Vi, League of Legends champion
Win Rate
47.7%
Pick Rate
1.9%
Ban Rate
0.8%

Vi vs Graves

Vi F TierFighterAssassin
Patch
26.20
Games
1,482
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Vi vs Graves is a decisive matchup in LoL patch 26.20. Graves wins with a 61.4% win rate (+22.7%) over Vi based on 44 games. Graves holds the advantage in both the early and late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Graves matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
41.5%
VS
Graves
58.5%
Graves

Who wins Vi vs Graves?

Slight Graves edgeLow confidence

Vi wins 41.5% of these games. With this many games the true rate is most likely between 27.8% and 56.6% (95% range).

Expected
49.2%
From both champions' overall Jungle win rates
Matchup effect
−7.7 pts
Observed minus expected
Sample
41 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 10

Key takeaways

  • Current data slightly favors Graves, but the sample is too limited for a strong conclusion: Vi wins 41.5% of 41 games (95% range 27.8–56.6%).
  • Both champions' overall Jungle win rates predict 49.2% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Graves usually wins the lane: 591 gold ahead of Vi at 15 minutes on average (40 games with a 15-minute snapshot).
  • Vi players pick the Q > E > W skill order far more often against Graves: 76.2% of their other Jungle games, 92.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Graves played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Graves Laning Stats

ViGraves

At 15 minutes

Gold difference
−591
Graves ahead
95% range −999 to −183
XP difference
−381
Graves ahead
95% range −697 to −65
CS difference
−7.9
Graves ahead
95% range −14.0 to −1.8
1.90
Kills before 15 min
2.58
2.45
Deaths before 15 min
1.90
0.15
Solo kills before 15 min
0.12
4.9%
First blood
2.4%

Whole-game averages

1.0
CS / min
1.4
533
DMG / min
741
11,924
Gold / game
14,134
251
Heal / min
324
1,039
DMG Mitigated / min
692
0.9
CC / min
0.7

Vi vs Graves Win Rate by Game Length

Vi's win rate against Graves by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
5 games
Too few games
25–30 min
10 games
Too few games
30–35 min
11 games
Too few games
35+ min
10 games
Vi vs Graves95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Graves in short and long games are within the margin of error of each other.

Vi vs Graves Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)GravesVi gold at 15: −591
  2. First itemEvenVi: 0.3 min · Graves: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Graves

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    76.2%
    vs Graves
    92.7%
    +16.5 pts39.5% WR here
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    16.3%
    vs Graves
    under 2%
    −16.3 pts
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup + Stealth WardStarting items
    Usually
    4.6%
    vs Graves
    12.2%
    +7.6 pts

Best Vi Build vs Graves

Usual Vi build (Jungle)

81.3% win rate · 16 games

Against Graves

Not enough matchup-specific build data: only 5 of 21 Vi games against Graves carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Gustwalker Hatchling first, at 0.3 min (median of 20 games).
  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 31 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Graves

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.0% win rate · 408 games

Against Graves

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.20. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vi vs Graves FAQ - Patch 26.20

Who wins Vi vs Graves?

Current data slightly favors Graves, but the sample is too limited for a strong conclusion: Vi wins 41.5% of 41 games (95% range 27.8–56.6%).

What is Vi's win rate against Graves?

Vi wins 41.5% of 41 Jungle games against Graves on patch 26.20 (95% range 27.8–56.6%). Based on both champions' overall Jungle win rates, 49.2% would be expected.

Does Vi counter Graves?

Not clearly. Vi wins 41.5% of 41 games against Graves, and the 95% range (27.8–56.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Graves?

Graves usually wins the lane: 591 gold ahead of Vi at 15 minutes on average (40 games with a 15-minute snapshot).

Does Vi outscale Graves?

There are too few games of each length to tell yet.

When is Graves strongest against Vi?

Graves is measurably ahead in: Lane (15 min).

What should Vi build against Graves?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Eclipse, The Collector, Death's Dance. The biggest change against Graves: Scorchclaw Pup + Stealth Ward (4.6% usually, 12.2% here).

What runes should Vi use against Graves?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page.