
Tidal Sickle
- DPS
- 31.8
- Combo damage
- 43
- Attacks
- 3
- Reach
- 3 blocks
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
A harvest tool for the new dimension, perfect for reaping souls.
- DPS
- 31.8#14 of 22 · Heavy
- Combo damage
- 433 attacks · 1.35 s
- Reach
- 3 blocks180° swing
- Jump attack
- 222.5 blocks splash radius
- Unique version
- Lunar Sickle5% of drops
Tidal Sickle quick verdict
Tidal Sickle ranks #14 of 22 Heavy weapons by measured DPS (31.8), which puts it in B tier on our tier list.
- DPS rank
- #14 / 22Heavy · 31.8 DPS
- Final hits per second
- 0.74A combo finisher every 1.35 s · #4 of 22 in its class
- Reach
- 3 blocksWidest swing arc: 180°
- Unique version
- Lunar Sickle5% of regular Tidal Sickle drops roll this Unique
Where to find Tidal Sickle
Game dataTidal Sickle is in the item loot pool of these areas. The share is its weight among all items that area can drop.
| Area | Rec. level | Share of item drops |
|---|---|---|
| 6 | 3.3% | |
| 26 | 3.6% | |
| 42 | 4.2% |
Share = this item's weight ÷ the total weight of the area's item pool. Chests and bosses then roll rarity separately.
Tidal Sickle combo breakdown
CalculatedEach attack's damage (× hits), time to chain, reach and arc. The strip below shows how the 1.35 s combo is spent.
Jump attack
- Damage
- 22
- Stagger
- 36
- Splash damage
- 30%
- Splash radius
- 2.5 blocks
Times are measured to the frame the next attack can start (the fastest chain), at the weapon's attack-speed multiplier. Enchantments and gear effects that change attack speed or damage are not included.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Tidal Sickle reach and swing arcs
Game dataA top-down view of every attack in the combo: how far it reaches and how wide it sweeps.
- 12Attacks 1, 22.5 blocks · 70° arc
- 3Attack 33 blocks · 180° arc
- Each square is one block. You stand at the dot, facing up.
Tidal Sickle vs mobs: hits to stagger and defeat
CalculatedPick a boss, miniboss or mob to see how many hits of the looping combo it takes to stagger it and to defeat it.
Calculated from base values in the game files: the combo loops, each hit counts at the end of its swing, stagger builds hit by hit until it passes the mob's poise, and resistances to each damage type apply. Item power, enchantments and area threat level are not applied, so use it to compare weapons rather than as an exact count.
Keep the Tidal Sickle stats open while you play
Combo DPS, reach and swing arc for every melee and ranged weapon, a hit-count matchup against each mob, and one click to compare it, add it to a build or find where it drops.
- Combo DPS & timings
- Reach & swing arc
- Matchup against every mob

How Tidal Sickle compares
Bars show where Tidal Sickle sits among the 22 weapons of its class (Heavy): a full bar beats them all.
- DPS
- 31.8
- Combo damage
- 43
- Reach
- 3 blocks
- Arc
- 180°
- Combo time
- 1.35 s
- Jump attack
- 22
Unique version: Lunar Sickle
Tidal Sickle has a Unique version, Lunar Sickle: Increases chance to stagger enemies on hit by 60%.

Tidal Sickle drop rarity odds
CalculatedWhen Tidal Sickle drops, the game rolls its rarity. A Unique roll turns it into Lunar Sickle.
| Rarity | Regular drop | Boss drop | Effect slots |
|---|---|---|---|
| Common | 50% | 0% | 0 |
| Rare | 25% | 50% | 1 |
| Special | 20% | 33.3% | 2 |
| Unique | 5% | 16.7% | 2 |
Odds come from the game's rarity-chance table (bosses drop no Commons). Effect slots = random effects the rarity rolls; Unique adds its fixed effect.
Effects Tidal Sickle can roll
Game data9 random effects can roll on Tidal Sickle, drawn from its archetype and element pools. Rare items get 1 effect, Special items 2. Values by tier:
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 10% | 20% | 30% | |
| Attack | 5% | 10% | 15% | |
| Attack | 10% | 20% | 30% | |
| Attack | 15% | 20% | 30% | |
| Utility | 20% | 40% | 60% | |
| Attack | 10% | 15% | 20% | |
| Utility | 1% | 2% | 3% | |
| Utility | 25% | 35% | 45% | |
| Attack | 10% | 20% | 30% |
Enchantments for Tidal Sickle
16 enchantments fit Tidal Sickle's slot. Apply them with enchantment books at the Enchantsmith.
Final-hit enchantments such as Ender Mines, Fire Aspect, Frost Crescent fire on every combo finisher: about 0.74 times per second on Tidal Sickle, #4 of 22 in its class.
| Enchantment | Triggers on | At tier III |
|---|---|---|
| Jump attack | Jump attack landings deal 5% additional damage and increases knockback by 100%. | |
| Final combo hit, Jump attack, Projectiles | Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time. | |
| Final combo hit, Jump attack | Wave deals 50% of weapon damage and sets mobs on fire for a short time. | |
| Final combo hit, Jump attack | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | |
| Defeating an enemy | Defeating an enemy has a 50% chance to create a Regenerating well for allies. | |
| Final combo hit | Wave deals 90% of weapon damage and deals additional soul damage for a short time. | |
| Final combo hit, Jump attack | Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | |
| Final combo hit, Jump attack | Wave deals 30% of weapon damage and poisons mobs for a time. | |
| Jump attack | Jump attacks create waves of lightning and ice that damages enemies. | |
| Defeating an enemy | Grants a 35% chance to enter Shadowcloaking when defeating enemies. | |
| Defeating an enemy | Defeating an enemy has a 40% chance to create a Fortifying well for allies. | |
| Final combo hit, Jump attack | Shockwave deals 50% of weapon damage and increases knockback by 75%. | |
| Final combo hit, Jump attack | Wave deals 75% of weapon damage and deals additional soul damage over time. | |
| Final combo hit, Jump attack, Projectiles | Swirl deals an additional 100% of weapon damage to nearby enemies. | |
| Defeating an enemy | Grants a 50% chance to increase movement speed when defeating enemies. | |
| Dealing damage | Grants a 50% chance for 50% of weapon damage to spread as lightning damage. |
Similar to Tidal Sickle
Closest by numbers, weight class and archetype.
Tidal Sickle is a Heavy melee weapon whose 3-attack combo deals 43 damage in 1.35 s, or 31.8 DPS. That ranks #14 of 22 in its class (Heavy). Its Unique version, Lunar Sickle, adds a fixed effect and drops on 5% of Tidal Sickle drops. Look for it in Lullaby Hills, Frozen Highlands, Howling Woods. 16 enchantments fit its slot.
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Tidal Sickle FAQ
What is the DPS of Tidal Sickle in Minecraft Dungeons II?
31.8 DPS against a single target: its 3-attack combo deals 43 damage and takes 1.35 s when chained as fast as the animation allows. Enchantments and gear effects come on top.
Is Tidal Sickle good?
On damage per second it ranks #14 of 22 in its class (Heavy) with 31.8 DPS. The tier list ranks every weapon in its class on the same measurement.
Where do you find Tidal Sickle?
Tidal Sickle is in the item loot pool of 3 areas, including Lullaby Hills, Frozen Highlands, Howling Woods. Enemies and chests there can drop it; bosses never drop it at Common rarity.
Does Tidal Sickle have a Unique version?
Yes: Lunar Sickle. It drops instead of Tidal Sickle on a Unique rarity roll (5% of regular drops) and adds a fixed effect.
What enchantments can go on Tidal Sickle?
16 enchantments fit its slot, including Crash Landing, Ender Mines, Fire Aspect, Frost Crescent, Healing Smite. Each has tiers I–III and some have a Unique tier; the enchantment pages list the exact values.




