Pantheon, League of Legends champion
Win Rate
49.5%
Pick Rate
4.8%
Ban Rate
3.5%

Pantheon vs Vi

Pantheon D TierFighterAssassin
Patch
26.22
Games
9,342
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Pantheon vs Vi (Jungle): Pantheon wins 53.6% of 56 ranked games over the last 2 patches (gold diff at 15: +50). Patch 26.22 build & runes.

Pantheon – League of Legends champion iconPantheon53.6%
No clear favoriteLow confidence · 56 games · Patch 26.21–26.22
46.4%ViVi – League of Legends champion icon

Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Pantheon wins 53.6% of 56 games (95% range 40.7–66.0%).

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon – League of Legends champion icon
Pantheon
53.6%
VS
Vi
46.4%
Vi – League of Legends champion icon

Who wins Pantheon vs Vi?

No clear favoriteLow confidence

Pantheon wins 53.6% of these games. With this many games the true rate is most likely between 40.7% and 66.0% (95% range).

Expected
48.6%
From both champions' overall Jungle win rates
Matchup effect
+5.0 pts
Observed minus expected
Sample
56 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (56 games). The lane, game-length, build and rune sections below use patch 26.22 only (32 games).

They also met in another lane (Support): 4 games, Pantheon won 50.0%.

Key takeaways

  • Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Pantheon wins 53.6% of 56 games (95% range 40.7–66.0%).
  • Both champions' overall Jungle win rates predict 48.6% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 50, within the margin of error (31 games).
  • Pantheon players pick Hubris far more often against Vi: 2.5% of their other Jungle games, 9.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Vi Laning Stats

PantheonVi

At 15 minutes

Gold difference
+50
Within the margin of error
95% range −309 to +409
XP difference
−210
Within the margin of error
95% range −588 to +168
CS difference
−5.2
Within the margin of error
95% range −11.5 to +1.1
3.61
Kills before 15 min
2.84
1.81
Deaths before 15 min
2.32
0.16
Solo kills before 15 min
0.31
9.4%
First blood
6.3%

Whole-game averages

0.7
CS / min
0.9
716
DMG / min
641
11,901
Gold / game
12,268
368
Heal / min
325
841
DMG Mitigated / min
1,239
0.9
CC / min
1.1

Pantheon vs Vi Win Rate by Game Length

Pantheon's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
9 games
Too few games
25–30 min
11 games
Too few games
30–35 min
4 games
Too few games
35+ min
5 games
Pantheon vs Vi95% rangePantheon usual (Jungle)

No game length stands out: Pantheon's results against Vi in short and long games are within the margin of error of each other.

Pantheon vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: +50
  2. First itemEvenPantheon: 0.1 min · Vi: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Vi

Choices Pantheon players make noticeably more or less often in this matchup than in their other Jungle games.

  • Hubris – League of Legends item
    HubrisItem
    Usually
    2.5%
    vs Vi
    9.4%
    +6.9 pts

Best Pantheon Build vs Vi

Usual Pantheon build (Jungle)

64.6% win rate · 48 games

Against Vi

Not enough matchup-specific build data: only 2 of 15 Pantheon games against Vi carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Scorchclaw Pup first, at 0.1 min (median of 23 games).
  • Vi usually completes Gustwalker Hatchling first, at 0.1 min (median of 21 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Vi

Usual Pantheon runes (Jungle)

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Haste – League of Legends runeCoup de Grace – League of Legends rune
Inspiration
Magical Footwear – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

73.3% win rate · 15 games

Against Vi

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.22. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Vi FAQ - Patch 26.21–26.22

Who wins Pantheon vs Vi?

Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Pantheon wins 53.6% of 56 games (95% range 40.7–66.0%).

What is Pantheon's win rate against Vi?

Pantheon wins 53.6% of 56 Jungle games against Vi on patch 26.21–26.22 (95% range 40.7–66.0%). Based on both champions' overall Jungle win rates, 48.6% would be expected.

Does Pantheon counter Vi?

Not clearly. Pantheon wins 53.6% of 56 games against Vi, and the 95% range (40.7–66.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 50, within the margin of error (31 games).

Does Pantheon outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Pantheon?

On current data there is no stage of the game where Vi is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Vi?

There are not enough games for a matchup-specific core, so use Pantheon's usual Jungle core: Death's Dance, Black Cleaver, Guardian Angel. The biggest change against Vi: Hubris (2.5% usually, 9.4% here).

What runes should Pantheon use against Vi?

Use Pantheon's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page.