Vi, League of Legends champion
Win Rate
49.1%
Pick Rate
2.2%
Ban Rate
0.8%

Vi vs Elise

Vi D TierFighterAssassin
Patch
26.20
Games
4,311
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 19, 2026 UTC
Methodology
Data Methodology

Vi vs Elise is a decisive matchup in LoL patch 26.20. Vi wins with a 56.8% win rate (+13.5%) over Elise based on 37 games. Vi holds the advantage in both the early and late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Elise matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
56.8%
VS
Elise
43.2%
Elise

Who wins Vi vs Elise?

Slight Vi edgeLow confidence

Vi wins 56.8% of these games. With this many games the true rate is most likely between 40.9% and 71.3% (95% range).

Expected
48.0%
From both champions' overall Jungle win rates
Matchup effect
+8.7 pts
Observed minus expected
Sample
37 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 19

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 56.8% of 37 games (95% range 40.9–71.3%).
  • Both champions' overall Jungle win rates predict 48.0% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 82, within the margin of error (36 games).
  • Vi players pick Mercury's Treads far more often against Elise: 33.8% of their other Jungle games, 59.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Elise played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Elise Laning Stats

ViElise

At 15 minutes

Gold difference
+82
Within the margin of error
95% range −312 to +476
XP difference
+102
Within the margin of error
95% range −268 to +471
CS difference
+4.9
Within the margin of error
95% range −2.1 to +11.8
2.61
Kills before 15 min
2.61
2.03
Deaths before 15 min
1.94
0.14
Solo kills before 15 min
0.16
2.7%
First blood
2.7%

Whole-game averages

1.0
CS / min
0.8
617
DMG / min
705
12,380
Gold / game
12,616
273
Heal / min
381
1,090
DMG Mitigated / min
484
1.0
CC / min
1.0

Vi vs Elise Win Rate by Game Length

Vi's win rate against Elise by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
8 games
Too few games
25–30 min
5 games
Too few games
30–35 min
13 games
Too few games
35+ min
8 games
Vi vs Elise95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Elise in short and long games are within the margin of error of each other.

Vi vs Elise Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVi gold at 15: +82
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Elise

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Mercury's Treads
    Usually
    33.8%
    vs Elise
    59.5%
    +25.7 pts63.6% WR here
  • Plated Steelcaps
    Usually
    48.0%
    vs Elise
    27.0%
    −20.9 pts
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    16.3%
    vs Elise
    35.1%
    +18.8 pts
  • Trinity Force
    Usually
    40.8%
    vs Elise
    59.5%
    +18.7 pts72.7% WR here
  • The Collector
    Usually
    32.1%
    vs Elise
    16.2%
    −15.8 pts
  • Voltaic Cyclosword
    Usually
    10.7%
    vs Elise
    under 2%
    −10.7 pts
  • Scorchclaw PupOracle Lens
    Scorchclaw Pup + Oracle LensStarting items
    Usually
    1.0%
    vs Elise
    8.1%
    +7.2 pts

Best Vi Build vs Elise

Usual Vi build (Jungle)

90.0% win rate · 10 games

Against Elise

Not enough matchup-specific build data: only 3 of 21 Vi games against Elise carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Elise usually completes Scorchclaw Pup first, at 0.2 min (median of 29 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Elise

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

63.0% win rate · 54 games

Against Elise

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.20. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Elise FAQ - Patch 26.20

Who wins Vi vs Elise?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 56.8% of 37 games (95% range 40.9–71.3%).

What is Vi's win rate against Elise?

Vi wins 56.8% of 37 Jungle games against Elise on patch 26.20 (95% range 40.9–71.3%). Based on both champions' overall Jungle win rates, 48.0% would be expected.

Does Vi counter Elise?

Not clearly. Vi wins 56.8% of 37 games against Elise, and the 95% range (40.9–71.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Elise?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 82, within the margin of error (36 games).

Does Vi outscale Elise?

There are too few games of each length to tell yet.

When is Elise strongest against Vi?

On current data there is no stage of the game where Elise is ahead of Vi beyond the margin of error.

What should Vi build against Elise?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Death's Dance, Trinity Force, Guardian Angel. The biggest change against Elise: Mercury's Treads (33.8% usually, 59.5% here).

What runes should Vi use against Elise?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page.