Escape Plan
Win Rate
29.8%
Pick Rate
3.4%
Δ vs Avg
+16.0

Escape Plan Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
0
Class
Silent
Methodology
Data Methodology

Draw 1 card. If you draw a Skill, gain 3 Block.

Is Escape Plan good in Slay the Spire 2?

In Slay the Spire 2, Escape Plan is an uncommon skill from the Silent card pool. Its effect: Draw 1 card. If you draw a Skill, gain 3 Block. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 708 tracked runs its win rate sits at 29.8%, 16.0% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 3.4% of eligible runs. When it is actually offered players take it 35.6% of the time, and that looks correct: those runs win 31.3% against 27.1% for runs that passed, a +4.1% pick lift over 604 decided runs. Within Silent runs it’s drafted 14.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Serpent Form, which lifts its win rate by +25.2% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +35.5% win-rate swing alongside it. It costs 0 energy, gets upgraded 20.1% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +2 Block to its stat line. Of the runs that drafted it, 209 ended in victory against 492 deaths and 7 abandons. Its most common run-ender is Aeonglass Boss, finishing 5.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Escape Plan fits a Silent deck.

Escape Plan Win Rate & Pick Rate

At a 29.8% win rate, Escape Plan runs 16.0% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate29.8%
Average deck13.8%
+16.0% vs averagePick rate: 3.4%708 runs

Run Outcomes with Escape Plan

Across the 708 tracked runs that drafted Escape Plan, 209 ended in a win and 499 in a loss — a 29.5% win share, counting abandons as losses.

  • Wins 29.5%
  • Losses 70.5%

Pick or Skip: Escape Plan

Players take Escape Plan in 35.6% of the 1910 offers it appears in; those runs win 31.3% against 27.1% for runs that passed, a pick lift of +4.1% over 604 decided runs.

Pick rate when offered35.6%1910 offers

Taken 680 times out of 1910 offers.

Win rate when picked31.3%604 runs
Win rate when skipped27.1%840 runs
+4.1% vs skippingPick lift: +4.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Escape Plan

Of the 4 pickup windows recorded for Escape Plan, Act 3 is the best: 63.2% across 87 runs.

Starting deckNot enough data—7 runs
Act 120.9%395 runs
Act 232.4%219 runs
Act 363.2%87 runs

Win rate of runs by the act Escape Plan entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Escape Plan

Escape Plan’s strongest card pairings so far are Serpent Form (+25.2%), Bad Luck (+24.0%), and Adrenaline (+22.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Escape Plan Win Rate by Class

Exclusive to the Silent, Escape Plan posts a 29.7% win rate over 681 tracked runs.

The SilentThe Silentappears in 14.5% of its runs (681 tracked)

Best Relics for Escape Plan

The relics that swing Escape Plan’s win rate the most are Sword of Jade (+35.5%), Iron Club (+34.1%), and Rainbow Ring (+32.9%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Escape Plan Card Details

A 0-energy uncommon skill, Escape Plan is upgraded 20.1% of the time and tends to enter the deck around floor 16.

Draw 1 card. If you draw a Skill, gain 3 Block.

Cost0
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.2
Upgraded20.1%
Typical pickup floor16

Upgrade: +2 Block

What Ends Runs with Escape Plan

Runs holding Escape Plan end most often against Aeonglass Boss (5.6%), Queen Boss (5.1%), and Test Subject Boss (5.1%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss5.6% of runs
  • Queen Boss5.1% of runs
  • Test Subject Boss5.1% of runs
  • Knowledge Demon Boss4.8% of runs
  • Kaiser Crab Boss3.8% of runs
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Escape Plan – Frequently Asked Questions

Is Escape Plan good in Slay the Spire 2?

Across 708 tracked runs, Escape Plan has a 29.8% win rate — +16.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Escape Plan do in Slay the Spire 2?

Escape Plan costs 0 energy. Draw 1 card. If you draw a Skill, gain 3 Block.

What class is Escape Plan in Slay the Spire 2?

Escape Plan is an Uncommon Silent Skill.

Is Escape Plan worth upgrading in Slay the Spire 2?

Players upgrade Escape Plan in 20.1% of runs. Upgrading it grants +2 Block.

What is the best relic for Escape Plan?

In tracked runs, Escape Plan has performed best alongside Sword of Jade, which lifts its win rate by +35.5% over 16 runs together.

Should I take Escape Plan when it is offered?

Players take Escape Plan in 35.6% of its 1910 recorded offers. Runs that picked it win 31.3% (604 decided runs) against 27.1% for runs that skipped it (840 decided runs) — a +4.1% difference, and a +4.1% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.