Locke, League of Legends champion
Win Rate
47.6%
Pick Rate
3.5%
Ban Rate
20.0%

Locke vs Xerath

Locke F TierAssassinMage
Patch
26.20
Games
4,649
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

Locke vs Xerath is a moderate matchup in LoL patch 26.20. Locke wins with a 51.4% win rate (+2.8%) over Xerath based on 72 games. Locke wins the early laning phase while Xerath scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Xerath matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
50.8%
VS
Xerath
49.2%
Xerath

Who wins Locke vs Xerath?

Even matchupLow confidence

Locke wins 50.8% of these games. With this many games the true rate is most likely between 38.9% and 62.5% (95% range).

Expected
48.2%
From both champions' overall Mid win rates
Matchup effect
+2.6 pts
Observed minus expected
Sample
65 games
Lane: Mid
vs patch 26.19
+2.5 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

They also met in another lane (Support): 3 games, Locke won 100.0%.

Key takeaways

  • Locke vs Xerath is an even matchup: Locke wins 50.8% of 65 games, and the 95% range (38.9–62.5%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 48.2% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 459 gold ahead of Xerath at 15 minutes on average (64 games with a 15-minute snapshot).
  • Locke players pick Chainlaced Crushers far more often against Xerath: 13.5% of their other Mid games, 24.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Xerath Laning Stats

LockeXerath

At 15 minutes

Gold difference
+459
Locke ahead
95% range +92 to +826
XP difference
−76
Within the margin of error
95% range −443 to +291
CS difference
−8.3
Xerath ahead
95% range −14.1 to −2.5
4.50
Kills before 15 min
2.55
2.33
Deaths before 15 min
2.48
1.46
Solo kills before 15 min
0.94
6.2%
First blood
10.8%

Whole-game averages

5.5
CS / min
6.3
793
DMG / min
904
12,488
Gold / game
11,412
363
Heal / min
50
594
DMG Mitigated / min
249
0.4
CC / min
0.9

Locke vs Xerath Win Rate by Game Length

Locke's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
9 games
50.0%
25–30 min
26 games
Too few games
30–35 min
17 games
Too few games
35+ min
7 games
Locke vs Xerath95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Xerath in short and long games are within the margin of error of each other.

Locke vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLocke gold at 15: +459
  2. First itemEvenLocke: 11.4 min · Xerath: 11.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Xerath

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Chainlaced Crushers
    Usually
    13.5%
    vs Xerath
    24.6%
    +11.1 pts
  • Lich Bane
    Usually
    90.6%
    vs Xerath
    98.5%
    +7.8 pts50.0% WR here
  • Banshee's Veil
    Usually
    10.9%
    vs Xerath
    3.1%
    −7.8 pts
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    1.8%
    vs Xerath
    6.2%
    +4.3 pts
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    97.9%
    vs Xerath
    93.8%
    −4.1 pts50.8% WR here

Best Locke Build vs Xerath

Usual Locke build (Mid)

78.7% win rate · 61 games

Against Xerath

Not enough matchup-specific build data: only 10 of 38 Locke games against Xerath carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.4 min (median of 57 games).
  • Xerath usually completes Luden's Echo first, at 11.5 min (median of 51 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Xerath

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.4% win rate · 1,030 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Xerath FAQ - Patch 26.20

Who wins Locke vs Xerath?

Locke vs Xerath is an even matchup: Locke wins 50.8% of 65 games, and the 95% range (38.9–62.5%) comfortably includes 50%.

What is Locke's win rate against Xerath?

Locke wins 50.8% of 65 Mid games against Xerath on patch 26.20 (95% range 38.9–62.5%). Based on both champions' overall Mid win rates, 48.2% would be expected.

Does Locke counter Xerath?

Not clearly. Locke wins 50.8% of 65 games against Xerath, and the 95% range (38.9–62.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Xerath?

Locke usually wins the lane: 459 gold ahead of Xerath at 15 minutes on average (64 games with a 15-minute snapshot).

Does Locke outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Locke?

On current data there is no stage of the game where Xerath is ahead of Locke beyond the margin of error.

What should Locke build against Xerath?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Xerath: Chainlaced Crushers (13.5% usually, 24.6% here).

What runes should Locke use against Xerath?

Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Xerath: Move Speed (flex) (1.8% usually, 6.2% here).