
Cloak and DaggerSkill
Gain 6 Block. Add Shivs into your Hand.
Is Cloak and Dagger good in Slay the Spire 2?
In Slay the Spire 2, Cloak and Dagger is a common skill from the Silent card pool. Its effect: Gain 6 Block. Add Shivs into your Hand. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 12 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 2.3% of eligible runs. Within Silent runs it’s drafted 10.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Acrobatics, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Bellows is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 28.6% of the time, and tends to be picked up near floor 10.
Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 0 ended in victory against 10 deaths and 2 abandons. Its most common run-ender is Infested Prisms Elite, finishing 16.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Cloak and Dagger fits a Silent deck.
Cloak and Dagger Win Rate & Pick Rate
At a 0.0% win rate, Cloak and Dagger runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Cloak and Dagger
Across the 12 tracked runs that drafted Cloak and Dagger, 0 ended in a win and 12 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Cloak and Dagger
Cloak and Dagger’s strongest card pairings so far are Acrobatics (0.0%), Ascender's Bane (0.0%), and Backflip (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Cloak and Dagger Win Rate by Class
Of the 2 classes that draft Cloak and Dagger, it performs best with Silent (0.0%) and Necrobinder (0.0%).
Best Relics for Cloak and Dagger
The relics that swing Cloak and Dagger’s win rate the most are Bellows (0.0%), Ring of the Snake (0.0%), and Sword of Stone (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Cloak and Dagger Card Details
A 1-energy common skill, Cloak and Dagger is upgraded 28.6% of the time and tends to enter the deck around floor 10.
Gain 6 Block. Add Shivs into your Hand.
Upgrade: +1 Cards
What Ends Runs with Cloak and Dagger
Runs holding Cloak and Dagger end most often against Infested Prisms Elite (16.7%) and Entomancer Elite (16.7%) — the share of its runs each accounts for is shown.
- Infested Prisms Elite16.7% of runs
- Entomancer Elite16.7% of runs
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Cloak and Dagger – Frequently Asked Questions
Is Cloak and Dagger good in Slay the Spire 2?
Across 12 tracked runs, Cloak and Dagger has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Cloak and Dagger do in Slay the Spire 2?
Cloak and Dagger costs 1 energy. Gain 6 Block. Add Shivs into your Hand.
What class is Cloak and Dagger in Slay the Spire 2?
Cloak and Dagger is a Common Silent Skill.
Is Cloak and Dagger worth upgrading in Slay the Spire 2?
Players upgrade Cloak and Dagger in 28.6% of runs. Upgrading it grants +1 Cards.
What is the best relic for Cloak and Dagger?
In tracked runs, Cloak and Dagger has performed best alongside Bellows, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.