Yasuo, League of Legends champion
Win Rate
50.1%
Pick Rate
6.7%
Ban Rate
28.4%

Yasuo vs Aurelion Sol

Yasuo B TierFighterAssassin
Patch
26.22
Games
13,159
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Yasuo vs Aurelion Sol (Mid): Yasuo wins 45.0% of 200 ranked games over the last 2 patches (gold diff at 15: +342). Patch 26.22 build & runes.

Yasuo – League of Legends champion iconYasuo45.0%
No clear favoriteModerate confidence · 200 games · Patch 26.21–26.22
55.0%Aurelion SolAurelion Sol – League of Legends champion icon

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Yasuo wins 45.0% of 200 games (95% range 38.3–51.9%).

Yasuo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yasuo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yasuo – League of Legends champion icon
Yasuo
45.0%
VS
Aurelion Sol
55.0%
Aurelion Sol – League of Legends champion icon

Who wins Yasuo vs Aurelion Sol?

No clear favoriteModerate confidence

Yasuo wins 45.0% of these games. With this many games the true rate is most likely between 38.3% and 51.9% (95% range).

Expected
49.2%
From both champions' overall Mid win rates
Matchup effect
−4.2 pts
Observed minus expected
Sample
200 games
Lane: Mid · Patch 26.21–26.22
vs patch 26.21
−3.0 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (200 games). The lane, game-length, build and rune sections below use patch 26.22 only (110 games).

They also met in another lane (Bot): 12 games, Yasuo won 41.7%.

They also met in another lane (Top): 3 games, Yasuo won 100.0%.

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Yasuo wins 45.0% of 200 games (95% range 38.3–51.9%).
  • Both champions' overall Mid win rates predict 49.2% for Yasuo; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yasuo usually wins the lane: 342 gold ahead of Aurelion Sol at 15 minutes on average (110 games with a 15-minute snapshot).
  • Yasuo players pick Flash + Ignite far more often against Aurelion Sol: 53.3% of their other Mid games, 63.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yasuo and Aurelion Sol played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yasuo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yasuo vs Aurelion Sol Laning Stats

YasuoAurelion Sol

At 15 minutes

Gold difference
+342
Yasuo ahead
95% range +99 to +585
XP difference
+241
Within the margin of error
95% range −7 to +489
CS difference
+7.6
Yasuo ahead
95% range +3.4 to +11.7
2.74
Kills before 15 min
2.47
2.68
Deaths before 15 min
2.14
1.15
Solo kills before 15 min
0.63
16.4%
First blood
10.0%

Whole-game averages

7.3
CS / min
7.1
812
DMG / min
993
12,809
Gold / game
12,950
249
Heal / min
112
1,096
DMG Mitigated / min
442
0.8
CC / min
0.8

Yasuo vs Aurelion Sol Win Rate by Game Length

Yasuo's win rate against Aurelion Sol by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
22 games
32.1%
25–30 min
28 games
43.6%
30–35 min
39 games
Too few games
35+ min
17 games
Yasuo vs Aurelion Sol95% rangeYasuo usual (Mid)

No game length stands out: Yasuo's results against Aurelion Sol in short and long games are within the margin of error of each other.

Yasuo vs Aurelion Sol Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)YasuoYasuo gold at 15: +342
  2. First itemAurelion SolYasuo: 12.6 min · Aurelion Sol: 10.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenYasuo wins 40.0% of 50 games
  5. 30+ min gamesEvenYasuo wins 48.2% of 56 games

What Yasuo Changes Against Aurelion Sol

Choices Yasuo players make noticeably more or less often in this matchup than in their other Mid games.

  • Flash – League of Legends summoner spellIgnite – League of Legends summoner spell
    Flash + IgniteSummoner spells
    Usually
    53.3%
    vs Aurelion Sol
    63.6%
    +10.3 pts48.6% WR here
  • Demolish – League of Legends rune
    Usually
    3.3%
    vs Aurelion Sol
    8.2%
    +4.9 pts
  • Wit's End – League of Legends item
    Usually
    3.4%
    vs Aurelion Sol
    7.3%
    +3.8 pts

Best Yasuo Build vs Aurelion Sol

Usual Yasuo build (Mid)

84.2% win rate · 19 games

Against Aurelion Sol

Not enough matchup-specific build data: only 13 of 72 Yasuo games against Aurelion Sol carried a complete build, which is too few to recommend an item path from. Use Yasuo's standard build instead.

  • Yasuo usually completes Immortal Shieldbow first, at 12.6 min (median of 59 games).
  • Aurelion Sol usually completes Blackfire Torch first, at 10.9 min (median of 49 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yasuo Runes vs Aurelion Sol

Usual Yasuo runes (Mid)

Grasp of the Undying – League of Legends runeGrasp of the Undying
Resolve
Shield Bash – League of Legends runeSecond Wind – League of Legends runeOvergrowth – League of Legends rune
Domination
Sudden Impact – League of Legends runeTreasure Hunter – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

72.0% win rate · 25 games

Against Aurelion Sol

Lethal Tempo – League of Legends runeLethal Tempo
Precision
Absorb Life – League of Legends runeLegend: Alacrity – League of Legends runeLast Stand – League of Legends rune
Resolve
Overgrowth – League of Legends runeSecond Wind – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

33.3% win rate · 30 games

MetaBot Desktop

Plan your Yasuo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yasuo matchup data for League of Legends patch 26.22. The table below shows Yasuo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yasuo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yasuo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Yasuo vs Aurelion Sol FAQ - Patch 26.21–26.22

Who wins Yasuo vs Aurelion Sol?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Yasuo wins 45.0% of 200 games (95% range 38.3–51.9%).

What is Yasuo's win rate against Aurelion Sol?

Yasuo wins 45.0% of 200 Mid games against Aurelion Sol on patch 26.21–26.22 (95% range 38.3–51.9%). Based on both champions' overall Mid win rates, 49.2% would be expected.

Does Yasuo counter Aurelion Sol?

Not clearly. Yasuo wins 45.0% of 200 games against Aurelion Sol, and the 95% range (38.3–51.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yasuo or Aurelion Sol?

Yasuo usually wins the lane: 342 gold ahead of Aurelion Sol at 15 minutes on average (110 games with a 15-minute snapshot).

Does Yasuo outscale Aurelion Sol?

There are too few games of each length to tell yet.

When is Aurelion Sol strongest against Yasuo?

Aurelion Sol is measurably ahead in: First item.

What should Yasuo build against Aurelion Sol?

There are not enough games for a matchup-specific core, so use Yasuo's usual Mid core: Death's Dance, Stormrazor, Infinity Edge. The biggest change against Aurelion Sol: Wit's End (3.4% usually, 7.3% here).

What runes should Yasuo use against Aurelion Sol?

Lethal Tempo with Precision and Resolve — 33.3% over 30 games against Aurelion Sol. The biggest change against Aurelion Sol: Flash + Ignite (53.3% usually, 63.6% here).