Locke - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
20.5%

Lockevs Diana

BAssassinMage
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 28, 2026 UTC
MethodologyData Methodology

Locke vs Diana is a decisive matchup in LoL patch 26.19. Locke wins with a 54.2% win rate (+8.3%) over Diana based on 48 games. Locke wins the early laning phase while Diana scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Diana matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
52.3%
VS
Diana
47.7%
Diana

Who wins Locke vs Diana?

Slight Locke edgeLow confidence

Locke wins 52.3% of these games. With this many games the true rate is most likely between 37.9% and 66.2% (95% range).

Expected
52.6%
From both champions' overall Mid win rates
Matchup effect
−0.3 pts
Observed minus expected
Sample
44 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 26

They also met in another lane (Jungle): 4 games, Locke won 75.0%.

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 52.3% of 44 games (95% range 37.9–66.2%).
  • Both champions' overall Mid win rates predict 52.6% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 200, within the margin of error (44 games).
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Diana Laning Stats

LockeDiana

At 15 minutes

Gold difference
−200
Within the margin of error
95% range −679 to +280
XP difference
−304
Within the margin of error
95% range −757 to +150
CS difference
−8.8
Diana ahead
95% range −15.6 to −2.0
3.89
Kills before 15 min
3.50
2.95
Deaths before 15 min
3.20
0.91
Solo kills before 15 min
1.57
11.4%
First blood
25.0%

Whole-game averages

5.4
CS / min
5.9
772
DMG / min
933
13,085
Gold / game
12,855
342
Heal / min
76
553
DMG Mitigated / min
861
0.4
CC / min
0.3

Locke vs Diana Win Rate by Game Length

Locke's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
9 games
Too few games
25–30 min
9 games
Too few games
30–35 min
11 games
Too few games
35+ min
13 games
Locke vs Diana95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Diana in short and long games are within the margin of error of each other.

Locke vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: −200
  2. First itemDianaLocke: 12.1 min · Diana: 11.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Diana

Locke players don't meaningfully change their setup against Diana: no item, rune, spell or skill order differs by 3 points or more beyond the margin of error. The usual build applies.

Best Locke Build vs Diana

Usual Locke build (Mid)

82.1% win rate · 39 games

Against Diana

Not enough matchup-specific build data: only 10 of 32 Locke games against Diana carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 12.1 min (median of 41 games).
  • Diana usually completes Stormsurge first, at 11.0 min (median of 26 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Diana

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
TriumphCut Down
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

59.9% win rate · 217 games

Against Diana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Diana FAQ - Patch 26.19

Who wins Locke vs Diana?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 52.3% of 44 games (95% range 37.9–66.2%).

What is Locke's win rate against Diana?

Locke wins 52.3% of 44 Mid games against Diana on patch 26.19 (95% range 37.9–66.2%). Based on both champions' overall Mid win rates, 52.6% would be expected.

Does Locke counter Diana?

Not clearly. Locke wins 52.3% of 44 games against Diana, and the 95% range (37.9–66.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 200, within the margin of error (44 games).

Does Locke outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Locke?

Diana is measurably ahead in: First item.

What should Locke build against Diana?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer.

What runes should Locke use against Diana?

Use Locke's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page.