
Claymore
- DPS
- 31.3
- Combo damage
- 60
- Attacks
- 3
- Reach
- 3.9 blocks
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
A massive sword that rests easily in a righteous warrior's hands.
Claymore quick verdict
Claymore ranks #16 of 22 Heavy weapons by measured DPS (31.3), which puts it in B tier on our tier list.
- DPS rank
- #16 / 22Heavy · 31.3 DPS
- Final hits per second
- 0.52A combo finisher every 1.92 s · #12 of 22 in its class
- Reach
- 3.9 blocksWidest swing arc: 180°
- Unique version
- Slaymore5% of regular Claymore drops roll this Unique
Where to find Claymore
Game dataClaymore is in the item loot pool of these areas. The share is its weight among all items that area can drop.
| Area | Rec. level | Share of item drops |
|---|---|---|
| 21 | 3.5% | |
| 26 | 3.6% | |
| 42 | 4.2% |
Share = this item's weight ÷ the total weight of the area's item pool. Chests and bosses then roll rarity separately.
Claymore combo breakdown
CalculatedEach attack's damage (× hits), time to chain, reach and arc. The strip below shows how the 1.92 s combo is spent.
Jump attack
- Damage
- 25
- Stagger
- 65
- Splash damage
- 30%
- Splash radius
- 2.5 blocks
Times are measured to the frame the next attack can start (the fastest chain), at the weapon's attack-speed multiplier. Enchantments and gear effects that change attack speed or damage are not included.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Claymore reach and swing arcs
Game dataA top-down view of every attack in the combo: how far it reaches and how wide it sweeps.
- 1Attack 13 blocks · 30° arc
- 2Attack 23.9 blocks · 12° arc
- 3Attack 33.2 blocks · 180° arc
- Each square is one block. You stand at the dot, facing up.
Claymore vs mobs: hits to stagger and defeat
CalculatedPick a boss, miniboss or mob to see how many hits of the looping combo it takes to stagger it and to defeat it.
Calculated from base values in the game files: the combo loops, each hit counts at the end of its swing, stagger builds hit by hit until it passes the mob's poise, and resistances to each damage type apply. Item power, enchantments and area threat level are not applied, so use it to compare weapons rather than as an exact count.
Keep the Claymore stats open while you play
Combo DPS, reach and swing arc for every melee and ranged weapon, a hit-count matchup against each mob, and one click to compare it, add it to a build or find where it drops.
- Combo DPS & timings
- Reach & swing arc
- Matchup against every mob

How Claymore compares
Bars show where Claymore sits among the 22 weapons of its class (Heavy): a full bar beats them all.
- DPS
- 31.3
- Combo damage
- 60
- Reach
- 3.9 blocks
- Arc
- 180°
- Combo time
- 1.92 s
- Jump attack
- 25
Unique version: Slaymore
Claymore has a Unique version, Slaymore: Melee attacks deal 50% more damage to secondary targets.

Claymore drop rarity odds
CalculatedWhen Claymore drops, the game rolls its rarity. A Unique roll turns it into Slaymore.
| Rarity | Regular drop | Boss drop | Effect slots |
|---|---|---|---|
| Common | 50% | 0% | 0 |
| Rare | 25% | 50% | 1 |
| Special | 20% | 33.3% | 2 |
| Unique | 5% | 16.7% | 2 |
Odds come from the game's rarity-chance table (bosses drop no Commons). Effect slots = random effects the rarity rolls; Unique adds its fixed effect.
Effects Claymore can roll
Game data16 random effects can roll on Claymore, drawn from its archetype and element pools. Rare items get 1 effect, Special items 2. Values by tier:
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 20% | 25% | 30% | |
| Attack | 20% | 30% | 40% | |
| Attack | 10% | 20% | 30% | |
| Attack | 5% | 10% | 15% | |
| Attack | 20% | 25% | 30% | |
| Attack | 15% | 25% | 35% | |
| Attack | 10% | 20% | 30% | |
| Attack | 15% | 20% | 30% | |
| Utility | 20% | 40% | 60% | |
| Attack | 20% | 30% | 40% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Utility | 1% | 2% | 3% | |
| Attack | 10% | 20% | 30% | |
| Attack | 15% | 20% | 25% | |
| Attack | 20% | 35% | 50% |
Enchantments for Claymore
16 enchantments fit Claymore's slot. Apply them with enchantment books at the Enchantsmith.
Final-hit enchantments such as Ender Mines, Fire Aspect, Frost Crescent fire on every combo finisher: about 0.52 times per second on Claymore, #12 of 22 in its class.
| Enchantment | Triggers on | At tier III |
|---|---|---|
| Jump attack | Jump attack landings deal 5% additional damage and increases knockback by 100%. | |
| Final combo hit, Jump attack, Projectiles | Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time. | |
| Final combo hit, Jump attack | Wave deals 50% of weapon damage and sets mobs on fire for a short time. | |
| Final combo hit, Jump attack | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | |
| Defeating an enemy | Defeating an enemy has a 50% chance to create a Regenerating well for allies. | |
| Final combo hit | Wave deals 90% of weapon damage and deals additional soul damage for a short time. | |
| Final combo hit, Jump attack | Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | |
| Final combo hit, Jump attack | Wave deals 30% of weapon damage and poisons mobs for a time. | |
| Jump attack | Jump attacks create waves of lightning and ice that damages enemies. | |
| Defeating an enemy | Grants a 35% chance to enter Shadowcloaking when defeating enemies. | |
| Defeating an enemy | Defeating an enemy has a 40% chance to create a Fortifying well for allies. | |
| Final combo hit, Jump attack | Shockwave deals 50% of weapon damage and increases knockback by 75%. | |
| Final combo hit, Jump attack | Wave deals 75% of weapon damage and deals additional soul damage over time. | |
| Final combo hit, Jump attack, Projectiles | Swirl deals an additional 100% of weapon damage to nearby enemies. | |
| Defeating an enemy | Grants a 50% chance to increase movement speed when defeating enemies. | |
| Dealing damage | Grants a 50% chance for 50% of weapon damage to spread as lightning damage. |
Similar to Claymore
Closest by numbers, weight class and archetype.
Claymore is a Heavy melee weapon whose 3-attack combo deals 60 damage in 1.92 s, or 31.3 DPS. That ranks #16 of 22 in its class (Heavy). Its Unique version, Slaymore, adds a fixed effect and drops on 5% of Claymore drops. Look for it in Lullaby Hills, Frozen Highlands, Rainy Plains. 16 enchantments fit its slot.
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Claymore FAQ
What is the DPS of Claymore in Minecraft Dungeons II?
31.3 DPS against a single target: its 3-attack combo deals 60 damage and takes 1.92 s when chained as fast as the animation allows. Enchantments and gear effects come on top.
Is Claymore good?
On damage per second it ranks #16 of 22 in its class (Heavy) with 31.3 DPS. The tier list ranks every weapon in its class on the same measurement.
Where do you find Claymore?
Claymore is in the item loot pool of 3 areas, including Lullaby Hills, Frozen Highlands, Rainy Plains. Enemies and chests there can drop it; bosses never drop it at Common rarity.
Does Claymore have a Unique version?
Yes: Slaymore. It drops instead of Claymore on a Unique rarity roll (5% of regular drops) and adds a fixed effect.
What enchantments can go on Claymore?
16 enchantments fit its slot, including Crash Landing, Ender Mines, Fire Aspect, Frost Crescent, Healing Smite. Each has tiers I–III and some have a Unique tier; the enchantment pages list the exact values.




