range (40.4–62.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ekko or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 230, within the margin of error (76 games).

Does Ekko outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Ekko?

On current data there is no stage of the game where Vi is ahead of Ekko beyond the margin of error.

What should Ekko build against Vi?

There are not enough games for a matchup-specific core, so use Ekko's usual Jungle core: Nashor's Tooth, Mejai's Soulstealer, Dusk and Dawn. The biggest change against Vi: Gustwalker Hatchling (8.4% usually, 19.2% here).

What runes should Ekko use against Vi?

Dark Harvest with Domination and Inspiration — 52.2% over 23 games against Vi. The biggest change against Vi: Health Scaling (defense) (89.3% usually, 80.8% here).