
- Win Rate
- 50.8%
- Pick Rate
- 1.5%
Guardian vs Summon Aery vs Aftershock
- Patch
- 26.19
- Games with rune
- 6,607
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Cooldown:
Shield:
Proc Threshold:
- Rune tree
- Resolve · Keystone
- Cooldown
- 75–40s (by level)
- Win Rate
- 50.8%+0.4 vs row avg
- Pick Rate
- 1.5%
- Best champion
- Thresh · 52.8%
- Most played by
- Braum
Guardian vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Guardian against the 6 keystones players most often take instead, on the same champions and overall.
Played by the same champions, Summon Aery comes out 1.3 points ahead of Guardian (7 shared champion-lanes). Summon Aery is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Summon Aery on the same champions
| Champion | Guardian | Summon Aery | Δ WR |
|---|---|---|---|
| 50.8% 983 | 52.8% 3,807 | −2.1 | |
| 52.6% 856 | 50.4% 6,458 | +2.2 | |
| 45.6% 504 | 52.1% 4,889 | −6.4 | |
| 51.6% 1,003 | 51.2% 320 | +0.4 | |
| 58.4% 113 | 51.5% 6,317 | +6.9 | |
| 40.9% 93 | 51.9% 1,357 | −11.0 | |
| 48.1% 54 | 52.4% 5,304 | −4.2 |
By lane
| Lane | Guardian | Summon Aery |
|---|---|---|
| Top | — 14 | 48.0% 829 |
| Jungle | 50.8% 122 | 45.9% 416 |
| Mid | — 8 | 49.0% 2,492 |
| ADC | — 12 | 51.9% 260 |
| Support | 50.8% 6,448 | 51.9% 21,516 |
By game length
Per-minute stats
| Stat | Guardian | Summon Aery |
|---|---|---|
| Damage to champions | 285 | 380 |
| Healing | 249 | 380 |
| Damage mitigated | 909 | 375 |
| Objective damage | 108 | 134 |
| Kills | 0.055 | 0.072 |
| Deaths | 0.203 | 0.187 |
On the same champions, Guardian wins 1.6 points more often than Aftershock across 9 champion-lane pairs. Guardian and Aftershock share a row, so it is a straight either-or choice.
Guardian vs Aftershock on the same champions
| Champion | Guardian | Aftershock | Δ WR |
|---|---|---|---|
| 52.8% 3,020 | 50.6% 4,831 | +2.2 | |
| 52.4% 3,259 | 52.0% 458 | +0.4 | |
| 46.3% 82 | 49.3% 7,034 | −2.9 | |
| 52.1% 71 | 50.0% 1,551 | +2.1 | |
| 51.5% 68 | 51.9% 6,688 | −0.4 | |
| 48.9% 45 | 46.4% 461 | +2.5 | |
| 50.5% 2,091 | 43.9% 41 | +6.6 | |
| 49.3% 477 | 55.3% 38 | −6.0 | |
| 50.0% 34 | 51.3% 2,204 | −1.3 |
By lane
| Lane | Guardian | Aftershock |
|---|---|---|
| Top | — 14 | 47.1% 537 |
| Jungle | 50.8% 122 | 52.3% 3,997 |
| Mid | — 8 | 51.4% 584 |
| ADC | — 12 | — 30 |
| Support | 50.8% 6,448 | 50.1% 14,542 |
By game length
Per-minute stats
| Stat | Guardian | Aftershock |
|---|---|---|
| Damage to champions | 285 | 426 |
| Healing | 249 | 235 |
| Damage mitigated | 909 | 1,444 |
| Objective damage | 108 | 260 |
| Kills | 0.055 | 0.096 |
| Deaths | 0.203 | 0.216 |
Played by the same champions, Guardian comes out 2.3 points ahead of Glacial Augment (10 shared champion-lanes). Glacial Augment is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Glacial Augment on the same champions
| Champion | Guardian | Glacial Augment | Δ WR |
|---|---|---|---|
| 52.8% 3,020 | 48.0% 2,014 | +4.9 | |
| 52.7% 459 | 56.7% 891 | −4.0 | |
| 50.5% 2,091 | 47.7% 214 | +2.9 | |
| 46.3% 82 | 46.9% 1,118 | −0.5 | |
| 52.1% 71 | 49.3% 3,691 | +2.8 | |
| 51.5% 68 | 50.3% 733 | +1.1 | |
| 48.1% 54 | 54.3% 265 | −6.2 | |
| 40.9% 93 | 55.6% 63 | −14.7 | |
| 51.6% 1,003 | 51.4% 37 | +0.3 | |
| 50.0% 34 | 46.8% 513 | +3.2 |
By lane
| Lane | Guardian | Glacial Augment |
|---|---|---|
| Top | — 14 | — 26 |
| Jungle | 50.8% 122 | 46.8% 126 |
| Mid | — 8 | — 37 |
| ADC | — 12 | — 15 |
| Support | 50.8% 6,448 | 49.6% 5,508 |
By game length
Per-minute stats
| Stat | Guardian | Glacial Augment |
|---|---|---|
| Damage to champions | 285 | 341 |
| Healing | 249 | 168 |
| Damage mitigated | 909 | 950 |
| Objective damage | 108 | 102 |
| Kills | 0.055 | 0.070 |
| Deaths | 0.203 | 0.225 |
Played by the same champions, Guardian comes out 2.3 points ahead of Arcane Comet (7 shared champion-lanes). Arcane Comet is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Arcane Comet on the same champions
| Champion | Guardian | Arcane Comet | Δ WR |
|---|---|---|---|
| 58.4% 113 | 52.6% 3,947 | +5.8 | |
| 40.9% 93 | 47.8% 600 | −7.0 | |
| 45.6% 504 | 44.4% 90 | +1.2 | |
| 48.1% 54 | 50.9% 844 | −2.8 | |
| 50.8% 983 | 43.4% 53 | +7.4 | |
| 52.6% 856 | 43.8% 48 | +8.8 | |
| 52.1% 71 | 41.9% 31 | +10.2 |
By lane
| Lane | Guardian | Arcane Comet |
|---|---|---|
| Top | — 14 | 49.5% 4,074 |
| Jungle | 50.8% 122 | 49.5% 833 |
| Mid | — 8 | 49.9% 12,661 |
| ADC | — 12 | 50.1% 3,706 |
| Support | 50.8% 6,448 | 50.1% 17,242 |
By game length
Per-minute stats
| Stat | Guardian | Arcane Comet |
|---|---|---|
| Damage to champions | 285 | 775 |
| Healing | 249 | 120 |
| Damage mitigated | 909 | 476 |
| Objective damage | 108 | 245 |
| Kills | 0.055 | 0.172 |
| Deaths | 0.203 | 0.209 |
On the same champions, Guardian wins 3.0 points more often than Grasp of the Undying across 9 champion-lane pairs. Guardian and Grasp of the Undying share a row, so it is a straight either-or choice.
Guardian vs Grasp of the Undying on the same champions
| Champion | Guardian | Grasp of the Undying | Δ WR |
|---|---|---|---|
| 49.3% 477 | 49.3% 2,613 | ±0.0 | |
| 55.6% 196 | 45.0% 111 | +10.6 | |
| 52.8% 3,020 | 43.8% 64 | +9.1 | |
| 46.3% 82 | 42.2% 135 | +4.1 | |
| 51.5% 68 | 48.6% 105 | +2.9 | |
| 48.9% 45 | 50.5% 432 | −1.6 | |
| 52.4% 3,259 | 36.4% 33 | +16.0 | |
| 52.1% 71 | 39.4% 33 | +12.7 | |
| 50.0% 34 | 59.4% 32 | −9.4 |
By lane
| Lane | Guardian | Grasp of the Undying |
|---|---|---|
| Top | — 14 | 50.6% 17,633 |
| Jungle | 50.8% 122 | 48.0% 1,020 |
| Mid | — 8 | 49.4% 1,094 |
| ADC | — 12 | 50.4% 254 |
| Support | 50.8% 6,448 | 49.5% 2,323 |
By game length
Per-minute stats
| Stat | Guardian | Grasp of the Undying |
|---|---|---|
| Damage to champions | 285 | 788 |
| Healing | 249 | 340 |
| Damage mitigated | 909 | 1,605 |
| Objective damage | 108 | 397 |
| Kills | 0.055 | 0.172 |
| Deaths | 0.203 | 0.203 |
On the same champions, Guardian wins 3.6 points more often than Electrocute across 7 champion-lane pairs. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Electrocute on the same champions
| Champion | Guardian | Electrocute | Δ WR |
|---|---|---|---|
| 50.5% 2,091 | 44.2% 104 | +6.3 | |
| 58.4% 113 | 51.4% 216 | +7.0 | |
| 48.0% 50 | 48.8% 2,125 | −0.8 | |
| 52.1% 71 | 45.5% 134 | +6.6 | |
| 52.6% 856 | 60.0% 40 | −7.4 | |
| 46.3% 82 | 45.3% 64 | +1.0 | |
| 50.0% 34 | 44.0% 141 | +6.0 |
By lane
| Lane | Guardian | Electrocute |
|---|---|---|
| Top | — 14 | 48.3% 3,143 |
| Jungle | 50.8% 122 | 46.5% 5,303 |
| Mid | — 8 | 49.8% 29,025 |
| ADC | — 12 | 49.0% 1,013 |
| Support | 50.8% 6,448 | 48.1% 5,271 |
By game length
Per-minute stats
| Stat | Guardian | Electrocute |
|---|---|---|
| Damage to champions | 285 | 825 |
| Healing | 249 | 205 |
| Damage mitigated | 909 | 553 |
| Objective damage | 108 | 345 |
| Kills | 0.055 | 0.262 |
| Deaths | 0.203 | 0.221 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Guardian and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Guardian on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.8% | 1.5% | — | — | |
| 51.4% | 5.6% | +1.3 | 7 | |
| 50.4% | 4.3% | −1.6 | 9 | |
| 49.3% | 1.3% | −2.3 | 10 | |
| 49.9% | 8.5% | −2.3 | 7 | |
| 50.3% | 4.9% | −3.0 | 9 | |
| 49.1% | 9.6% | −3.6 | 7 |
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Guardian vs other runes – Patch 26.19
Guardian vs Summon Aery: which is better?
On the same champions, Summon Aery wins 1.3 points more often than Guardian across 7 champion-lane pairs. Across all games: Guardian 50.8%, Summon Aery 51.4%. Summon Aery is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Aftershock: which is better?
On the same champions, Guardian wins 1.6 points more often than Aftershock across 9 champion-lane pairs. Across all games: Guardian 50.8%, Aftershock 50.4%. Guardian and Aftershock share a row, so it is a straight either-or choice.
Guardian vs Glacial Augment: which is better?
On the same champions, Guardian wins 2.3 points more often than Glacial Augment across 10 champion-lane pairs. Across all games: Guardian 50.8%, Glacial Augment 49.3%. Glacial Augment is a keystone from another tree, so switching also changes your primary tree.
Guardian vs Arcane Comet: which is better?
On the same champions, Guardian wins 2.3 points more often than Arcane Comet across 7 champion-lane pairs. Across all games: Guardian 50.8%, Arcane Comet 49.9%. Arcane Comet is a keystone from another tree, so switching also changes your primary tree.