
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Silent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 103 recorded runs, decks running it win 12.9% of the time, right in line with the typical deck. It’s a popular draft, appearing in 19.9% of eligible decks. Silent players keep it in 99.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 4.6 times in the decks that take it.
It performs best next to Doubt — together they post a +87.1% swing in win rate. It also has strong chemistry with the relic Shovel, which moves its win rate by +87.1%. At 1 energy, it’s upgraded in 7.3% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 8 wins, 54 deaths, and 41 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Vantom Boss, which closes out 5.8% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Defend Win Rate & Pick Rate
At 12.9%, Defend performs almost exactly at the 12.6% all-deck average (0.3% off), as charted below.
Run Outcomes with Defend
Defend has 8 wins and 95 losses over 103 tracked runs (7.8% won); abandoned runs count as losses.
- Wins 7.8%
- Losses 92.2%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Doubt (+87.1%), Tracking (+87.1%), and Ultimate Defend (+53.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Silent, where it holds a 12.9% win rate across 103 runs.
Best Relics for Defend
Defend pairs best with the relics Shovel (+87.1%), Touch of Orobas (+87.1%), and Pael's Wing (+87.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 7.3% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Vantom Boss (5.8%), Phrog Parasite Elite (4.9%), and Lagavulin Matriarch Boss (3.9%).
- Vantom Boss5.8% of runs
- Phrog Parasite Elite4.9% of runs
- Lagavulin Matriarch Boss3.9% of runs
- Entomancer Elite3.9% of runs
- Knowledge Demon Boss2.9% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 103 tracked runs, Defend has a 12.9% win rate — +0.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Silent Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 7.3% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Shovel, which lifts its win rate by +87.1% over 3 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.