Rell - League of Legends Champion
Win Rate
51.6%
Pick Rate
1.5%
Ban Rate
1.0%

Rellvs Lulu

Rell A TierTankSupport
Patch26.19
Games1,385
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Rell vs Lulu is a decisive matchup in LoL patch 26.19. Lulu wins with a 63.2% win rate (+26.3%) over Rell based on 57 games. Lulu holds the advantage in both the early and late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Lulu matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
48.4%
VS
Lulu
51.6%
Lulu

Who wins Rell vs Lulu?

Slight Lulu edgeLow confidence

Rell wins 48.4% of these games. With this many games the true rate is most likely between 39.9% and 57.1% (95% range).

Expected
51.3%
From both champions' overall Support win rates
Matchup effect
−2.9 pts
Observed minus expected
Sample
126 games
Lane: Support
vs patch 26.18
−0.7 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Rell wins 48.4% of 126 games (95% range 39.9–57.1%).
  • Both champions' overall Support win rates predict 51.3% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 52, within the margin of error (125 games).
  • Rell players pick Shield Bash much less often against Lulu: 81.5% of their other Support games, 70.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Lulu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Lulu Laning Stats

RellLulu

At 15 minutes

Gold difference
+52
Within the margin of error
95% range −91 to +194
XP difference
−192
Lulu ahead
95% range −318 to −67
CS difference
+2.2
Rell ahead
95% range +0.8 to +3.5
1.13
Kills before 15 min
0.86
2.52
Deaths before 15 min
2.45
0.02
Solo kills before 15 min
0.06
5.6%
First blood
5.6%

Whole-game averages

1.0
CS / min
0.9
305
DMG / min
249
9,036
Gold / game
8,848
104
Heal / min
125
1,310
DMG Mitigated / min
331
1.4
CC / min
1.4

Rell vs Lulu Win Rate by Game Length

Rell's win rate against Lulu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
19 games
50.0%
25–30 min
44 games
39.5%
30–35 min
38 games
Too few games
35+ min
18 games
Rell vs Lulu95% rangeRell usual (Support)

No game length stands out: Rell's results against Lulu in short and long games are within the margin of error of each other.

Rell vs Lulu Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenRell gold at 15: +52
  2. First itemLuluRell: 13.3 min · Lulu: 12.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenRell wins 57.1% of 63 games
  5. 30+ min gamesEvenRell wins 42.9% of 56 games

What Rell Changes Against Lulu

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

  • Shield Bash
    Usually
    81.5%
    vs Lulu
    70.6%
    −10.9 pts48.3% WR here
  • Cosmic Insight
    Usually
    61.0%
    vs Lulu
    70.6%
    +9.6 pts48.3% WR here
  • Mercury's Treads
    Usually
    21.3%
    vs Lulu
    11.9%
    −9.4 pts
  • Precision
    PrecisionSecondary tree
    Usually
    33.7%
    vs Lulu
    24.6%
    −9.1 pts45.2% WR here
  • Triumph
    Usually
    33.5%
    vs Lulu
    24.6%
    −8.9 pts45.2% WR here
  • Aftershock
    AftershockKeystone
    Usually
    84.5%
    vs Lulu
    76.2%
    −8.3 pts49.0% WR here
  • Resolve
    ResolveSecondary tree
    Usually
    11.9%
    vs Lulu
    19.8%
    +8.0 pts44.0% WR here
  • Glacial Augment
    Usually
    11.9%
    vs Lulu
    19.0%
    +7.2 pts45.8% WR here

Best Rell Build vs Lulu

Usual Rell build (Support)

63.8% win rate · 218 games

Against Lulu

Not enough matchup-specific build data: only 8 of 47 Rell games against Lulu carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Rell usually completes Zeke's Convergence first, at 13.3 min (median of 60 games).
  • Lulu usually completes Ardent Censer first, at 12.4 min (median of 72 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Lulu

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.1% win rate · 764 games

Against Lulu

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Inspiration
Cosmic InsightHextech Flashtraption
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.8% win rate · 39 games

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.19. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Rell vs Lulu FAQ - Patch 26.19

Who wins Rell vs Lulu?

Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Rell wins 48.4% of 126 games (95% range 39.9–57.1%).

What is Rell's win rate against Lulu?

Rell wins 48.4% of 126 Support games against Lulu on patch 26.19 (95% range 39.9–57.1%). Based on both champions' overall Support win rates, 51.3% would be expected.

Does Rell counter Lulu?

Not clearly. Rell wins 48.4% of 126 games against Lulu, and the 95% range (39.9–57.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Lulu?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 52, within the margin of error (125 games).

Does Rell outscale Lulu?

There are too few games of each length to tell yet.

When is Lulu strongest against Rell?

Lulu is measurably ahead in: First item.

What should Rell build against Lulu?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Lulu: Mercury's Treads (21.3% usually, 11.9% here).

What runes should Rell use against Lulu?

Aftershock with Resolve and Inspiration — 53.8% over 39 games against Lulu. The biggest change against Lulu: Shield Bash (81.5% usually, 70.6% here).