
Escape PlanSkill
Draw 1 card. If you draw a Skill, gain 3 Block.
Is Escape Plan good in Slay the Spire 2?
In Slay the Spire 2, Escape Plan is an uncommon skill from the Silent card pool. Its effect: Draw 1 card. If you draw a Skill, gain 3 Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 12 tracked runs its win rate sits at 10.0%, 2.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 2.3% of eligible runs. Within Silent runs it’s drafted 11.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Pinpoint, which lifts its win rate by +90.0% when the two share a deck. On the relic side, Mercury Hourglass is its standout companion, worth a +40.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 30.8% of the time, and tends to be picked up near floor 17.
Upgrading the card adds +2 Block to its stat line. Of the runs that drafted it, 1 ended in victory against 9 deaths and 2 abandons. Its most common run-ender is Test Subject Boss, finishing 16.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Escape Plan fits a Silent deck.
Escape Plan Win Rate & Pick Rate
At a 10.0% win rate, Escape Plan runs 2.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Escape Plan
Across the 12 tracked runs that drafted Escape Plan, 1 ended in a win and 11 in a loss — a 8.3% win share, counting abandons as losses.
- Wins 8.3%
- Losses 91.7%
Best Cards to Pair with Escape Plan
Escape Plan’s strongest card pairings so far are Pinpoint (+90.0%), Tactician (+40.0%), and Deadly Poison (+23.3%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Escape Plan Win Rate by Class
Exclusive to the Silent, Escape Plan posts a 10.0% win rate over 12 tracked runs.
Best Relics for Escape Plan
The relics that swing Escape Plan’s win rate the most are Mercury Hourglass (+40.0%), Silver Crucible (+23.3%), and Bag of Preparation (+23.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Escape Plan Card Details
A 0-energy uncommon skill, Escape Plan is upgraded 30.8% of the time and tends to enter the deck around floor 17.
Draw 1 card. If you draw a Skill, gain 3 Block.
Upgrade: +2 Block
What Ends Runs with Escape Plan
Runs holding Escape Plan end most often against Test Subject Boss (16.7%) — the share of its runs each accounts for is shown.
- Test Subject Boss16.7% of runs
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Escape Plan – Frequently Asked Questions
Is Escape Plan good in Slay the Spire 2?
Across 12 tracked runs, Escape Plan has a 10.0% win rate — +2.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Escape Plan do in Slay the Spire 2?
Escape Plan costs 0 energy. Draw 1 card. If you draw a Skill, gain 3 Block.
What class is Escape Plan in Slay the Spire 2?
Escape Plan is an Uncommon Silent Skill.
Is Escape Plan worth upgrading in Slay the Spire 2?
Players upgrade Escape Plan in 30.8% of runs. Upgrading it grants +2 Block.
What is the best relic for Escape Plan?
In tracked runs, Escape Plan has performed best alongside Mercury Hourglass, which lifts its win rate by +40.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.