Locke, League of Legends champion
Win Rate
47.8%
Pick Rate
3.5%
Ban Rate
20.4%

Locke vs Vex

Locke F TierAssassinMage
Patch
26.19
Games
6,949
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 7, 2026 UTC
Methodology
Data Methodology

Locke vs Vex is a moderate matchup in LoL patch 26.19. Vex wins with a 51.6% win rate (+3.2%) over Locke based on 62 games. Locke wins the early laning phase while Vex scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Vex matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
46.2%
VS
Vex
53.8%
Vex

Who wins Locke vs Vex?

Slight Vex edgeLow confidence

Locke wins 46.2% of these games. With this many games the true rate is most likely between 37.8% and 54.7% (95% range).

Expected
46.7%
From both champions' overall Mid win rates
Matchup effect
−0.5 pts
Observed minus expected
Sample
130 games
Lane: Mid
vs patch 26.18
+5.7 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Locke wins 46.2% of 130 games (95% range 37.8–54.7%).
  • Both champions' overall Mid win rates predict 46.7% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (126 games).
  • Locke players pick Banshee's Veil far more often against Vex: 12.2% of their other Mid games, 18.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Vex played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Vex Laning Stats

LockeVex

At 15 minutes

Gold difference
+232
Within the margin of error
95% range −84 to +547
XP difference
−106
Within the margin of error
95% range −361 to +150
CS difference
−8.3
Vex ahead
95% range −12.6 to −4.1
4.49
Kills before 15 min
3.29
3.01
Deaths before 15 min
3.03
1.37
Solo kills before 15 min
1.18
16.2%
First blood
14.6%

Whole-game averages

5.4
CS / min
5.8
850
DMG / min
954
13,274
Gold / game
12,241
368
Heal / min
84
580
DMG Mitigated / min
494
0.4
CC / min
1.0

Locke vs Vex Win Rate by Game Length

Locke's win rate against Vex by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
12 games
47.6%
25–30 min
42 games
48.1%
30–35 min
27 games
38.5%
35+ min
39 games
Locke vs Vex95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Vex in short and long games are within the margin of error of each other.

Locke vs Vex Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: +232
  2. First itemEvenLocke: 11.1 min · Vex: 11.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 50.0% of 54 games
  5. 30+ min gamesEvenLocke wins 42.4% of 66 games

What Locke Changes Against Vex

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Vex

Usual Locke build (Mid)

100.0% win rate · 10 games

Limited sample: 21 of 93 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Locke usually completes Lich Bane first, at 11.1 min (median of 105 games).
  • Vex usually completes Luden's Echo first, at 11.1 min (median of 111 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Vex

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
RevitalizeSecond Wind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

72.0% win rate · 25 games

Against Vex

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

47.2% win rate · 36 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Vex FAQ - Patch 26.19

Who wins Locke vs Vex?

Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Locke wins 46.2% of 130 games (95% range 37.8–54.7%).

What is Locke's win rate against Vex?

Locke wins 46.2% of 130 Mid games against Vex on patch 26.19 (95% range 37.8–54.7%). Based on both champions' overall Mid win rates, 46.7% would be expected.

Does Locke counter Vex?

Not clearly. Locke wins 46.2% of 130 games against Vex, and the 95% range (37.8–54.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Vex?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 232, within the margin of error (126 games).

Does Locke outscale Vex?

There are too few games of each length to tell yet.

When is Vex strongest against Locke?

On current data there is no stage of the game where Vex is ahead of Locke beyond the margin of error.

What should Locke build against Vex?

The most successful Locke core against Vex is Shadowflame, Zhonya's Hourglass, Lich Bane (61.9% over 21 games). The biggest change against Vex: Banshee's Veil (12.2% usually, 18.5% here).

What runes should Locke use against Vex?

Electrocute with Domination and Precision — 47.2% over 36 games against Vex.