Crash Landing
Win Rate
28.8%
Pick Rate
0.7%
Δ vs Avg
+14.8

Crash LandingAttack

Rare
TypeAttack
RarityRare
Cost1
ClassRegent
MethodologyData Methodology

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Is Crash Landing good in Slay the Spire 2?

In Slay the Spire 2, Crash Landing is a rare attack from the Regent card pool. Its effect: Deal 21 damage to ALL enemies. Fill your Hand with Debris. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 80 tracked runs its win rate sits at 28.8%, 14.8% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 0.7% of eligible runs. Taken 16.5% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 31.5% for runs that took it against 33.5% for runs that passed, a -1.7% pick lift over 54 decided runs. Within Regent runs it’s drafted 3.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Dying Star, which lifts its win rate by +18.8% when the two share a deck. On the relic side, Whetstone is its standout companion, worth a +24.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 38.5% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 23 ended in victory against 57 deaths and 0 abandons. Its most common run-ender is Queen Boss, finishing 8.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Crash Landing fits a Regent deck.

Crash Landing Win Rate & Pick Rate

At a 28.8% win rate, Crash Landing runs 14.8% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.

Win rate28.8%
Average deck13.9%
+14.8% vs averagePick rate: 0.7%80 runs

Run Outcomes with Crash Landing

Across the 80 tracked runs that drafted Crash Landing, 23 ended in a win and 57 in a loss — a 28.7% win share, counting abandons as losses.

  • Wins 28.7%
  • Losses 71.3%

Pick or Skip: Crash Landing

Players take Crash Landing in 16.5% of the 364 offers it appears in; those runs win 31.5% against 33.5% for runs that passed, a pick lift of -1.7% over 54 decided runs.

Pick rate when offered16.5%364 offers

Taken 60 times out of 364 offers.

Win rate when picked31.5%54 runs
Win rate when skipped33.5%257 runs
-2.0% vs skippingPick lift: -1.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Crash Landing

Of the 3 pickup windows recorded for Crash Landing, Act 1 is the best: 25.4% across 59 runs.

Act 125.4%59 runs
Act 223.1%13 runs
Act 3Not enough data—5 runs

Win rate of runs by the act Crash Landing entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Crash Landing

Crash Landing’s strongest card pairings so far are Dying Star (+18.8%), Big Bang (+15.2%), and Pillar of Creation (+13.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Crash Landing Win Rate by Class

Exclusive to the Regent, Crash Landing posts a 28.9% win rate over 76 tracked runs.

The RegentThe Regentappears in 3.8% of its runs (76 tracked)

Best Relics for Crash Landing

The relics that swing Crash Landing’s win rate the most are Whetstone (+24.6%), Pendulum (+22.8%), and Potion Belt (+20.8%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Crash Landing Card Details

A 1-energy rare attack, Crash Landing is upgraded 38.5% of the time and tends to enter the deck around floor 14.

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Cost1
TypeAttack
RarityRare
ClassRegent
Avg copies / deck1.1
Upgraded38.5%
Typical pickup floor14

Upgrade: +5 Damage

What Ends Runs with Crash Landing

Runs holding Crash Landing end most often against Queen Boss (8.8%), Test Subject Boss (7.5%), and The Insatiable Boss (6.3%) — the share of its runs each accounts for is shown.

  • Queen Boss8.8% of runs
  • Test Subject Boss7.5% of runs
  • The Insatiable Boss6.3% of runs
  • Infested Prisms Elite3.8% of runs
  • Spiny Toad Normal3.8% of runs
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Crash Landing – Frequently Asked Questions

Is Crash Landing good in Slay the Spire 2?

Across 80 tracked runs, Crash Landing has a 28.8% win rate — +14.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Crash Landing do in Slay the Spire 2?

Crash Landing costs 1 energy. Deal 21 damage to ALL enemies. Fill your Hand with Debris.

What class is Crash Landing in Slay the Spire 2?

Crash Landing is a Rare Regent Attack.

Is Crash Landing worth upgrading in Slay the Spire 2?

Players upgrade Crash Landing in 38.5% of runs. Upgrading it grants +5 Damage.

What is the best relic for Crash Landing?

In tracked runs, Crash Landing has performed best alongside Whetstone, which lifts its win rate by +24.6% over 16 runs together.

Should I take Crash Landing when it is offered?

Players take Crash Landing in 16.5% of its 364 recorded offers. Runs that picked it win 31.5% (54 decided runs) against 33.5% for runs that skipped it (257 decided runs) — a -2.0% difference, and a -1.7% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.