
Protection
- Category
- Defense
- III
- 20%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Tier I: Take 10% less damage. Tier III: Take 20% less damage.
- Tier I → III
- 10% → 20%Unique: 25%
- Category
- Defense
- Archetype
- Fighter gear, Tank gear
- Items with it fixed
- 2Humbler Antenna
Protection values by tier
Game dataThe game's own tooltip text for each tier.
| Tier | Value | Effect |
|---|---|---|
| I | 10% | Take 10% less damage. |
| II | 15% | Take 15% less damage. |
| III | 20% | Take 20% less damage. |
| Unique | 25% | Take 25% less damage. |
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Where Protection can roll
Any item in one of these pools can roll Protection as a random effect.
Limited to armor.
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Items with Protection
Unique items that carry Protection fixed, and talismans that grant it.
| Item | Type | Tier |
|---|---|---|
| Armor | Unique | |
| Melee weapon | Unique |
Protection goes from "Take 10% less damage." at tier I to "Take 20% less damage." at tier III. It can roll as a random effect from: Fighter gear, Tank gear. 2 items come with it fixed, including Humbler Antenna, Monster Masher.
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Protection FAQ
What does Protection do?
Protection goes from "Take 10% less damage." at tier I to "Take 20% less damage." at tier III.
What gear can roll Protection?
It can roll as a random effect from: Fighter gear, Tank gear.
Which items have Protection fixed?
2 items come with it fixed, including Humbler Antenna, Monster Masher.
How strong is Protection on Unique items?
The Unique tier reads: Take 25% less damage. Tier III is 20%.
