
DelaySkill
Gain 11 Block. Next turn, gain Energy.
Is Delay good in Slay the Spire 2?
In Slay the Spire 2, Delay is an uncommon skill from the Necrobinder card pool. Its effect: Gain 11 Block. Next turn, gain Energy. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 52 tracked runs its win rate sits at 33.3%, 14.4% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Within Silent runs it’s drafted 0.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Invoke, which lifts its win rate by +24.0% when the two share a deck. On the relic side, Anchor is its standout companion, worth a +26.3% win-rate swing alongside it. It costs 2 energy, gets upgraded 35.1% of the time, and tends to be picked up near floor 10.
Upgrading the card adds +2 Block, +1 Energy to its stat line. Of the runs that drafted it, 15 ended in victory against 30 deaths and 7 abandons. Its most common run-ender is Decimillipede Elite, finishing 7.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Delay fits a Necrobinder deck.
Delay Win Rate & Pick Rate
At a 33.3% win rate, Delay runs 14.4% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Delay
Across the 52 tracked runs that drafted Delay, 15 ended in a win and 37 in a loss — a 28.8% win share, counting abandons as losses.
- Wins 28.8%
- Losses 71.2%
Delay Win Rate by Class
Of the 2 classes that draft Delay, it performs best with Silent (50.0%) and Necrobinder (32.6%).
Best Relics for Delay
The relics that swing Delay’s win rate the most are Anchor (+26.3%), Toxic Egg (+19.1%), and Permafrost (+19.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Delay Card Details
A 2-energy uncommon skill, Delay is upgraded 35.1% of the time and tends to enter the deck around floor 10.
Gain 11 Block. Next turn, gain Energy.
Upgrade: +2 Block, +1 Energy
What Ends Runs with Delay
Runs holding Delay end most often against Decimillipede Elite (7.7%), Infested Prisms Elite (5.8%), and Phrog Parasite Elite (5.8%) — the share of its runs each accounts for is shown.
- Decimillipede Elite7.7% of runs
- Infested Prisms Elite5.8% of runs
- Phrog Parasite Elite5.8% of runs
- The Kin Boss3.8% of runs
- Vantom Boss3.8% of runs
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Delay – Frequently Asked Questions
Is Delay good in Slay the Spire 2?
Across 52 tracked runs, Delay has a 33.3% win rate — +14.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Delay do in Slay the Spire 2?
Delay costs 2 energy. Gain 11 Block. Next turn, gain Energy.
What class is Delay in Slay the Spire 2?
Delay is an Uncommon Necrobinder Skill.
Is Delay worth upgrading in Slay the Spire 2?
Players upgrade Delay in 35.1% of runs. Upgrading it grants +2 Block, +1 Energy.
What is the best relic for Delay?
In tracked runs, Delay has performed best alongside Anchor, which lifts its win rate by +26.3% over 10 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.