Locke, League of Legends champion
Win Rate
48.1%
Pick Rate
3.3%
Ban Rate
29.4%

Locke vs Diana

Locke F TierAssassinMage
Patch
26.22
Games
6,453
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Locke vs Diana (Mid): Locke wins 43.9% of 262 ranked games over the last 2 patches (gold diff at 15: -253). Patch 26.22 build & runes.

Locke – League of Legends champion iconLocke43.9%
Diana favoredModerate confidence · 262 games · Patch 26.21–26.22
56.1%DianaDiana – League of Legends champion icon

Diana is favored in this matchup: Locke wins 43.9% of 262 games, and the whole 95% range (38.0–49.9%) is on the same side of 50%.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke – League of Legends champion icon
Locke
43.9%
VS
Diana
56.1%
Diana – League of Legends champion icon

Who wins Locke vs Diana?

Diana favoredModerate confidence

Locke wins 43.9% of these games. With this many games the true rate is most likely between 38.0% and 49.9% (95% range).

Expected
48.2%
From both champions' overall Mid win rates
Matchup effect
−4.3 pts
Observed minus expected
Sample
262 games
Lane: Mid · Patch 26.21–26.22
vs patch 26.21
+11.8 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (262 games). The lane, game-length, build and rune sections below use patch 26.22 only (106 games).

They also met in another lane (Jungle): 15 games, Locke won 46.7%.

Key takeaways

  • Diana is favored in this matchup: Locke wins 43.9% of 262 games, and the whole 95% range (38.0–49.9%) is on the same side of 50%.
  • Both champions' overall Mid win rates predict 48.2% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 253, within the margin of error (104 games).
  • Locke players pick Cut Down far more often against Diana: 36.1% of their other Mid games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Diana Laning Stats

LockeDiana

At 15 minutes

Gold difference
−253
Within the margin of error
95% range −628 to +121
XP difference
−392
Diana ahead
95% range −696 to −88
CS difference
−8.4
Diana ahead
95% range −13.4 to −3.5
4.38
Kills before 15 min
3.90
3.18
Deaths before 15 min
2.93
0.88
Solo kills before 15 min
1.72
9.4%
First blood
19.8%

Whole-game averages

6.0
CS / min
6.5
809
DMG / min
960
12,363
Gold / game
12,491
349
Heal / min
73
526
DMG Mitigated / min
861
0.5
CC / min
0.3

Locke vs Diana Win Rate by Game Length

Locke's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
19 games
42.4%
25–30 min
33 games
67.6%
30–35 min
34 games
Too few games
35+ min
9 games
Locke vs Diana95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Diana in short and long games are within the margin of error of each other.

Locke vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: −253
  2. First itemDianaLocke: 11.5 min · Diana: 10.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 40.4% of 52 games
  5. 30+ min gamesLockeLocke wins 65.1% of 43 games

What Locke Changes Against Diana

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Cut Down – League of Legends rune
    Usually
    36.1%
    vs Diana
    50.0%
    +13.9 pts49.1% WR here
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    38.5%
    vs Diana
    26.4%
    −12.1 pts60.7% WR here
  • Precision – League of Legends rune path
    PrecisionSecondary tree
    Usually
    37.2%
    vs Diana
    49.1%
    +11.9 pts48.1% WR here
  • Health (defense) – League of Legends rune
    Health (defense)Stat shard
    Usually
    60.3%
    vs Diana
    71.7%
    +11.4 pts47.4% WR here
  • Treasure Hunter – League of Legends rune
    Usually
    36.5%
    vs Diana
    47.2%
    +10.6 pts44.0% WR here
  • Triumph – League of Legends rune
    Usually
    32.8%
    vs Diana
    43.4%
    +10.6 pts41.3% WR here
  • Resolve – League of Legends rune path
    ResolveSecondary tree
    Usually
    54.8%
    vs Diana
    44.3%
    −10.5 pts57.4% WR here

Best Locke Build vs Diana

Usual Locke build (Mid)

78.8% win rate · 104 games

Against Diana

Not enough matchup-specific build data: only 13 of 67 Locke games against Diana carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.5 min (median of 91 games).
  • Diana usually completes Stormsurge first, at 10.3 min (median of 65 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Diana

Usual Locke runes (Mid)

Electrocute – League of Legends runeElectrocute
Domination
Sudden Impact – League of Legends runeSixth Sense – League of Legends runeUltimate Hunter – League of Legends rune
Resolve
Revitalize – League of Legends runeSecond Wind – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

68.0% win rate · 25 games

Against Diana

Electrocute – League of Legends runeElectrocute
Domination
Sudden Impact – League of Legends runeSixth Sense – League of Legends runeUltimate Hunter – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

57.1% win rate · 21 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.22. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Diana FAQ - Patch 26.21–26.22

Who wins Locke vs Diana?

Diana is favored in this matchup: Locke wins 43.9% of 262 games, and the whole 95% range (38.0–49.9%) is on the same side of 50%.

What is Locke's win rate against Diana?

Locke wins 43.9% of 262 Mid games against Diana on patch 26.21–26.22 (95% range 38.0–49.9%). Based on both champions' overall Mid win rates, 48.2% would be expected.

Does Locke counter Diana?

No — it is the other way around: Locke wins only 43.9% of 262 games against Diana, and the whole 95% range is below 50%.

Who wins lane, Locke or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 253, within the margin of error (104 games).

Does Locke outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Locke?

Diana is measurably ahead in: First item.

What should Locke build against Diana?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer.

What runes should Locke use against Diana?

Electrocute with Domination and Resolve — 57.1% over 21 games against Diana. The biggest change against Diana: Cut Down (36.1% usually, 50.0% here).