Pantheon, League of Legends champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheon vs Xerath

Pantheon C TierFighterAssassin
Patch
26.19
Games
3,808
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Pantheon vs Xerath is a moderate matchup in LoL patch 26.19. Xerath wins with a 52.2% win rate (+4.3%) over Pantheon based on 23 games. Xerath wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Xerath matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
45.9%
VS
Xerath
54.1%
Xerath

Who wins Pantheon vs Xerath?

Slight Xerath edgeLow confidence

Pantheon wins 45.9% of these games. With this many games the true rate is most likely between 31.0% and 61.6% (95% range).

Expected
49.1%
From both champions' overall Support win rates
Matchup effect
−3.1 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 20 games, Pantheon won 50.0%.

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Pantheon wins 45.9% of 37 games (95% range 31.0–61.6%).
  • Both champions' overall Support win rates predict 49.1% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 216, within the margin of error (35 games).
  • Pantheon players pick Health Potion + Health Potion + Stealth Ward far more often against Xerath: 44.0% of their other Support games, 72.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Xerath Laning Stats

PantheonXerath

At 15 minutes

Gold difference
−216
Within the margin of error
95% range −573 to +140
XP difference
−242
Within the margin of error
95% range −521 to +36
CS difference
−0.9
Within the margin of error
95% range −3.9 to +2.0
2.51
Kills before 15 min
2.26
3.29
Deaths before 15 min
2.46
0.22
Solo kills before 15 min
0.14
18.9%
First blood
0.0%

Whole-game averages

1.8
CS / min
2.1
644
DMG / min
789
10,862
Gold / game
10,896
142
Heal / min
84
598
DMG Mitigated / min
233
0.8
CC / min
1.1

Pantheon vs Xerath Win Rate by Game Length

Pantheon's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
7 games
Too few games
30–35 min
13 games
Too few games
35+ min
9 games
Pantheon vs Xerath95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Xerath in short and long games are within the margin of error of each other.

Pantheon vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: −216
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Xerath

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    44.0%
    vs Xerath
    72.2%
    +28.2 pts42.3% WR here
  • Health PotionHealth Potion
    Health Potion + Health PotionStarting items
    Usually
    33.1%
    vs Xerath
    13.9%
    −19.2 pts
  • Conqueror
    ConquerorKeystone
    Usually
    19.8%
    vs Xerath
    37.8%
    +18.1 pts
  • Press the Attack
    Usually
    69.3%
    vs Xerath
    54.1%
    −15.3 pts45.0% WR here
  • Maw of Malmortius
    Usually
    7.1%
    vs Xerath
    16.2%
    +9.1 pts
  • Bastionbreaker
    Usually
    1.9%
    vs Xerath
    8.1%
    +6.2 pts

Best Pantheon Build vs Xerath

Usual Pantheon build (Support)

63.3% win rate · 60 games

Against Xerath

Not enough matchup-specific build data: only 2 of 19 Pantheon games against Xerath carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Xerath usually completes Luden's Echo first, at 12.4 min (median of 33 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Xerath

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 1,789 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Xerath FAQ - Patch 26.19

Who wins Pantheon vs Xerath?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Pantheon wins 45.9% of 37 games (95% range 31.0–61.6%).

What is Pantheon's win rate against Xerath?

Pantheon wins 45.9% of 37 Support games against Xerath on patch 26.19 (95% range 31.0–61.6%). Based on both champions' overall Support win rates, 49.1% would be expected.

Does Pantheon counter Xerath?

Not clearly. Pantheon wins 45.9% of 37 games against Xerath, and the 95% range (31.0–61.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Xerath?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 216, within the margin of error (35 games).

Does Pantheon outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Pantheon?

On current data there is no stage of the game where Xerath is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Xerath?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Xerath: Health Potion + Health Potion + Stealth Ward (44.0% usually, 72.2% here).

What runes should Pantheon use against Xerath?

Use Pantheon's usual Press the Attack page (Precision + Domination); there are too few games for a matchup-specific page. The biggest change against Xerath: Conqueror (19.8% usually, 37.8% here).