Defend
Win Rate
20.3%
Pick Rate
25.4%
Δ vs Avg
+1.4

DefendSkill

Basic
TypeSkill
RarityBasic
Cost1
ClassSilent
MethodologyData Methodology

Gain 5 Block.

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Is Defend good in Slay the Spire 2?

Defend is a basic Silent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 962 recorded runs, decks running it win 20.3% of the time, comfortably clear of the 18.9% average, by 1.4%. It’s a popular draft, appearing in 25.4% of eligible decks. Silent players keep it in 98.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 4.7 times in the decks that take it.

It performs best next to Mad Science — together they post a +39.8% swing in win rate. It also has strong chemistry with the relic Signet Ring, which moves its win rate by +39.8%. At 1 energy, it’s upgraded in 5.8% of runs and usually joins the deck around floor 1.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 138 wins, 541 deaths, and 283 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.0% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Defend Win Rate & Pick Rate

Defend’s 20.3% win rate clears the 18.9% all-deck average by 1.4%, the gap charted below.

Win rate20.3%
Average deck18.9%
+1.4% vs averagePick rate: 25.4%962 runs

Run Outcomes with Defend

Defend has 138 wins and 824 losses over 962 tracked runs (14.3% won); abandoned runs count as losses.

  • Wins 14.3%
  • Losses 85.7%

Best Cards to Pair with Defend

Ranked by win-rate lift, Defend performs best alongside Mad Science (+39.8%), Knife Trap (+31.1%), and Afterimage (+28.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Defend Win Rate by Class

Defend is drafted only by the Silent, where it holds a 20.3% win rate across 962 runs.

The SilentThe Silentappears in 98.0% of its runs (962 tracked)

Best Relics for Defend

Defend pairs best with the relics Signet Ring (+39.8%), Sword of Jade (+38.1%), and Fragrant Mushroom (+36.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Defend Card Details

Defend is a basic skill costing 1 energy; it’s upgraded in 5.8% of runs and usually picked up by floor 1.

Gain 5 Block.

Cost1
TypeSkill
RarityBasic
ClassSilent
Avg copies / deck4.7
Upgraded5.8%
Typical pickup floor1

Upgrade: +3 Block

What Ends Runs with Defend

Defend’s most common run-enders are Knowledge Demon Boss (4.0%), Lagavulin Matriarch Boss (3.5%), and Entomancer Elite (3.2%).

  • Knowledge Demon Boss4.0% of runs
  • Lagavulin Matriarch Boss3.5% of runs
  • Entomancer Elite3.2% of runs
  • Ceremonial Beast Boss2.8% of runs
  • Vantom Boss2.4% of runs
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Defend – Frequently Asked Questions

Is Defend good in Slay the Spire 2?

Across 962 tracked runs, Defend has a 20.3% win rate — +1.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Defend do in Slay the Spire 2?

Defend costs 1 energy. Gain 5 Block.

What class is Defend in Slay the Spire 2?

Defend is a Basic Silent Skill.

Is Defend worth upgrading in Slay the Spire 2?

Players upgrade Defend in 5.8% of runs. Upgrading it grants +3 Block.

What is the best relic for Defend?

In tracked runs, Defend has performed best alongside Signet Ring, which lifts its win rate by +39.8% over 16 runs together.

See Also

Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.