
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Silent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 962 recorded runs, decks running it win 20.3% of the time, comfortably clear of the 18.9% average, by 1.4%. It’s a popular draft, appearing in 25.4% of eligible decks. Silent players keep it in 98.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 4.7 times in the decks that take it.
It performs best next to Mad Science — together they post a +39.8% swing in win rate. It also has strong chemistry with the relic Signet Ring, which moves its win rate by +39.8%. At 1 energy, it’s upgraded in 5.8% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 138 wins, 541 deaths, and 283 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.0% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Defend Win Rate & Pick Rate
Defend’s 20.3% win rate clears the 18.9% all-deck average by 1.4%, the gap charted below.
Run Outcomes with Defend
Defend has 138 wins and 824 losses over 962 tracked runs (14.3% won); abandoned runs count as losses.
- Wins 14.3%
- Losses 85.7%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mad Science (+39.8%), Knife Trap (+31.1%), and Afterimage (+28.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Silent, where it holds a 20.3% win rate across 962 runs.
Best Relics for Defend
Defend pairs best with the relics Signet Ring (+39.8%), Sword of Jade (+38.1%), and Fragrant Mushroom (+36.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 5.8% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Knowledge Demon Boss (4.0%), Lagavulin Matriarch Boss (3.5%), and Entomancer Elite (3.2%).
- Knowledge Demon Boss4.0% of runs
- Lagavulin Matriarch Boss3.5% of runs
- Entomancer Elite3.2% of runs
- Ceremonial Beast Boss2.8% of runs
- Vantom Boss2.4% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 962 tracked runs, Defend has a 20.3% win rate — +1.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Silent Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 5.8% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Signet Ring, which lifts its win rate by +39.8% over 16 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.