
DelaySkill
Gain 11 Block. Next turn, gain Energy.
Is Delay good in Slay the Spire 2?
In Slay the Spire 2, Delay is an uncommon skill from the Necrobinder card pool. Its effect: Gain 11 Block. Next turn, gain Energy. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 13 tracked runs its win rate sits at 10.0%, 2.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 2.5% of eligible runs. Within Necrobinder runs it’s drafted 7.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Haunt, which lifts its win rate by +40.0% when the two share a deck. On the relic side, Bound Phylactery is its standout companion, worth a +1.1% win-rate swing alongside it. It costs 2 energy, gets upgraded 23.1% of the time, and tends to be picked up near floor 8.
Upgrading the card adds +2 Block, +1 Energy to its stat line. Of the runs that drafted it, 1 ended in victory against 9 deaths and 3 abandons. Its most common run-ender is Phrog Parasite Elite, finishing 15.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Delay fits a Necrobinder deck.
Delay Win Rate & Pick Rate
At a 10.0% win rate, Delay runs 2.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Delay
Across the 13 tracked runs that drafted Delay, 1 ended in a win and 12 in a loss — a 7.7% win share, counting abandons as losses.
- Wins 7.7%
- Losses 92.3%
Best Cards to Pair with Delay
Delay’s strongest card pairings so far are Haunt (+40.0%), Invoke (+40.0%), and Borrowed Time (+40.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Delay Win Rate by Class
Exclusive to the Necrobinder, Delay posts a 10.0% win rate over 13 tracked runs.
Best Relics for Delay
The relics that swing Delay’s win rate the most are Bound Phylactery (+1.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Delay Card Details
A 2-energy uncommon skill, Delay is upgraded 23.1% of the time and tends to enter the deck around floor 8.
Gain 11 Block. Next turn, gain Energy.
Upgrade: +2 Block, +1 Energy
What Ends Runs with Delay
Runs holding Delay end most often against Phrog Parasite Elite (15.4%) — the share of its runs each accounts for is shown.
- Phrog Parasite Elite15.4% of runs
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Delay – Frequently Asked Questions
Is Delay good in Slay the Spire 2?
Across 13 tracked runs, Delay has a 10.0% win rate — +2.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Delay do in Slay the Spire 2?
Delay costs 2 energy. Gain 11 Block. Next turn, gain Energy.
What class is Delay in Slay the Spire 2?
Delay is an Uncommon Necrobinder Skill.
Is Delay worth upgrading in Slay the Spire 2?
Players upgrade Delay in 23.1% of runs. Upgrading it grants +2 Block, +1 Energy.
What is the best relic for Delay?
In tracked runs, Delay has performed best alongside Bound Phylactery, which lifts its win rate by +1.1% over 11 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.