
- Win Rate
- 49.1%
- Pick Rate
- 9.6%
Electrocute vs Conqueror vs Arcane Comet
- Patch
- 26.19
- Games with rune
- 43,772
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
- Rune tree
- Domination · Keystone
- Cooldown
- 20s
- Win Rate
- 49.1%−0.1 vs row avg
- Pick Rate
- 9.6%
- Best champion
- Fizz · 53.5%
- Most played by
- Ahri
Electrocute vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Electrocute against the 6 keystones players most often take instead, on the same champions and overall.
On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Conqueror is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Conqueror on the same champions
| Champion | Electrocute | Conqueror | Δ WR |
|---|---|---|---|
| 48.3% 2,809 | 50.3% 2,762 | −2.0 | |
| 49.1% 2,929 | 49.4% 1,676 | −0.3 | |
| 47.5% 1,943 | 49.6% 1,778 | −2.2 | |
| 43.1% 714 | 48.3% 5,669 | −5.2 | |
| 45.9% 677 | 51.2% 2,303 | −5.3 | |
| 42.9% 737 | 46.4% 885 | −3.6 | |
| 48.1% 5,078 | 44.9% 394 | +3.2 | |
| 47.3% 452 | 47.0% 1,718 | +0.4 | |
| 45.4% 2,806 | 50.7% 410 | −5.3 | |
| 47.3% 1,462 | 47.1% 397 | +0.2 | |
| 53.4% 397 | 49.6% 855 | +3.8 | |
| 47.2% 282 | 52.9% 5,110 | −5.7 |
By lane
| Lane | Electrocute | Conqueror |
|---|---|---|
| Top | 48.3% 3,143 | 49.6% 26,544 |
| Jungle | 46.5% 5,303 | 50.2% 26,315 |
| Mid | 49.8% 29,025 | 49.5% 5,893 |
| ADC | 49.0% 1,013 | 49.3% 4,758 |
| Support | 48.1% 5,271 | 47.2% 1,700 |
By game length
Per-minute stats
| Stat | Electrocute | Conqueror |
|---|---|---|
| Damage to champions | 825 | 790 |
| Healing | 205 | 390 |
| Damage mitigated | 553 | 1,098 |
| Objective damage | 345 | 607 |
| Kills | 0.262 | 0.238 |
| Deaths | 0.221 | 0.218 |
On the same champions, Arcane Comet wins 0.6 points more often than Electrocute across 40 champion-lane pairs. Arcane Comet is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Arcane Comet on the same champions
| Champion | Electrocute | Arcane Comet | Δ WR |
|---|---|---|---|
| 49.5% 1,877 | 51.2% 1,276 | −1.6 | |
| 49.6% 977 | 49.1% 1,876 | +0.5 | |
| 50.3% 833 | 49.5% 2,741 | +0.8 | |
| 50.9% 827 | 52.1% 2,240 | −1.2 | |
| 47.6% 395 | 50.7% 1,579 | −3.1 | |
| 48.2% 419 | 48.9% 1,228 | −0.7 | |
| 47.7% 1,218 | 52.6% 270 | −4.9 | |
| 51.4% 216 | 52.6% 3,947 | −1.2 | |
| 46.0% 239 | 52.3% 880 | −6.2 | |
| 46.1% 178 | 45.8% 649 | +0.3 | |
| 50.0% 2,219 | 52.2% 134 | −2.3 | |
| 48.3% 118 | 53.6% 4,261 | −5.3 |
By lane
| Lane | Electrocute | Arcane Comet |
|---|---|---|
| Top | 48.3% 3,143 | 49.5% 4,074 |
| Jungle | 46.5% 5,303 | 49.5% 833 |
| Mid | 49.8% 29,025 | 49.9% 12,661 |
| ADC | 49.0% 1,013 | 50.1% 3,706 |
| Support | 48.1% 5,271 | 50.1% 17,242 |
By game length
Per-minute stats
| Stat | Electrocute | Arcane Comet |
|---|---|---|
| Damage to champions | 825 | 775 |
| Healing | 205 | 120 |
| Damage mitigated | 553 | 476 |
| Objective damage | 345 | 245 |
| Kills | 0.262 | 0.172 |
| Deaths | 0.221 | 0.209 |
On the same champions, Electrocute and Dark Harvest are within 0.3 points of each other (56 shared champion-lanes), so pick by playstyle. Electrocute and Dark Harvest share a row, so it is a straight either-or choice.
Electrocute vs Dark Harvest on the same champions
| Champion | Electrocute | Dark Harvest | Δ WR |
|---|---|---|---|
| 50.3% 1,345 | 49.5% 699 | +0.8 | |
| 51.7% 3,415 | 51.8% 448 | ±0.0 | |
| 53.5% 6,061 | 40.5% 343 | +13.0 | |
| 48.7% 1,810 | 47.6% 382 | +1.0 | |
| 49.1% 2,929 | 49.6% 353 | −0.5 | |
| 46.9% 399 | 49.2% 1,082 | −2.3 | |
| 49.5% 2,177 | 45.4% 269 | +4.1 | |
| 55.9% 213 | 47.8% 1,011 | +8.1 | |
| 43.1% 714 | 48.3% 232 | −5.1 | |
| 43.6% 149 | 46.9% 2,038 | −3.3 | |
| 50.3% 833 | 49.7% 165 | +0.6 | |
| 36.8% 193 | 47.8% 368 | −11.0 |
By lane
| Lane | Electrocute | Dark Harvest |
|---|---|---|
| Top | 48.3% 3,143 | 50.0% 650 |
| Jungle | 46.5% 5,303 | 48.7% 10,806 |
| Mid | 49.8% 29,025 | 48.2% 2,596 |
| ADC | 49.0% 1,013 | 48.0% 2,710 |
| Support | 48.1% 5,271 | 49.6% 3,713 |
By game length
Per-minute stats
| Stat | Electrocute | Dark Harvest |
|---|---|---|
| Damage to champions | 825 | 796 |
| Healing | 205 | 269 |
| Damage mitigated | 553 | 550 |
| Objective damage | 345 | 576 |
| Kills | 0.262 | 0.250 |
| Deaths | 0.221 | 0.224 |
On the same champions, Summon Aery wins 1.4 points more often than Electrocute across 22 champion-lane pairs. Summon Aery is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Summon Aery on the same champions
| Champion | Electrocute | Summon Aery | Δ WR |
|---|---|---|---|
| 47.6% 336 | 52.8% 7,378 | −5.1 | |
| 51.4% 216 | 51.5% 6,317 | −0.1 | |
| 50.3% 833 | 55.5% 220 | −5.2 | |
| 49.6% 927 | 50.5% 184 | −0.9 | |
| 48.7% 1,810 | 50.9% 165 | −2.2 | |
| 49.6% 977 | 48.0% 125 | +1.6 | |
| 41.4% 256 | 53.4% 88 | −12.0 | |
| 47.9% 194 | 41.8% 79 | +6.2 | |
| 47.5% 1,943 | 52.7% 55 | −5.3 | |
| 42.5% 87 | 51.4% 109 | −8.8 | |
| 46.0% 239 | 50.9% 55 | −4.9 | |
| 54.8% 42 | 46.2% 1,223 | +8.6 |
By lane
| Lane | Electrocute | Summon Aery |
|---|---|---|
| Top | 48.3% 3,143 | 48.0% 829 |
| Jungle | 46.5% 5,303 | 45.9% 416 |
| Mid | 49.8% 29,025 | 49.0% 2,492 |
| ADC | 49.0% 1,013 | 51.9% 260 |
| Support | 48.1% 5,271 | 51.9% 21,516 |
By game length
Per-minute stats
| Stat | Electrocute | Summon Aery |
|---|---|---|
| Damage to champions | 825 | 380 |
| Healing | 205 | 380 |
| Damage mitigated | 553 | 375 |
| Objective damage | 345 | 134 |
| Kills | 0.262 | 0.072 |
| Deaths | 0.221 | 0.187 |
Played by the same champions, First Strike comes out 2.8 points ahead of Electrocute (30 shared champion-lanes). First Strike is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs First Strike on the same champions
| Champion | Electrocute | First Strike | Δ WR |
|---|---|---|---|
| 45.4% 2,806 | 50.1% 4,097 | −4.7 | |
| 50.3% 833 | 52.4% 2,771 | −2.1 | |
| 49.6% 977 | 51.1% 1,385 | −1.5 | |
| 50.8% 926 | 50.0% 870 | +0.8 | |
| 40.3% 444 | 46.4% 2,057 | −6.1 | |
| 42.7% 445 | 48.6% 1,056 | −5.9 | |
| 50.3% 1,345 | 51.9% 387 | −1.7 | |
| 43.4% 502 | 48.2% 475 | −4.8 | |
| 46.0% 239 | 49.6% 1,175 | −3.6 | |
| 40.3% 437 | 40.8% 353 | −0.5 | |
| 50.6% 946 | 54.0% 224 | −3.4 | |
| 49.6% 927 | 43.9% 171 | +5.8 |
By lane
| Lane | Electrocute | First Strike |
|---|---|---|
| Top | 48.3% 3,143 | 47.7% 974 |
| Jungle | 46.5% 5,303 | 49.4% 3,809 |
| Mid | 49.8% 29,025 | 51.2% 5,801 |
| ADC | 49.0% 1,013 | 50.2% 5,754 |
| Support | 48.1% 5,271 | 49.6% 708 |
By game length
Per-minute stats
| Stat | Electrocute | First Strike |
|---|---|---|
| Damage to champions | 825 | 886 |
| Healing | 205 | 190 |
| Damage mitigated | 553 | 484 |
| Objective damage | 345 | 489 |
| Kills | 0.262 | 0.263 |
| Deaths | 0.221 | 0.215 |
On the same champions, Press the Attack wins 1.5 points more often than Electrocute across 22 champion-lane pairs. Press the Attack is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Press the Attack on the same champions
| Champion | Electrocute | Press the Attack | Δ WR |
|---|---|---|---|
| 40.3% 437 | 46.6% 4,215 | −6.3 | |
| 52.1% 286 | 48.7% 2,756 | +3.4 | |
| 44.8% 239 | 47.6% 1,536 | −2.8 | |
| 50.5% 374 | 53.8% 392 | −3.3 | |
| 47.7% 663 | 52.7% 222 | −5.0 | |
| 50.6% 946 | 49.7% 189 | +0.9 | |
| 45.7% 173 | 50.9% 434 | −5.3 | |
| 49.2% 189 | 53.4% 356 | −4.2 | |
| 53.5% 101 | 50.1% 751 | +3.4 | |
| 53.5% 6,061 | 45.3% 64 | +8.2 | |
| 42.1% 126 | 41.0% 100 | +1.1 | |
| 67.3% 55 | 52.7% 4,997 | +14.6 |
By lane
| Lane | Electrocute | Press the Attack |
|---|---|---|
| Top | 48.3% 3,143 | 52.0% 8,936 |
| Jungle | 46.5% 5,303 | 50.9% 9,683 |
| Mid | 49.8% 29,025 | 48.0% 2,913 |
| ADC | 49.0% 1,013 | 48.9% 12,398 |
| Support | 48.1% 5,271 | 46.5% 1,673 |
By game length
Per-minute stats
| Stat | Electrocute | Press the Attack |
|---|---|---|
| Damage to champions | 825 | 834 |
| Healing | 205 | 311 |
| Damage mitigated | 553 | 796 |
| Objective damage | 345 | 578 |
| Kills | 0.262 | 0.258 |
| Deaths | 0.221 | 0.229 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Electrocute and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Electrocute on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 49.1% | 9.6% | — | — | |
| 49.7% | 14.4% | +2.0 | 55 | |
| 49.9% | 8.5% | +0.6 | 40 | |
| 48.8% | 4.5% | +0.3 | 56 | |
| 51.4% | 5.6% | +1.4 | 22 | |
| 50.2% | 3.8% | +2.8 | 30 | |
| 50.0% | 7.8% | +1.5 | 22 |
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Electrocute vs other runes – Patch 26.19
Electrocute vs Conqueror: which is better?
On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Across all games: Electrocute 49.1%, Conqueror 49.7%. Conqueror is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Arcane Comet: which is better?
On the same champions, Arcane Comet wins 0.6 points more often than Electrocute across 40 champion-lane pairs. Across all games: Electrocute 49.1%, Arcane Comet 49.9%. Arcane Comet is a keystone from another tree, so switching also changes your primary tree.
Electrocute vs Dark Harvest: which is better?
On the same champions, Electrocute and Dark Harvest are within 0.3 points of each other (56 shared champion-lanes), so pick by playstyle. Across all games: Electrocute 49.1%, Dark Harvest 48.8%. Electrocute and Dark Harvest share a row, so it is a straight either-or choice.
Electrocute vs Summon Aery: which is better?
On the same champions, Summon Aery wins 1.4 points more often than Electrocute across 22 champion-lane pairs. Across all games: Electrocute 49.1%, Summon Aery 51.4%. Summon Aery is a keystone from another tree, so switching also changes your primary tree.