Karma - League of Legends Champion
Win Rate
49.1%
Pick Rate
2.5%
Ban Rate
1.9%

Karmavs Bard

Karma D TierMageSupport
Patch26.19
Games2,257
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Karma vs Bard is a decisive matchup in LoL patch 26.19. Karma wins with a 52.6% win rate (+5.3%) over Bard based on 38 games. Karma wins the early laning phase while Bard scales better into the late game. Below you'll find the best Karma build, runes, laning stats, and strategies for the Karma vs Bard matchup.

Karma Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Karma performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Karma
Karma
46.5%
VS
Bard
53.5%
Bard

Who wins Karma vs Bard?

Slight Bard edgeLow confidence

Karma wins 46.5% of these games. With this many games the true rate is most likely between 36.3% and 57.0% (95% range).

Expected
51.1%
From both champions' overall Support win rates
Matchup effect
−4.6 pts
Observed minus expected
Sample
86 games
Lane: Support
vs patch 26.18
−12.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Bard, but the sample is too limited for a strong conclusion: Karma wins 46.5% of 86 games (95% range 36.3–57.0%).
  • Both champions' overall Support win rates predict 51.1% for Karma; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Bard usually wins the lane: 203 gold ahead of Karma at 15 minutes on average (84 games with a 15-minute snapshot).
  • Karma players pick Adaptive Force (offense) far more often against Bard: 22.2% of their other Support games, 33.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Karma and Bard played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Karma's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Karma vs Bard Laning Stats

KarmaBard

At 15 minutes

Gold difference
−203
Bard ahead
95% range −365 to −41
XP difference
−87
Within the margin of error
95% range −265 to +92
CS difference
+4.8
Karma ahead
95% range +3.0 to +6.5
0.98
Kills before 15 min
1.45
2.43
Deaths before 15 min
2.36
0.06
Solo kills before 15 min
0.06
4.7%
First blood
12.8%

Whole-game averages

1.2
CS / min
1.0
380
DMG / min
414
8,416
Gold / game
8,956
196
Heal / min
233
418
DMG Mitigated / min
581
0.9
CC / min
1.7

Karma vs Bard Win Rate by Game Length

Karma's win rate against Bard by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
12 games
50.0%
25–30 min
36 games
Too few games
30–35 min
14 games
Too few games
35+ min
14 games
Karma vs Bard95% rangeKarma usual (Support)

No game length stands out: Karma's results against Bard in short and long games are within the margin of error of each other.

Karma vs Bard Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BardKarma gold at 15: −203
  2. First itemKarmaKarma: 12.9 min · Bard: 14.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenKarma wins 47.9% of 48 games
  5. 30+ min gamesInsufficient data

What Karma Changes Against Bard

Choices Karma players make noticeably more or less often in this matchup than in their other Support games.

  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    22.2%
    vs Bard
    33.7%
    +11.5 pts37.9% WR here
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    76.1%
    vs Bard
    65.1%
    −11.0 pts50.0% WR here

Best Karma Build vs Bard

Usual Karma build (Support)

85.7% win rate · 14 games

Against Bard

Not enough matchup-specific build data: only 3 of 29 Karma games against Bard carried a complete build, which is too few to recommend an item path from. Use Karma's standard build instead.

  • Karma usually completes Echoes of Helia first, at 12.9 min (median of 33 games).
  • Bard usually completes Dead Man's Plate first, at 14.0 min (median of 35 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Karma Runes vs Bard

Usual Karma runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

50.6% win rate · 1,812 games

Against Bard

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

48.4% win rate · 31 games

MetaBot Desktop

Plan your Karma draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Karma matchup data for League of Legends patch 26.19. The table below shows Karma's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Karma build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Karma Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Karma vs Bard FAQ - Patch 26.19

Who wins Karma vs Bard?

Current data slightly favors Bard, but the sample is too limited for a strong conclusion: Karma wins 46.5% of 86 games (95% range 36.3–57.0%).

What is Karma's win rate against Bard?

Karma wins 46.5% of 86 Support games against Bard on patch 26.19 (95% range 36.3–57.0%). Based on both champions' overall Support win rates, 51.1% would be expected.

Does Karma counter Bard?

Not clearly. Karma wins 46.5% of 86 games against Bard, and the 95% range (36.3–57.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Karma or Bard?

Bard usually wins the lane: 203 gold ahead of Karma at 15 minutes on average (84 games with a 15-minute snapshot).

Does Karma outscale Bard?

There are too few games of each length to tell yet.

When is Bard strongest against Karma?

Bard is measurably ahead in: Lane (15 min).

What should Karma build against Bard?

There are not enough games for a matchup-specific core, so use Karma's usual Support core: Moonstone Renewer, Locket of the Iron Solari, Redemption.

What runes should Karma use against Bard?

Summon Aery with Sorcery and Resolve — 48.4% over 31 games against Bard. The biggest change against Bard: Adaptive Force (offense) (22.2% usually, 33.7% here).