Fizz, League of Legends champion
Win Rate
51.4%
Pick Rate
4.1%
Ban Rate
14.3%

Fizz vs Brand

Fizz S TierAssassinFighter
Patch
26.20
Games
8,269
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 18, 2026 UTC
Methodology
Data Methodology

Fizz vs Brand is a decisive matchup in LoL patch 26.20. Fizz wins with a 55.3% win rate (+10.5%) over Brand based on 38 games. Fizz wins the early laning phase while Brand scales better into the late game. Below you'll find the best Fizz build, runes, laning stats, and strategies for the Fizz vs Brand matchup.

Fizz Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Fizz performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Fizz
Fizz
62.5%
VS
Brand
37.5%
Brand

Who wins Fizz vs Brand?

Slight Fizz edgeLow confidence

Fizz wins 62.5% of these games. With this many games the true rate is most likely between 45.3% and 77.1% (95% range).

Expected
53.9%
From both champions' overall Mid win rates
Matchup effect
+8.6 pts
Observed minus expected
Sample
32 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 17

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Fizz wins 62.5% of 32 games (95% range 45.3–77.1%).
  • Both champions' overall Mid win rates predict 53.9% for Fizz; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Fizz usually wins the lane: 1,284 gold ahead of Brand at 15 minutes on average (32 games with a 15-minute snapshot).
  • Fizz players pick Health (defense) far more often against Brand: 6.2% of their other Mid games, 18.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Fizz and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Fizz's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Fizz vs Brand Laning Stats

FizzBrand

At 15 minutes

Gold difference
+1,284
Fizz ahead
95% range +868 to +1,701
XP difference
+612
Fizz ahead
95% range +229 to +996
CS difference
+9.6
Fizz ahead
95% range +1.9 to +17.4
4.25
Kills before 15 min
1.56
1.63
Deaths before 15 min
3.28
1.44
Solo kills before 15 min
0.66
15.6%
First blood
3.1%

Whole-game averages

5.7
CS / min
5.5
941
DMG / min
886
13,417
Gold / game
11,344
144
Heal / min
86
520
DMG Mitigated / min
365
0.5
CC / min
1.1

Fizz vs Brand Win Rate by Game Length

Fizz's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
5 games
Too few games
30–35 min
12 games
Too few games
35+ min
9 games
Fizz vs Brand95% rangeFizz usual (Mid)

No game length stands out: Fizz's results against Brand in short and long games are within the margin of error of each other.

Fizz vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)FizzFizz gold at 15: +1,284
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Fizz Changes Against Brand

Choices Fizz players make noticeably more or less often in this matchup than in their other Mid games.

  • Health (defense)
    Health (defense)Stat shard
    Usually
    6.2%
    vs Brand
    18.8%
    +12.5 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    90.3%
    vs Brand
    78.1%
    −12.2 pts64.0% WR here
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    3.8%
    vs Brand
    12.5%
    +8.7 pts
  • Cheap Shot
    Usually
    0.5%
    vs Brand
    6.3%
    +5.7 pts
  • Immortal Path
    Usually
    under 0.5%
    vs Brand
    3.1%
    +3.1 pts
  • Deathfire Touch
    Usually
    under 0.5%
    vs Brand
    3.1%
    +3.1 pts
  • Domination
    DominationSecondary tree
    Usually
    under 0.5%
    vs Brand
    3.1%
    +3.1 pts
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Brand
    3.1%
    +3.1 pts

Best Fizz Build vs Brand

Usual Fizz build (Mid)

80.3% win rate · 71 games

Against Brand

Not enough matchup-specific build data: only 7 of 23 Fizz games against Brand carried a complete build, which is too few to recommend an item path from. Use Fizz's standard build instead.

  • Fizz usually completes Lich Bane first, at 10.6 min (median of 21 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Fizz Runes vs Brand

Usual Fizz runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
TriumphCoup de Grace
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

61.1% win rate · 149 games

Against Brand

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Fizz draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Fizz matchup data for League of Legends patch 26.20. The table below shows Fizz's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Fizz build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Fizz Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Fizz vs Brand FAQ - Patch 26.20

Who wins Fizz vs Brand?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Fizz wins 62.5% of 32 games (95% range 45.3–77.1%).

What is Fizz's win rate against Brand?

Fizz wins 62.5% of 32 Mid games against Brand on patch 26.20 (95% range 45.3–77.1%). Based on both champions' overall Mid win rates, 53.9% would be expected.

Does Fizz counter Brand?

Not clearly. Fizz wins 62.5% of 32 games against Brand, and the 95% range (45.3–77.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Fizz or Brand?

Fizz usually wins the lane: 1,284 gold ahead of Brand at 15 minutes on average (32 games with a 15-minute snapshot).

Does Fizz outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Fizz?

On current data there is no stage of the game where Brand is ahead of Fizz beyond the margin of error.

What should Fizz build against Brand?

There are not enough games for a matchup-specific core, so use Fizz's usual Mid core: Zhonya's Hourglass, Lich Bane, Mejai's Soulstealer. The biggest change against Brand: Immortal Path (under 0.5% usually, 3.1% here).

What runes should Fizz use against Brand?

Use Fizz's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Brand: Health (defense) (6.2% usually, 18.8% here).