Orianna - League of Legends Champion
Win Rate
45.9%
Pick Rate
1.3%
Ban Rate
0.4%

Oriannavs Azir

Orianna F TierMageSupport
Patch26.19
Games1,206
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Orianna vs Azir is a decisive matchup in LoL patch 26.19. Azir wins with a 69.2% win rate (+38.5%) over Orianna based on 13 games. Azir holds the advantage in both the early and late game. Below you'll find the best Orianna build, runes, laning stats, and strategies for the Orianna vs Azir matchup.

Orianna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Orianna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Orianna
Orianna
31.0%
VS
Azir
69.0%
Azir

Who wins Orianna vs Azir?

Azir favoredLow confidence

Orianna wins 31.0% of these games. With this many games the true rate is most likely between 17.3% and 49.2% (95% range).

Expected
48.6%
From both champions' overall Mid win rates
Matchup effect
−17.6 pts
Observed minus expected
Sample
29 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Azir is favored in this matchup: Orianna wins 31.0% of 29 games, and the whole 95% range (17.3–49.2%) is on the same side of 50%.
  • Both champions' overall Mid win rates predict 48.6% for Orianna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Orianna players pick Doran's Ring + Health Potion + Health Potion far more often against Azir: 47.4% of their other Mid games, 69.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Orianna and Azir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Orianna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Orianna vs Azir Laning Stats

OriannaAzir

Only 29 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.2
CS / min
7.0
806
DMG / min
925
12,241
Gold / game
12,694
95
Heal / min
102
463
DMG Mitigated / min
538
0.8
CC / min
0.4

Orianna vs Azir Win Rate by Game Length

Orianna's win rate against Azir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
7 games
Too few games
30–35 min
9 games
Too few games
35+ min
6 games
Orianna vs Azir95% rangeOrianna usual (Mid)

No game length stands out: Orianna's results against Azir in short and long games are within the margin of error of each other.

Orianna vs Azir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Orianna Changes Against Azir

Choices Orianna players make noticeably more or less often in this matchup than in their other Mid games.

  • Doran's RingHealth PotionHealth Potion
    Doran's Ring + Health Potion + Health PotionStarting items
    Usually
    47.4%
    vs Azir
    69.0%
    +21.6 pts30.0% WR here
  • Mejai's Soulstealer
    Usually
    2.8%
    vs Azir
    13.8%
    +11.0 pts
  • Banshee's Veil
    Usually
    1.8%
    vs Azir
    6.9%
    +5.1 pts

Best Orianna Build vs Azir

Usual Orianna build (Mid)

87.5% win rate · 24 games

Against Azir

Not enough matchup-specific build data: only 5 of 18 Orianna games against Azir carried a complete build, which is too few to recommend an item path from. Use Orianna's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 12.8 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Orianna Runes vs Azir

Usual Orianna runes (Mid)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.1% win rate · 680 games

Against Azir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Orianna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Orianna matchup data for League of Legends patch 26.19. The table below shows Orianna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Orianna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Orianna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Orianna vs Azir FAQ - Patch 26.19

Who wins Orianna vs Azir?

Azir is favored in this matchup: Orianna wins 31.0% of 29 games, and the whole 95% range (17.3–49.2%) is on the same side of 50%.

What is Orianna's win rate against Azir?

Orianna wins 31.0% of 29 Mid games against Azir on patch 26.19 (95% range 17.3–49.2%). Based on both champions' overall Mid win rates, 48.6% would be expected.

Does Orianna counter Azir?

No — it is the other way around: Orianna wins only 31.0% of 29 games against Azir, and the whole 95% range is below 50%.

Who wins lane, Orianna or Azir?

There are not enough games with a 15-minute snapshot yet (29) to say who wins lane.

Does Orianna outscale Azir?

There are too few games of each length to tell yet.

When is Azir strongest against Orianna?

On current data there is no stage of the game where Azir is ahead of Orianna beyond the margin of error.

What should Orianna build against Azir?

There are not enough games for a matchup-specific core, so use Orianna's usual Mid core: Shadowflame, Zhonya's Hourglass, Rabadon's Deathcap. The biggest change against Azir: Doran's Ring + Health Potion + Health Potion (47.4% usually, 69.0% here).

What runes should Orianna use against Azir?

Use Orianna's usual Summon Aery page (Sorcery + Precision); there are too few games for a matchup-specific page.