
Every item the game tags Fighter: 15 melee and 8 ranged weapons and 16 armor pieces across 4 sets, plus the 9 random effects in the Fighter roll pool.
One stated rule per slot: the Fighter weapons with the highest measured DPS, the Rover armor and the Fighter artifacts with the shortest cooldowns.
Melee by measured DPS from exact animation timings, ranged by burst DPS. A tier is the weapon's share of its class leader on the tier list.
| Weapon | Class | DPS | Tier |
|---|---|---|---|
| Medium | 51.1 | S | |
| Medium | 49.7 | S | |
| — | 39.5 | S | |
| — | 35.3 | A | |
| Medium | 35.3 | C | |
| Medium | 35.1 | C | |
| Heavy | 34.2 | A | |
| Medium | 33.2 | C | |
| Heavy | 33.1 | B | |
| Heavy | 33.1 | B | |
| Medium | 32.4 | C | |
| Heavy | 31.4 | B | |
| Heavy | 31.3 | B | |
| Heavy | 28.7 | C | |
| Heavy | 28.7 | C |
| Weapon | Type | Burst DPS | Tier |
|---|---|---|---|
| Bow | 180 | S | |
| Bow | 180 | S | |
| Crossbow | 113.7 | S | |
| Crossbow | 113.7 | S | |
| Bow | 80 | D | |
| Bow | 80 | D | |
| Crossbow | 40 | D | |
| Crossbow | 40 | D |
Full method and every class: Weapon Tier List
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Unique sets carry fixed effects (shown); base sets roll random effects from their pools.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 4 s | 20 | ||
| 4 s | 30 | ||
| 5 s | 20 | ||
| 5 s | 45 | ||
| 5 s | 45 | ||
| 6 s | 35 | ||
| 6 s | 35 | ||
| 6 s | 35 | ||
| 6 s | 35 | ||
| 10 s | 45 | ||
| 16 s | 35 |
Random effects that can roll on gear tagged Fighter (the game's Fighter effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 20% | 25% | 30% | |
| Attack | 20% | 25% | 30% | |
| Attack | 15% | 25% | 35% | |
| Attack | 10% | 15% | 20% | |
| Defense | 10% | 15% | 20% | |
| Defense | 10% | 15% | 20% | |
| Attack | 15% | 20% | 25% | |
| Attack | 10% | 15% | 20% | |
| Attack | 20% | 35% | 50% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Fighter tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 50 items Fighter: 15 melee and 8 ranged weapons and 16 armor pieces across 4 sets. Highest measured DPS among them: Pride of the Plains (51.1). The Fighter roll pool adds 9 effects: Bounty Hunter, Duelist, Finesse, Precision, Projectile Protection, Protection, Strength, Swiftness, Vanguard.
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Melee: Pride of the Plains, 51.1 measured DPS. Ranged: Greatbow, 180 burst DPS.
4 sets: Rover, Sage, Nomad, Disciple.
9 effects come from the Fighter pool: Bounty Hunter, Duelist, Finesse, Precision, Projectile Protection, Protection, Strength, Swiftness, Vanguard.
11 artifacts carry the Fighter tag. Shortest cooldowns: Death Cap Mushroom (4 s), Grindstone (4 s), Fighting Fungus (5 s).