
Every item the game tags Tank: 18 melee and 3 ranged weapons and 48 armor pieces across 12 sets, plus the 10 random effects in the Tank roll pool.
One stated rule per slot: the Tank weapons with the highest measured DPS, the Dauntless armor and the Tank artifacts with the shortest cooldowns.
Melee by measured DPS from exact animation timings, ranged by burst DPS. A tier is the weapon's share of its class leader on the tier list.
| Weapon | Class | DPS | Tier |
|---|---|---|---|
| Heavy | 41.6 | S | |
| Heavy | 41.6 | S | |
| Heavy | 34.9 | A | |
| Heavy | 34.9 | A | |
| Heavy | 32.9 | B | |
| Heavy | 32.9 | B | |
| Heavy | 31.4 | B | |
| Heavy | 31.3 | B | |
| Medium | 31 | C | |
| Medium | 31 | C | |
| Medium | 29.8 | D | |
| Medium | 28.9 | D | |
| Heavy | 28.7 | C | |
| Heavy | 28.7 | C | |
| Heavy | 28.7 | C | |
| Heavy | 27.9 | C | |
| Heavy | 25.5 | C | |
| Heavy | 25 | C |
| Weapon | Type | Burst DPS | Tier |
|---|---|---|---|
| Bow | 180 | S | |
| Crossbow | 113.7 | S | |
| Crossbow | 113.7 | S |
Full method and every class: Weapon Tier List
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Unique sets carry fixed effects (shown); base sets roll random effects from their pools.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 4 s | 25 | ||
| 5 s | 20 | ||
| 10 s | 40 | ||
| 15 s | 30 | ||
| 15 s | 40 |
Random effects that can roll on gear tagged Tank (the game's Tank effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 20% | 30% | 40% | |
| Attack | 20% | 30% | 40% | |
| Attack | 25% | 50% | 75% | |
| Utility | 5% | 10% | 20% | |
| Attack | 50% | 65% | 80% | |
| Defense | 10% | 15% | 20% | |
| Defense | 10% | 15% | 20% | |
| Defense | 10% | 20% | 30% | |
| Defense | 5% | 7.5% | 10% | |
| Defense | 20% | 25% | 30% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Tank tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 74 items Tank: 18 melee and 3 ranged weapons and 48 armor pieces across 12 sets. Highest measured DPS among them: Heartbreaker (41.6). The Tank roll pool adds 10 effects: Brawler, Momentum, Point Blank, Potion Maker, Prickly, Projectile Protection, Protection, Recovery, Regeneration, Resilience.
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Melee: Heartbreaker, 41.6 measured DPS. Ranged: Humbler Heartstring, 180 burst DPS.
12 sets: Dauntless, Humbler, Fly Agaric, Monstrosity, Rimefrost, Twisted Warden, Bounty Hunter, Protector, Redstone, Sculk Digger, Steel Wool, Mushroom.
10 effects come from the Tank pool: Brawler, Momentum, Point Blank, Potion Maker, Prickly, Projectile Protection, Protection, Recovery, Regeneration, Resilience.
5 artifacts carry the Tank tag. Shortest cooldowns: Humbling Horn (4 s), Turtle Master's Mandolin (5 s), Echo Ocarina (10 s).