Regeneration – Minecraft Dungeons II gear effect

Regeneration

DefenseTank gear
Category
Defense
III
10%
Methodology
Data Methodology

Tier I: Restores health by 5% per second after 5 seconds out of combat. Tier III: Restores health by 10% per second after 5 seconds out of combat.

Tier I → III
5% → 10%Unique: 15%
Category
Defense
Archetype
Tank gear
Items with it fixed
2Fly Agaric Coat

Regeneration values by tier

Game data

The game's own tooltip text for each tier.

TierValueEffect
I5%Restores health by 5% per second after 5 seconds out of combat.
II7.5%Restores health by 7.5% per second after 5 seconds out of combat.
III10%Restores health by 10% per second after 5 seconds out of combat.
Unique15%Restores health by 15% per second after 5 seconds out of combat.

Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this

Where Regeneration can roll

Any item in one of these pools can roll Regeneration as a random effect.

Tank gear

Limited to armor.

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Items with Regeneration

Unique items that carry Regeneration fixed, and talismans that grant it.

ItemTypeTier
Fly Agaric Coat – Minecraft Dungeons II itemFly Agaric CoatArmorUnique
Healing Heart – Minecraft Dungeons II itemHealing HeartTalisman1–3

Regeneration goes from "Restores health by 5% per second after 5 seconds out of combat." at tier I to "Restores health by 10% per second after 5 seconds out of combat." at tier III. It can roll as a random effect from: Tank gear. 2 items come with it fixed, including Fly Agaric Coat, Healing Heart.

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Regeneration FAQ

What does Regeneration do?

Regeneration goes from "Restores health by 5% per second after 5 seconds out of combat." at tier I to "Restores health by 10% per second after 5 seconds out of combat." at tier III.

What gear can roll Regeneration?

It can roll as a random effect from: Tank gear.

Which items have Regeneration fixed?

2 items come with it fixed, including Fly Agaric Coat, Healing Heart.

How strong is Regeneration on Unique items?

The Unique tier reads: Restores health by 15% per second after 5 seconds out of combat. Tier III is 10%.