
- Win Rate
- 0%
- Pick Rate
- 0%
- Ban Rate
- 15.5%
Seraphine How to Play: Tips & Power Spikes
- Patch
- 26.20
- Matches
- 654,440
- Lane
- Mid
- Tier
- All Tiers
- Last Updated
- Oct 13, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
How to play Seraphine in Patch 26.20, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Seraphine wins from losses.
- Max order
- Q > E > W
- First item
- Luden's Echo11.9 min
- Gold vs lane at 15
- −473
- Win rate 1k gold behind
- 32.7%
Seraphine Power Spikes (Patch 26.20)
MidWhen Seraphine Mid gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Seraphine wins most.
- Lv 3All three basic abilities at level 3Seraphine's full combo is online — the first point where trading all-in is realistic.
- Lv 6Ultimate rank 1 at level 6The biggest early spike: look for a kill or a roam as soon as Seraphine hits it.
- Lv 11Ultimate rank 2 at level 11Lower ultimate cooldown means more fights Seraphine can start or win.
- Lv 16Ultimate rank 3 at level 16Lower ultimate cooldown means more fights Seraphine can start or win.
- 11.9 min
Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.
Seraphine Mid Laning Plan
Seraphine scales: losing a little gold in lane is normal. Farm safely, avoid early all-ins and win the late game. On average Seraphine Mid is 473 gold behind the lane opponent at 15 minutes and ahead in only 38% of games. Seraphine averages 0.66 solo kills by 15 minutes.
Seraphine win rate by gold at 15
Seraphine Mid and Late Game
What Seraphine does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.
Play to these strengths
- Seraphine out-wards most champions (percentile 90): keep owning vision around the next objective.
- Seraphine brings crowd control (percentile 73): start the fight or follow up on a teammate's engage.
- Seraphine wins 3.5 points more in long games than short ones: avoid coin-flip fights early and let the game go long.
Mistakes to avoid
- Seraphine mitigates little damage (8/100): one bad position ends the fight, so stay behind your frontline.
- Seraphine is not a damage carry (13/100): don't take fights expecting Seraphine to win them alone.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
How to Play Seraphine FAQ - Patch 26.20
When does Seraphine power spike?
Seraphine's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 11.9 min.
Can Seraphine come back from behind?
Seraphine wins 42% of games when behind in gold at 15 minutes (over 100 games), against 70% when ahead — so a lost lane costs Seraphine games, but it is not decisive.
What is Seraphine's first item?
Most Seraphine players finish Luden's Echo first, at a median of 11.9 minutes.
How do you play Seraphine Mid?
From this patch's ranked data, Seraphine wins by playing to these strengths: control vision; start fights with crowd control; play for the late game.