Tidal Sickle – Minecraft Dungeons II item

Tidal Sickle

HeavyMage
DPS
31.8
Combo damage
43
Attacks
3
Reach
3 blocks
Methodology
Data Methodology
Tidal Sickle deals 43 damage over a 3-attack combo that takes 1.35 s to chain: 31.8 DPS, with 3 blocks of reach and a 180° swing.
A harvest tool for the new dimension, perfect for reaping souls.
DPS
31.8#14 of 22 · Heavy
Combo damage
433 attacks · 1.35 s
Reach
3 blocks180° swing
Jump attack
222.5 blocks splash radius
Unique version
Lunar Sickle5% of drops
Strategy guideWhere to find every Unique weaponMinecraft Dungeons 2 Uniques: All 116 & Farm Spots

Tidal Sickle quick verdict

Tidal Sickle ranks #14 of 22 Heavy weapons by measured DPS (31.8), which puts it in B tier on our tier list.

DPS rank
#14 / 22Heavy · 31.8 DPS
Final hits per second
0.74A combo finisher every 1.35 s · #4 of 22 in its class
Reach
3 blocksWidest swing arc: 180°
Unique version
Lunar Sickle5% of regular Tidal Sickle drops roll this Unique
Build typesMage

Where to find Tidal Sickle

Game data

Tidal Sickle is in the item loot pool of these areas. The share is its weight among all items that area can drop.

Where to find Tidal Sickle
AreaRec. levelShare of item drops
Howling Woods – Minecraft Dungeons II areaHowling Woods63.3%
Frozen Highlands – Minecraft Dungeons II areaFrozen Highlands263.6%
Lullaby Hills – Minecraft Dungeons II areaLullaby Hills424.2%

Share = this item's weight ÷ the total weight of the area's item pool. Chests and bosses then roll rarity separately.

Tidal Sickle combo breakdown

Calculated

Each attack's damage (× hits), time to chain, reach and arc. The strip below shows how the 1.35 s combo is spent.

AttackDamageChain timeReachArc
1Attack 1120.34 s2.5 blocks70°
2Attack 2120.31 s2.5 blocks70°
3Attack 3190.7 s3 blocks180°
Combo timeline1.35 s total

Jump attack

Damage
22
Stagger
36
Splash damage
30%
Splash radius
2.5 blocks

Times are measured to the frame the next attack can start (the fastest chain), at the weapon's attack-speed multiplier. Enchantments and gear effects that change attack speed or damage are not included.

Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this

Tidal Sickle reach and swing arcs

Game data

A top-down view of every attack in the combo: how far it reaches and how wide it sweeps.

123
  • 12Attacks 1, 22.5 blocks · 70° arc
  • 3Attack 33 blocks · 180° arc
  • Each square is one block. You stand at the dot, facing up.

Tidal Sickle vs mobs: hits to stagger and defeat

Calculated

Pick a boss, miniboss or mob to see how many hits of the looping combo it takes to stagger it and to defeat it.

MonarchBoss · Health 1,400 · Poise 600
Hits to first stagger23within 10.1 s
Hits to defeat98within 44 s

Calculated from base values in the game files: the combo loops, each hit counts at the end of its swing, stagger builds hit by hit until it passes the mob's poise, and resistances to each damage type apply. Item power, enchantments and area threat level are not applied, so use it to compare weapons rather than as an exact count.

MetaBot Desktop

Keep the Tidal Sickle stats open while you play

Combo DPS, reach and swing arc for every melee and ranged weapon, a hit-count matchup against each mob, and one click to compare it, add it to a build or find where it drops.

  • Combo DPS & timings
  • Reach & swing arc
  • Matchup against every mob
The Minecraft Dungeons II weapon database in MetaBot Desktop

How Tidal Sickle compares

Bars show where Tidal Sickle sits among the 22 weapons of its class (Heavy): a full bar beats them all.

DPS
31.8
Combo damage
43
Reach
3 blocks
Arc
180°
Combo time
1.35 s
Jump attack
22

Unique version: Lunar Sickle

Tidal Sickle has a Unique version, Lunar Sickle: Increases chance to stagger enemies on hit by 60%.

Lunar Sickle – Minecraft Dungeons II item
Lunar SickleUnique

Leave your enemies reeling and ripe for the reaping.

Tidal Sickle drop rarity odds

Calculated

When Tidal Sickle drops, the game rolls its rarity. A Unique roll turns it into Lunar Sickle.

Tidal Sickle drop rarity odds
RarityRegular dropBoss dropEffect slots
Common50%0%0
Rare25%50%1
Special20%33.3%2
Unique5%16.7%2

Odds come from the game's rarity-chance table (bosses drop no Commons). Effect slots = random effects the rarity rolls; Unique adds its fixed effect.

Effects Tidal Sickle can roll

Game data

9 random effects can roll on Tidal Sickle, drawn from its archetype and element pools. Rare items get 1 effect, Special items 2. Values by tier:

Effects Tidal Sickle can roll
EffectCategoryIIIIII
Critical Edge – Minecraft Dungeons II gear effectCritical EdgeAttack10%20%30%
Critical Hit – Minecraft Dungeons II gear effectCritical HitAttack5%10%15%
Impact – Minecraft Dungeons II gear effectImpactAttack10%20%30%
Knockback – Minecraft Dungeons II gear effectKnockbackAttack15%20%30%
Looter – Minecraft Dungeons II gear effectLooterUtility20%40%60%
Persistence – Minecraft Dungeons II gear effectPersistenceAttack10%15%20%
Raider – Minecraft Dungeons II gear effectRaiderUtility1%2%3%
Reaper – Minecraft Dungeons II gear effectReaperUtility25%35%45%
Sharpness – Minecraft Dungeons II gear effectSharpnessAttack10%20%30%

Enchantments for Tidal Sickle

16 enchantments fit Tidal Sickle's slot. Apply them with enchantment books at the Enchantsmith.

Final-hit enchantments such as Ender Mines, Fire Aspect, Frost Crescent fire on every combo finisher: about 0.74 times per second on Tidal Sickle, #4 of 22 in its class.

Enchantments for Tidal Sickle
EnchantmentTriggers onAt tier III
Crash Landing – Minecraft Dungeons II enchantmentCrash LandingJump attackJump attack landings deal 5% additional damage and increases knockback by 100%.
Ender Mines – Minecraft Dungeons II enchantmentEnder MinesFinal combo hit, Jump attack, ProjectilesWeapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Fire Aspect – Minecraft Dungeons II enchantmentFire AspectFinal combo hit, Jump attackWave deals 50% of weapon damage and sets mobs on fire for a short time.
Frost Crescent – Minecraft Dungeons II enchantmentFrost CrescentFinal combo hit, Jump attackWave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Healing Smite – Minecraft Dungeons II enchantmentHealing SmiteDefeating an enemyDefeating an enemy has a 50% chance to create a Regenerating well for allies.
Ichor Blast – Minecraft Dungeons II enchantmentIchor BlastFinal combo hitWave deals 90% of weapon damage and deals additional soul damage for a short time.
Lightning Surge – Minecraft Dungeons II enchantmentLightning SurgeFinal combo hit, Jump attackWave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Poison Fog – Minecraft Dungeons II enchantmentPoison FogFinal combo hit, Jump attackWave deals 30% of weapon damage and poisons mobs for a time.
Primed Enchantment – Minecraft Dungeons II enchantmentPrimed EnchantmentJump attackJump attacks create waves of lightning and ice that damages enemies.
Shadowcloak – Minecraft Dungeons II enchantmentShadowcloakDefeating an enemyGrants a 35% chance to enter Shadowcloaking when defeating enemies.
Shielding Smite – Minecraft Dungeons II enchantmentShielding SmiteDefeating an enemyDefeating an enemy has a 40% chance to create a Fortifying well for allies.
Shockwave – Minecraft Dungeons II enchantmentShockwaveFinal combo hit, Jump attackShockwave deals 50% of weapon damage and increases knockback by 75%.
Soul Blast – Minecraft Dungeons II enchantmentSoul BlastFinal combo hit, Jump attackWave deals 75% of weapon damage and deals additional soul damage over time.
Swirling – Minecraft Dungeons II enchantmentSwirlingFinal combo hit, Jump attack, ProjectilesSwirl deals an additional 100% of weapon damage to nearby enemies.
Tempo Theft – Minecraft Dungeons II enchantmentTempo TheftDefeating an enemyGrants a 50% chance to increase movement speed when defeating enemies.
Thundering – Minecraft Dungeons II enchantmentThunderingDealing damageGrants a 50% chance for 50% of weapon damage to spread as lightning damage.

Tidal Sickle is a Heavy melee weapon whose 3-attack combo deals 43 damage in 1.35 s, or 31.8 DPS. That ranks #14 of 22 in its class (Heavy). Its Unique version, Lunar Sickle, adds a fixed effect and drops on 5% of Tidal Sickle drops. Look for it in Lullaby Hills, Frozen Highlands, Howling Woods. 16 enchantments fit its slot.

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Tidal Sickle FAQ

What is the DPS of Tidal Sickle in Minecraft Dungeons II?

31.8 DPS against a single target: its 3-attack combo deals 43 damage and takes 1.35 s when chained as fast as the animation allows. Enchantments and gear effects come on top.

Is Tidal Sickle good?

On damage per second it ranks #14 of 22 in its class (Heavy) with 31.8 DPS. The tier list ranks every weapon in its class on the same measurement.

Where do you find Tidal Sickle?

Tidal Sickle is in the item loot pool of 3 areas, including Lullaby Hills, Frozen Highlands, Howling Woods. Enemies and chests there can drop it; bosses never drop it at Common rarity.

Does Tidal Sickle have a Unique version?

Yes: Lunar Sickle. It drops instead of Tidal Sickle on a Unique rarity roll (5% of regular drops) and adds a fixed effect.

What enchantments can go on Tidal Sickle?

16 enchantments fit its slot, including Crash Landing, Ender Mines, Fire Aspect, Frost Crescent, Healing Smite. Each has tiers I–III and some have a Unique tier; the enchantment pages list the exact values.