
- Win Rate
- 14.8%
- Pick Rate
- 20.9%
- Δ vs Avg
- +0.5
Defend Skill
- Type
- Skill
- Rarity
- Basic
- Cost
- 1
- Class
- Silent
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Silent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 5624 recorded runs, decks running it win 14.8% of the time, right in line with the typical deck. It’s a popular draft, appearing in 20.9% of eligible decks. Silent players keep it in 96.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 4.7 times in the decks that take it.
It performs best next to Apotheosis — together they post a +43.3% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +55.0%. At 1 energy, it’s upgraded in 5.9% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 819 wins, 4722 deaths, and 83 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Lagavulin Matriarch Boss, which closes out 3.8% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Defend Win Rate & Pick Rate
At 14.8%, Defend performs almost exactly at the 14.3% all-deck average (0.5% off), as charted below.
Run Outcomes with Defend
Defend has 819 wins and 4805 losses over 5624 tracked runs (14.6% won); abandoned runs count as losses.
- Wins 14.6%
- Losses 85.4%
When to Pick Up Defend
Defend is strongest when it joins the deck in Starting deck, where runs win 14.8% across 5622 runs — one of 1 recorded pickup windows.
Win rate of runs by the act Defend entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Apotheosis (+43.3%), Mad Science (+40.7%), and Bad Luck (+36.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Silent, where it holds a 14.8% win rate across 5624 runs.
Best Relics for Defend
Defend pairs best with the relics History Course (+55.0%), Sword of Jade (+53.6%), and Iron Club (+48.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 5.9% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Lagavulin Matriarch Boss (3.8%), Knowledge Demon Boss (3.6%), and Kaiser Crab Boss (3.1%).
- Lagavulin Matriarch Boss3.8% of runs
- Knowledge Demon Boss3.6% of runs
- Kaiser Crab Boss3.1% of runs
- Phrog Parasite Elite3.0% of runs
- Test Subject Boss2.8% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 5624 tracked runs, Defend has a 14.8% win rate — +0.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Silent Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 5.9% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside History Course, which lifts its win rate by +55.0% over 38 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.