Vi, League of Legends champion
Win Rate
48.9%
Pick Rate
2.1%
Ban Rate
0.8%

Vi vs Ekko

Vi F TierFighterAssassin
Patch
26.20
Games
3,682
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 16, 2026 UTC
Methodology
Data Methodology

Vi vs Ekko is a decisive matchup in LoL patch 26.20. Ekko wins with a 58.3% win rate (+16.7%) over Vi based on 84 games. Ekko holds the advantage in both the early and late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Ekko matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
41.7%
VS
Ekko
58.3%
Ekko

Who wins Vi vs Ekko?

Slight Ekko edgeLow confidence

Vi wins 41.7% of these games. With this many games the true rate is most likely between 31.7% and 52.3% (95% range).

Expected
48.6%
From both champions' overall Jungle win rates
Matchup effect
−6.9 pts
Observed minus expected
Sample
84 games
Lane: Jungle
vs patch 26.19
−7.1 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Ekko, but the sample is too limited for a strong conclusion: Vi wins 41.7% of 84 games (95% range 31.7–52.3%).
  • Both champions' overall Jungle win rates predict 48.6% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (84 games).
  • Vi players pick Mercury's Treads far more often against Ekko: 32.8% of their other Jungle games, 58.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Ekko played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Ekko Laning Stats

ViEkko

At 15 minutes

Gold difference
−232
Within the margin of error
95% range −497 to +33
XP difference
−1
Within the margin of error
95% range −249 to +247
CS difference
+0.4
Within the margin of error
95% range −3.9 to +4.7
2.61
Kills before 15 min
2.85
1.99
Deaths before 15 min
1.80
0.15
Solo kills before 15 min
0.13
3.6%
First blood
2.4%

Whole-game averages

1.0
CS / min
1.1
680
DMG / min
723
13,244
Gold / game
13,871
277
Heal / min
485
1,108
DMG Mitigated / min
829
1.0
CC / min
0.8

Vi vs Ekko Win Rate by Game Length

Vi's win rate against Ekko by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
8 games
46.4%
25–30 min
28 games
34.6%
30–35 min
26 games
Too few games
35+ min
19 games
Vi vs Ekko95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Ekko in short and long games are within the margin of error of each other.

Vi vs Ekko Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVi gold at 15: −232
  2. First itemEvenVi: 0.2 min · Ekko: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenVi wins 40.0% of 45 games

What Vi Changes Against Ekko

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Mercury's Treads
    Usually
    32.8%
    vs Ekko
    58.3%
    +25.6 pts38.8% WR here
  • Plated Steelcaps
    Usually
    48.7%
    vs Ekko
    27.4%
    −21.4 pts52.2% WR here
  • Ultimate Hunter
    Usually
    24.9%
    vs Ekko
    14.3%
    −10.7 pts
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup + Health PotionStarting items
    Usually
    5.5%
    vs Ekko
    11.9%
    +6.4 pts
  • Last Stand
    Usually
    1.9%
    vs Ekko
    6.0%
    +4.1 pts
  • Essence Reaver
    Usually
    0.8%
    vs Ekko
    4.8%
    +4.0 pts

Best Vi Build vs Ekko

Usual Vi build (Jungle)

75.0% win rate · 24 games

Against Ekko

Not enough matchup-specific build data: only 4 of 57 Vi games against Ekko carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 43 games).
  • Ekko usually completes Scorchclaw Pup first, at 0.2 min (median of 47 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Ekko

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

57.8% win rate · 90 games

Against Ekko

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

41.9% win rate · 31 games

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.20. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Ekko FAQ - Patch 26.20

Who wins Vi vs Ekko?

Current data slightly favors Ekko, but the sample is too limited for a strong conclusion: Vi wins 41.7% of 84 games (95% range 31.7–52.3%).

What is Vi's win rate against Ekko?

Vi wins 41.7% of 84 Jungle games against Ekko on patch 26.20 (95% range 31.7–52.3%). Based on both champions' overall Jungle win rates, 48.6% would be expected.

Does Vi counter Ekko?

Not clearly. Vi wins 41.7% of 84 games against Ekko, and the 95% range (31.7–52.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Ekko?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (84 games).

Does Vi outscale Ekko?

There are too few games of each length to tell yet.

When is Ekko strongest against Vi?

On current data there is no stage of the game where Ekko is ahead of Vi beyond the margin of error.

What should Vi build against Ekko?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Voltaic Cyclosword, Eclipse, The Collector. The biggest change against Ekko: Mercury's Treads (32.8% usually, 58.3% here).

What runes should Vi use against Ekko?

Hail of Blades with Domination and Precision — 41.9% over 31 games against Ekko. The biggest change against Ekko: Ultimate Hunter (24.9% usually, 14.3% here).