Rammus - League of Legends Champion
Win Rate
53.4%
Pick Rate
1.8%
Ban Rate
9.1%

Rammusvs Wukong

STank
Patch26.19
Games1,616
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 28, 2026 UTC
MethodologyData Methodology

Rammus vs Wukong is a decisive matchup in LoL patch 26.19. Rammus wins with a 58.5% win rate (+17.1%) over Wukong based on 41 games. Rammus holds the advantage in both the early and late game. Below you'll find the best Rammus build, runes, laning stats, and strategies for the Rammus vs Wukong matchup.

Rammus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rammus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rammus
Rammus
56.8%
VS
Wukong
43.2%
Wukong

Who wins Rammus vs Wukong?

Slight Rammus edgeLow confidence

Rammus wins 56.8% of these games. With this many games the true rate is most likely between 40.9% and 71.3% (95% range).

Expected
50.7%
From both champions' overall Jungle win rates
Matchup effect
+6.1 pts
Observed minus expected
Sample
37 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 26

Key takeaways

  • Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Rammus wins 56.8% of 37 games (95% range 40.9–71.3%).
  • Both champions' overall Jungle win rates predict 50.7% for Rammus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong usually wins the lane: 506 gold ahead of Rammus at 15 minutes on average (36 games with a 15-minute snapshot).
  • Rammus players pick Plated Steelcaps far more often against Wukong: 62.8% of their other Jungle games, 81.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rammus and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rammus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rammus vs Wukong Laning Stats

RammusWukong

At 15 minutes

Gold difference
−506
Wukong ahead
95% range −835 to −176
XP difference
−396
Wukong ahead
95% range −782 to −10
CS difference
−9.3
Wukong ahead
95% range −16.0 to −2.6
1.56
Kills before 15 min
2.67
1.92
Deaths before 15 min
1.33
0.08
Solo kills before 15 min
0.27
0.0%
First blood
8.1%

Whole-game averages

0.9
CS / min
1.0
525
DMG / min
678
12,290
Gold / game
13,111
375
Heal / min
331
2,373
DMG Mitigated / min
1,116
1.7
CC / min
0.9

Rammus vs Wukong Win Rate by Game Length

Rammus's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
2 games
Too few games
25–30 min
8 games
Too few games
30–35 min
12 games
Too few games
35+ min
11 games
Rammus vs Wukong95% rangeRammus usual (Jungle)

No game length stands out: Rammus's results against Wukong in short and long games are within the margin of error of each other.

Rammus vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)WukongRammus gold at 15: −506
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rammus Changes Against Wukong

Choices Rammus players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    62.8%
    vs Wukong
    81.1%
    +18.3 pts60.0% WR here
  • Dead Man's Plate
    Usually
    25.4%
    vs Wukong
    43.2%
    +17.8 pts
  • Mercury's Treads
    Usually
    26.4%
    vs Wukong
    10.8%
    −15.6 pts
  • Overgrowth
    Usually
    6.2%
    vs Wukong
    16.2%
    +10.0 pts
  • Cosmic Insight
    Usually
    0.9%
    vs Wukong
    8.1%
    +7.3 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    1.2%
    vs Wukong
    8.1%
    +6.9 pts
  • Gustwalker HatchlingHealth PotionStealth WardStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Wukong
    5.4%
    +5.4 pts
  • Magical Footwear
    Usually
    0.9%
    vs Wukong
    5.4%
    +4.6 pts

Best Rammus Build vs Wukong

Usual Rammus build (Jungle)

84.6% win rate · 13 games

Against Wukong

Not enough matchup-specific build data: only 5 of 26 Rammus games against Wukong carried a complete build, which is too few to recommend an item path from. Use Rammus's standard build instead.

  • Wukong usually completes Scorchclaw Pup first, at 0.1 min (median of 22 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rammus Runes vs Wukong

Usual Rammus runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningUnflinching
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

52.6% win rate · 591 games

Against Wukong

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rammus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rammus matchup data for League of Legends patch 26.19. The table below shows Rammus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rammus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rammus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rammus vs Wukong FAQ - Patch 26.19

Who wins Rammus vs Wukong?

Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Rammus wins 56.8% of 37 games (95% range 40.9–71.3%).

What is Rammus's win rate against Wukong?

Rammus wins 56.8% of 37 Jungle games against Wukong on patch 26.19 (95% range 40.9–71.3%). Based on both champions' overall Jungle win rates, 50.7% would be expected.

Does Rammus counter Wukong?

Not clearly. Rammus wins 56.8% of 37 games against Wukong, and the 95% range (40.9–71.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rammus or Wukong?

Wukong usually wins the lane: 506 gold ahead of Rammus at 15 minutes on average (36 games with a 15-minute snapshot).

Does Rammus outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Rammus?

Wukong is measurably ahead in: Lane (15 min).

What should Rammus build against Wukong?

There are not enough games for a matchup-specific core, so use Rammus's usual Jungle core: Thornmail, Sunfire Aegis, Protoplasm Harness. The biggest change against Wukong: Plated Steelcaps (62.8% usually, 81.1% here).

What runes should Rammus use against Wukong?

Use Rammus's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Wukong: Overgrowth (6.2% usually, 16.2% here).