Rell, League of Legends champion
Win Rate
50.8%
Pick Rate
1.8%
Ban Rate
1.1%

Rell vs Lux

Rell B TierTankSupport
Patch
26.21
Games
3,662
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Rell vs Lux is a decisive matchup in LoL patch 26.21. Rell wins with a 53.2% win rate (+6.4%) over Lux based on 188 games. Rell holds the advantage in both the early and late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Lux matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
53.0%
VS
Lux
47.0%
Lux

Who wins Rell vs Lux?

Slight Rell edgeModerate confidence

Rell wins 53.0% of these games. With this many games the true rate is most likely between 45.8% and 60.1% (95% range).

Expected
51.5%
From both champions' overall Support win rates
Matchup effect
+1.5 pts
Observed minus expected
Sample
183 games
Lane: Support
vs patch 26.20
−3.8 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 2

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 53.0% of 183 games (95% range 45.8–60.1%).
  • Both champions' overall Support win rates predict 51.5% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 316 gold ahead of Rell at 15 minutes on average (181 games with a 15-minute snapshot).
  • Rell players pick Mercury's Treads far more often against Lux: 18.5% of their other Support games, 32.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Lux Laning Stats

RellLux

At 15 minutes

Gold difference
−316
Lux ahead
95% range −444 to −188
XP difference
−248
Lux ahead
95% range −359 to −137
CS difference
−5.6
Lux ahead
95% range −7.3 to −4.0
1.33
Kills before 15 min
2.05
2.93
Deaths before 15 min
3.04
0.04
Solo kills before 15 min
0.05
9.8%
First blood
9.8%

Whole-game averages

1.0
CS / min
2.1
343
DMG / min
721
9,882
Gold / game
10,887
112
Heal / min
53
1,499
DMG Mitigated / min
329
1.4
CC / min
1.9

Rell vs Lux Win Rate by Game Length

Rell's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
15 games
Too few games
20–25 min
18 games
53.5%
25–30 min
43 games
58.8%
30–35 min
51 games
51.8%
35+ min
56 games
Rell vs Lux95% rangeRell usual (Support)

No game length stands out: Rell's results against Lux in short and long games are within the margin of error of each other.

Rell vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxRell gold at 15: −316
  2. First itemRellRell: 11.8 min · Lux: 13.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenRell wins 50.8% of 61 games
  5. 30+ min gamesEvenRell wins 55.1% of 107 games

What Rell Changes Against Lux

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

  • Mercury's Treads
    Usually
    18.5%
    vs Lux
    32.2%
    +13.7 pts50.8% WR here
  • Plated Steelcaps
    Usually
    57.1%
    vs Lux
    44.3%
    −12.8 pts58.0% WR here
  • Shield Bash
    Usually
    82.1%
    vs Lux
    74.9%
    −7.2 pts50.4% WR here
  • Biscuit Delivery
    Usually
    15.6%
    vs Lux
    21.9%
    +6.3 pts60.0% WR here
  • Kaenic Rookern
    Usually
    7.5%
    vs Lux
    13.7%
    +6.1 pts40.0% WR here
  • Aftershock
    AftershockKeystone
    Usually
    84.7%
    vs Lux
    78.7%
    −6.1 pts51.4% WR here
  • Resolve
    ResolveSecondary tree
    Usually
    12.6%
    vs Lux
    18.0%
    +5.4 pts60.6% WR here
  • Glacial Augment
    Usually
    12.4%
    vs Lux
    17.5%
    +5.1 pts59.4% WR here

Best Rell Build vs Lux

Usual Rell build (Support)

64.1% win rate · 259 games

Against Lux

Not enough matchup-specific build data: only 12 of 97 Rell games against Lux carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Rell usually completes Zeke's Convergence first, at 11.8 min (median of 79 games).
  • Lux usually completes Luden's Echo first, at 13.2 min (median of 131 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Lux

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Inspiration
Cosmic InsightHextech Flashtraption
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.2% win rate · 822 games

Against Lux

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Inspiration
Cosmic InsightHextech Flashtraption
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

55.8% win rate · 43 games

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.21. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rell vs Lux FAQ - Patch 26.21

Who wins Rell vs Lux?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 53.0% of 183 games (95% range 45.8–60.1%).

What is Rell's win rate against Lux?

Rell wins 53.0% of 183 Support games against Lux on patch 26.21 (95% range 45.8–60.1%). Based on both champions' overall Support win rates, 51.5% would be expected.

Does Rell counter Lux?

Not clearly. Rell wins 53.0% of 183 games against Lux, and the 95% range (45.8–60.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Lux?

Lux usually wins the lane: 316 gold ahead of Rell at 15 minutes on average (181 games with a 15-minute snapshot).

Does Rell outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Rell?

Lux is measurably ahead in: Lane (15 min).

What should Rell build against Lux?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Lux: Mercury's Treads (18.5% usually, 32.2% here).

What runes should Rell use against Lux?

Aftershock with Resolve and Inspiration — 55.8% over 43 games against Lux. The biggest change against Lux: Shield Bash (82.1% usually, 74.9% here).