Rell, League of Legends champion
Win Rate
51.3%
Pick Rate
1.4%
Ban Rate
0.9%

Rell vs Pyke

Rell B TierTankSupport
Patch
26.20
Games
1,823
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

Rell vs Pyke is a decisive matchup in LoL patch 26.20. Rell wins with a 54.5% win rate (+9.1%) over Pyke based on 55 games. Rell holds the advantage in both the early and late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Pyke matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
55.8%
VS
Pyke
44.2%
Pyke

Who wins Rell vs Pyke?

Slight Rell edgeLow confidence

Rell wins 55.8% of these games. With this many games the true rate is most likely between 42.3% and 68.4% (95% range).

Expected
53.3%
From both champions' overall Support win rates
Matchup effect
+2.5 pts
Observed minus expected
Sample
52 games
Lane: Support
vs patch 26.19
+4.7 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 55.8% of 52 games (95% range 42.3–68.4%).
  • Both champions' overall Support win rates predict 53.3% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pyke usually wins the lane: 546 gold ahead of Rell at 15 minutes on average (52 games with a 15-minute snapshot).
  • Rell players pick Plated Steelcaps far more often against Pyke: 53.9% of their other Support games, 75.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Pyke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Pyke Laning Stats

RellPyke

At 15 minutes

Gold difference
−546
Pyke ahead
95% range −849 to −242
XP difference
−240
Within the margin of error
95% range −488 to +9
CS difference
−0.5
Within the margin of error
95% range −3.0 to +2.1
1.46
Kills before 15 min
3.37
2.94
Deaths before 15 min
3.10
0.02
Solo kills before 15 min
0.04
7.7%
First blood
7.7%

Whole-game averages

1.0
CS / min
1.1
395
DMG / min
480
9,926
Gold / game
10,891
123
Heal / min
189
1,531
DMG Mitigated / min
447
1.6
CC / min
1.2

Rell vs Pyke Win Rate by Game Length

Rell's win rate against Pyke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
11 games
Too few games
25–30 min
10 games
Too few games
30–35 min
18 games
Too few games
35+ min
9 games
Rell vs Pyke95% rangeRell usual (Support)

No game length stands out: Rell's results against Pyke in short and long games are within the margin of error of each other.

Rell vs Pyke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PykeRell gold at 15: −546
  2. First itemRellRell: 12.1 min · Pyke: 13.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rell Changes Against Pyke

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

Best Rell Build vs Pyke

Usual Rell build (Support)

64.9% win rate · 134 games

Against Pyke

Not enough matchup-specific build data: only 6 of 34 Rell games against Pyke carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Rell usually completes Zeke's Convergence first, at 12.1 min (median of 23 games).
  • Pyke usually completes Umbral Glaive first, at 13.5 min (median of 37 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Pyke

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

56.2% win rate · 452 games

Against Pyke

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

75.0% win rate · 20 games

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.20. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rell vs Pyke FAQ - Patch 26.20

Who wins Rell vs Pyke?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 55.8% of 52 games (95% range 42.3–68.4%).

What is Rell's win rate against Pyke?

Rell wins 55.8% of 52 Support games against Pyke on patch 26.20 (95% range 42.3–68.4%). Based on both champions' overall Support win rates, 53.3% would be expected.

Does Rell counter Pyke?

Not clearly. Rell wins 55.8% of 52 games against Pyke, and the 95% range (42.3–68.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Pyke?

Pyke usually wins the lane: 546 gold ahead of Rell at 15 minutes on average (52 games with a 15-minute snapshot).

Does Rell outscale Pyke?

There are too few games of each length to tell yet.

When is Pyke strongest against Rell?

Pyke is measurably ahead in: Lane (15 min).

What should Rell build against Pyke?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Pyke: Plated Steelcaps (53.9% usually, 75.0% here).

What runes should Rell use against Pyke?

Aftershock with Resolve and Precision — 75.0% over 20 games against Pyke. The biggest change against Pyke: Biscuit Delivery (16.5% usually, under 2% here).