
- Win Rate
- 50.4%
- Pick Rate
- 4.3%
Aftershock vs Grasp of the Undying vs Guardian
- Patch
- 26.19
- Games with rune
- 19,695
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
- Rune tree
- Resolve · Keystone
- Cooldown
- 20s
- Win Rate
- 50.4%+0.0 vs row avg
- Pick Rate
- 4.3%
- Best champion
- Rammus · 54.0%
- Most played by
- Nautilus
Aftershock vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Aftershock against the 6 keystones players most often take instead, on the same champions and overall.
Played by the same champions, Aftershock comes out 2.4 points ahead of Grasp of the Undying (18 shared champion-lanes). Aftershock and Grasp of the Undying share a row, so it is a straight either-or choice.
Aftershock vs Grasp of the Undying on the same champions
| Champion | Aftershock | Grasp of the Undying | Δ WR |
|---|---|---|---|
| 48.8% 496 | 45.4% 1,654 | +3.4 | |
| 46.4% 461 | 50.5% 432 | −4.0 | |
| 49.3% 7,034 | 42.2% 135 | +7.1 | |
| 45.5% 154 | 47.9% 657 | −2.5 | |
| 51.9% 6,688 | 48.6% 105 | +3.3 | |
| 50.0% 1,565 | 50.0% 66 | ±0.0 | |
| 50.6% 4,831 | 43.8% 64 | +6.9 | |
| 55.3% 38 | 49.3% 2,613 | +6.0 | |
| 63.9% 36 | 52.6% 2,766 | +11.3 | |
| 63.8% 47 | 42.3% 142 | +21.6 | |
| 50.0% 1,551 | 39.4% 33 | +10.6 | |
| 51.3% 2,204 | 59.4% 32 | −8.1 |
By lane
| Lane | Aftershock | Grasp of the Undying |
|---|---|---|
| Top | 47.1% 537 | 50.6% 17,633 |
| Jungle | 52.3% 3,997 | 48.0% 1,020 |
| Mid | 51.4% 584 | 49.4% 1,094 |
| ADC | — 30 | 50.4% 254 |
| Support | 50.1% 14,542 | 49.5% 2,323 |
By game length
Per-minute stats
| Stat | Aftershock | Grasp of the Undying |
|---|---|---|
| Damage to champions | 426 | 788 |
| Healing | 235 | 340 |
| Damage mitigated | 1,444 | 1,605 |
| Objective damage | 260 | 397 |
| Kills | 0.096 | 0.172 |
| Deaths | 0.216 | 0.203 |
On the same champions, Guardian wins 1.6 points more often than Aftershock across 9 champion-lane pairs. Aftershock and Guardian share a row, so it is a straight either-or choice.
Aftershock vs Guardian on the same champions
| Champion | Aftershock | Guardian | Δ WR |
|---|---|---|---|
| 50.6% 4,831 | 52.8% 3,020 | −2.2 | |
| 52.0% 458 | 52.4% 3,259 | −0.4 | |
| 49.3% 7,034 | 46.3% 82 | +2.9 | |
| 50.0% 1,551 | 52.1% 71 | −2.1 | |
| 51.9% 6,688 | 51.5% 68 | +0.4 | |
| 46.4% 461 | 48.9% 45 | −2.5 | |
| 43.9% 41 | 50.5% 2,091 | −6.6 | |
| 55.3% 38 | 49.3% 477 | +6.0 | |
| 51.3% 2,204 | 50.0% 34 | +1.3 |
By lane
| Lane | Aftershock | Guardian |
|---|---|---|
| Top | 47.1% 537 | — 14 |
| Jungle | 52.3% 3,997 | 50.8% 122 |
| Mid | 51.4% 584 | — 8 |
| ADC | — 30 | — 12 |
| Support | 50.1% 14,542 | 50.8% 6,448 |
By game length
Per-minute stats
| Stat | Aftershock | Guardian |
|---|---|---|
| Damage to champions | 426 | 285 |
| Healing | 235 | 249 |
| Damage mitigated | 1,444 | 909 |
| Objective damage | 260 | 108 |
| Kills | 0.096 | 0.055 |
| Deaths | 0.216 | 0.203 |
On the same champions, Aftershock wins 2.4 points more often than Glacial Augment across 7 champion-lane pairs. Glacial Augment is a keystone from another tree, so switching also changes your primary tree.
Aftershock vs Glacial Augment on the same champions
| Champion | Aftershock | Glacial Augment | Δ WR |
|---|---|---|---|
| 50.6% 4,831 | 48.0% 2,014 | +2.7 | |
| 50.0% 1,551 | 49.3% 3,691 | +0.6 | |
| 49.3% 7,034 | 46.9% 1,118 | +2.4 | |
| 51.9% 6,688 | 50.3% 733 | +1.6 | |
| 51.3% 2,204 | 46.8% 513 | +4.5 | |
| 53.1% 2,385 | 46.0% 346 | +7.1 | |
| 43.9% 41 | 47.7% 214 | −3.8 |
By lane
| Lane | Aftershock | Glacial Augment |
|---|---|---|
| Top | 47.1% 537 | — 26 |
| Jungle | 52.3% 3,997 | 46.8% 126 |
| Mid | 51.4% 584 | — 37 |
| ADC | — 30 | — 15 |
| Support | 50.1% 14,542 | 49.6% 5,508 |
By game length
Per-minute stats
| Stat | Aftershock | Glacial Augment |
|---|---|---|
| Damage to champions | 426 | 341 |
| Healing | 235 | 168 |
| Damage mitigated | 1,444 | 950 |
| Objective damage | 260 | 102 |
| Kills | 0.096 | 0.070 |
| Deaths | 0.216 | 0.225 |
On the same champions, Hail of Blades wins 2.6 points more often than Aftershock across 6 champion-lane pairs. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Aftershock vs Hail of Blades on the same champions
| Champion | Aftershock | Hail of Blades | Δ WR |
|---|---|---|---|
| 48.4% 760 | 51.9% 536 | −3.4 | |
| 50.0% 1,551 | 50.0% 70 | ±0.0 | |
| 46.4% 461 | 52.5% 40 | −6.1 | |
| 36.4% 33 | 48.4% 4,865 | −12.0 | |
| 45.5% 154 | 33.3% 30 | +12.1 | |
| 55.3% 38 | 50.8% 59 | +4.4 |
By lane
| Lane | Aftershock | Hail of Blades |
|---|---|---|
| Top | 47.1% 537 | 49.9% 3,072 |
| Jungle | 52.3% 3,997 | 50.5% 12,431 |
| Mid | 51.4% 584 | 49.4% 2,655 |
| ADC | — 30 | 46.0% 644 |
| Support | 50.1% 14,542 | 48.2% 3,680 |
By game length
Per-minute stats
| Stat | Aftershock | Hail of Blades |
|---|---|---|
| Damage to champions | 426 | 739 |
| Healing | 235 | 362 |
| Damage mitigated | 1,444 | 890 |
| Objective damage | 260 | 666 |
| Kills | 0.096 | 0.271 |
| Deaths | 0.216 | 0.227 |
On the same champions, Conqueror wins 0.7 points more often than Aftershock across 6 champion-lane pairs. Conqueror is a keystone from another tree, so switching also changes your primary tree.
Aftershock vs Conqueror on the same champions
| Champion | Aftershock | Conqueror | Δ WR |
|---|---|---|---|
| 49.5% 946 | 53.2% 2,974 | −3.7 | |
| 50.8% 1,248 | 49.5% 1,267 | +1.3 | |
| 45.5% 154 | 42.1% 114 | +3.3 | |
| 54.4% 430 | 47.8% 67 | +6.7 | |
| 44.6% 166 | 45.7% 35 | −1.1 | |
| 56.7% 30 | 45.9% 85 | +10.8 |
By lane
| Lane | Aftershock | Conqueror |
|---|---|---|
| Top | 47.1% 537 | 49.6% 26,544 |
| Jungle | 52.3% 3,997 | 50.2% 26,315 |
| Mid | 51.4% 584 | 49.5% 5,893 |
| ADC | — 30 | 49.3% 4,758 |
| Support | 50.1% 14,542 | 47.2% 1,700 |
By game length
Per-minute stats
| Stat | Aftershock | Conqueror |
|---|---|---|
| Damage to champions | 426 | 790 |
| Healing | 235 | 390 |
| Damage mitigated | 1,444 | 1,098 |
| Objective damage | 260 | 607 |
| Kills | 0.096 | 0.238 |
| Deaths | 0.216 | 0.218 |
On the same champions, Aftershock wins 2.3 points more often than Stormraider's Surge across 6 champion-lane pairs. Stormraider's Surge is a keystone from another tree, so switching also changes your primary tree.
Aftershock vs Stormraider's Surge on the same champions
| Champion | Aftershock | Stormraider's Surge | Δ WR |
|---|---|---|---|
| 49.8% 1,177 | 47.9% 1,287 | +1.8 | |
| 51.6% 2,402 | 49.1% 171 | +2.5 | |
| 53.0% 164 | 48.3% 841 | +4.8 | |
| 50.4% 115 | 54.5% 112 | −4.0 | |
| 52.3% 218 | 44.6% 56 | +7.7 | |
| 55.1% 49 | 52.9% 244 | +2.2 |
By lane
| Lane | Aftershock | Stormraider's Surge |
|---|---|---|
| Top | 47.1% 537 | 49.8% 5,064 |
| Jungle | 52.3% 3,997 | 49.1% 3,748 |
| Mid | 51.4% 584 | 49.3% 4,038 |
| ADC | — 30 | 48.4% 490 |
| Support | 50.1% 14,542 | 44.1% 311 |
By game length
Per-minute stats
| Stat | Aftershock | Stormraider's Surge |
|---|---|---|
| Damage to champions | 426 | 784 |
| Healing | 235 | 395 |
| Damage mitigated | 1,444 | 1,001 |
| Objective damage | 260 | 518 |
| Kills | 0.096 | 0.221 |
| Deaths | 0.216 | 0.209 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Aftershock and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Aftershock on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.4% | 4.3% | — | — | |
| 50.3% | 4.9% | −2.4 | 18 | |
| 50.8% | 1.5% | +1.6 | 9 | |
| 49.3% | 1.3% | −2.4 | 7 | |
| 49.8% | 5.0% | +2.6 | 6 | |
| 49.7% | 14.4% | +0.7 | 6 | |
| 49.2% | 3.0% | −2.3 | 6 |
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Aftershock vs other runes – Patch 26.19
Aftershock vs Grasp of the Undying: which is better?
On the same champions, Aftershock wins 2.4 points more often than Grasp of the Undying across 18 champion-lane pairs. Across all games: Aftershock 50.4%, Grasp of the Undying 50.3%. Aftershock and Grasp of the Undying share a row, so it is a straight either-or choice.
Aftershock vs Guardian: which is better?
On the same champions, Guardian wins 1.6 points more often than Aftershock across 9 champion-lane pairs. Across all games: Aftershock 50.4%, Guardian 50.8%. Aftershock and Guardian share a row, so it is a straight either-or choice.
Aftershock vs Glacial Augment: which is better?
On the same champions, Aftershock wins 2.4 points more often than Glacial Augment across 7 champion-lane pairs. Across all games: Aftershock 50.4%, Glacial Augment 49.3%. Glacial Augment is a keystone from another tree, so switching also changes your primary tree.
Aftershock vs Hail of Blades: which is better?
On the same champions, Hail of Blades wins 2.6 points more often than Aftershock across 6 champion-lane pairs. Across all games: Aftershock 50.4%, Hail of Blades 49.8%. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.