Delay
Win Rate
28.0%
Pick Rate
1.8%
Δ vs Avg
+13.7

Delay Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
2
Class
Necrobinder
Methodology
Data Methodology

Gain 11 Block. Next turn, gain Energy.

Is Delay good in Slay the Spire 2?

In Slay the Spire 2, Delay is an uncommon skill from the Necrobinder card pool. Its effect: Gain 11 Block. Next turn, gain Energy. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 491 tracked runs its win rate sits at 28.0%, 13.7% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 1.8% of eligible runs. Offer data argues the other way: taken 23.9% of the time it is shown, runs that picked it win 25.6% against 29.1% for runs that passed — a -3.4% pick lift across 398 decided runs. Within Necrobinder runs it’s drafted 10.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Transfigure, which lifts its win rate by +25.3% when the two share a deck. On the relic side, Jeweled Mask is its standout companion, worth a +32.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 39.0% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +2 Block, +1 Energy to its stat line. Of the runs that drafted it, 137 ended in victory against 352 deaths and 2 abandons. Its most common run-ender is Decimillipede Elite, finishing 5.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Delay fits a Necrobinder deck.

Delay Win Rate & Pick Rate

At a 28.0% win rate, Delay runs 13.7% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate28.0%
Average deck14.3%
+13.7% vs averagePick rate: 1.8%491 runs

Run Outcomes with Delay

Across the 491 tracked runs that drafted Delay, 137 ended in a win and 354 in a loss — a 27.9% win share, counting abandons as losses.

  • Wins 27.9%
  • Losses 72.1%

Pick or Skip: Delay

Players take Delay in 23.9% of the 1823 offers it appears in; those runs win 25.6% against 29.1% for runs that passed, a pick lift of -3.4% over 398 decided runs.

Pick rate when offered23.9%1823 offers

Taken 436 times out of 1823 offers.

Win rate when picked25.6%398 runs
Win rate when skipped29.1%986 runs
-3.5% vs skippingPick lift: -3.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Delay

Of the 3 pickup windows recorded for Delay, Act 3 is the best: 51.0% across 51 runs.

Act 123.7%293 runs
Act 228.7%143 runs
Act 351.0%51 runs

Win rate of runs by the act Delay entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Delay

Delay’s strongest card pairings so far are Transfigure (+25.3%), Ultimate Strike (+24.6%), and Glimpse Beyond (+21.4%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Delay Win Rate by Class

Exclusive to the Necrobinder, Delay posts a 27.9% win rate over 483 tracked runs.

The NecrobinderThe Necrobinderappears in 10.4% of its runs (483 tracked)

Best Relics for Delay

The relics that swing Delay’s win rate the most are Jeweled Mask (+32.0%), Book Repair Knife (+31.4%), and Royal Stamp (+31.2%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Delay Card Details

A 2-energy uncommon skill, Delay is upgraded 39.0% of the time and tends to enter the deck around floor 14.

Gain 11 Block. Next turn, gain Energy.

Cost2
TypeSkill
RarityUncommon
ClassNecrobinder
Avg copies / deck1.1
Upgraded39.0%
Typical pickup floor14

Upgrade: +2 Block, +1 Energy

What Ends Runs with Delay

Runs holding Delay end most often against Decimillipede Elite (5.9%), Aeonglass Boss (5.3%), and Queen Boss (4.7%) — the share of its runs each accounts for is shown.

  • Decimillipede Elite5.9% of runs
  • Aeonglass Boss5.3% of runs
  • Queen Boss4.7% of runs
  • The Insatiable Boss4.3% of runs
  • Test Subject Boss4.3% of runs
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Delay – Frequently Asked Questions

Is Delay good in Slay the Spire 2?

Across 491 tracked runs, Delay has a 28.0% win rate — +13.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Delay do in Slay the Spire 2?

Delay costs 2 energy. Gain 11 Block. Next turn, gain Energy.

What class is Delay in Slay the Spire 2?

Delay is an Uncommon Necrobinder Skill.

Is Delay worth upgrading in Slay the Spire 2?

Players upgrade Delay in 39.0% of runs. Upgrading it grants +2 Block, +1 Energy.

What is the best relic for Delay?

In tracked runs, Delay has performed best alongside Jeweled Mask, which lifts its win rate by +32.0% over 18 runs together.

Should I take Delay when it is offered?

Players take Delay in 23.9% of its 1823 recorded offers. Runs that picked it win 25.6% (398 decided runs) against 29.1% for runs that skipped it (986 decided runs) — a -3.5% difference, and a -3.4% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.