
- Win Rate
- 13.1%
- Pick Rate
- 0.2%
- Δ vs Avg
- -1.2
Caltrops Power
- Type
- Power
- Rarity
- Event
- Cost
- 1
- Class
- Event
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Whenever you are attacked, deal 3 damage back.
Is Caltrops good in Slay the Spire 2?
Caltrops is an event Event power in Slay the Spire 2. In combat it resolves as: Whenever you are attacked, deal 3 damage back. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 62 recorded runs, decks running it win 13.1% of the time, trailing the 14.3% average by 1.2%. It’s a more selective pick, turning up in just 0.2% of decks that could run it. Silent players keep it in 0.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Prepared — together they post a +4.1% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by +4.0%. At 1 energy, it’s upgraded in 20.6% of runs and usually joins the deck around floor 8.
That’s 8 wins, 53 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Soul Fysh Boss, which closes out 8.1% of its appearances. Read on for Caltrops’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.
Caltrops Win Rate & Pick Rate
Caltrops’s 13.1% win rate trails the 14.3% all-deck average by 1.2%, the gap charted below.
Run Outcomes with Caltrops
Caltrops has 8 wins and 54 losses over 62 tracked runs (12.9% won); abandoned runs count as losses.
- Wins 12.9%
- Losses 87.1%
When to Pick Up Caltrops
Caltrops is strongest when it joins the deck in Act 1, where runs win 13.1% across 62 runs — one of 1 recorded pickup windows.
Win rate of runs by the act Caltrops entered the deck. Acts that have not reached the sample floor show their run count only.
Best Relics for Caltrops
Caltrops pairs best with the relics Ring of the Snake (+4.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Caltrops Card Details
Caltrops is an event power costing 1 energy; it’s upgraded in 20.6% of runs and usually picked up by floor 8.
Whenever you are attacked, deal 3 damage back.
What Ends Runs with Caltrops
Caltrops’s most common run-enders are Soul Fysh Boss (8.1%), Knowledge Demon Boss (8.1%), and Infested Prisms Elite (6.5%).
- Soul Fysh Boss8.1% of runs
- Knowledge Demon Boss8.1% of runs
- Infested Prisms Elite6.5% of runs
- The Insatiable Boss6.5% of runs
- Test Subject Boss6.5% of runs
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Caltrops – Frequently Asked Questions
Is Caltrops good in Slay the Spire 2?
Across 62 tracked runs, Caltrops has a 13.1% win rate — +1.2% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Caltrops do in Slay the Spire 2?
Caltrops costs 1 energy. Whenever you are attacked, deal 3 damage back.
What class is Caltrops in Slay the Spire 2?
Caltrops is an Event Event Power.
Is Caltrops worth upgrading in Slay the Spire 2?
Caltrops can be upgraded at a rest site to improve its effect.
What is the best relic for Caltrops?
In tracked runs, Caltrops has performed best alongside Ring of the Snake, which lifts its win rate by +4.0% over 27 runs together.
See Also
Compare Caltrops with the rest of the best Slay the Spire 2 cards, relics, and classes below.