
Recovery
- Category
- Defense
- III
- 30%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Tier I: Increases all healing received by 10%. Tier III: Increases all healing received by 40%.
- Tier I → III
- 10% → 30%
- Category
- Defense
- Archetype
- Tank gear
- Items with it fixed
- 1Humbler Carapace
Recovery values by tier
Game dataThe game's own tooltip text for each tier.
| Tier | Value | Effect |
|---|---|---|
| I | 10% | Increases all healing received by 10%. |
| II | 20% | Increases all healing received by 20%. |
| III | 30% | Increases all healing received by 40%. |
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Where Recovery can roll
Any item in one of these pools can roll Recovery as a random effect.
Limited to armor.
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- All 12 gear slots
- Enchantment Points & effects
- Save up to 20 builds

Items with Recovery
Unique items that carry Recovery fixed, and talismans that grant it.
| Item | Type | Tier |
|---|---|---|
| Armor | III |
Recovery goes from "Increases all healing received by 10%." at tier I to "Increases all healing received by 40%." at tier III. It can roll as a random effect from: Tank gear. 1 items come with it fixed, including Humbler Carapace.
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Recovery FAQ
What does Recovery do?
Recovery goes from "Increases all healing received by 10%." at tier I to "Increases all healing received by 40%." at tier III.
What gear can roll Recovery?
It can roll as a random effect from: Tank gear.
Which items have Recovery fixed?
1 items come with it fixed, including Humbler Carapace.
