Go for the Eyes
Win Rate
12.5%
Pick Rate
1.5%
Δ vs Avg
-0.1

Go for the EyesAttack

Common
TypeAttack
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

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Is Go for the Eyes good in Slay the Spire 2?

In Slay the Spire 2, Go for the Eyes is a common attack from the Defect card pool. Its effect: Deal 3 damage. If the enemy intends to attack, apply 1 Weak. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 8 tracked runs its win rate sits at 12.5%, almost exactly the overall average. It sees niche play, included in only 1.5% of eligible runs. Within Defect runs it’s drafted 28.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Tempest, which lifts its win rate by +20.8% when the two share a deck. On the relic side, Cracked Core is its standout companion, worth a +1.8% win-rate swing alongside it. It costs 0 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 9.

Upgrading the card adds +1 Damage, +1 Weak to its stat line. Of the runs that drafted it, 1 ended in victory against 7 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Go for the Eyes fits a Defect deck.

Go for the Eyes Win Rate & Pick Rate

Go for the Eyes’s 12.5% win rate sits right on the 12.6% all-deck baseline — a 0.1% difference, as the bars show.

Win rate12.5%
Average deck12.6%
-0.1% vs averagePick rate: 1.5%8 runs (limited)

Run Outcomes with Go for the Eyes

Across the 8 tracked runs that drafted Go for the Eyes, 1 ended in a win and 7 in a loss — a 12.5% win share, counting abandons as losses.

  • Wins 12.5%
  • Losses 87.5%

Best Cards to Pair with Go for the Eyes

Go for the Eyes’s strongest card pairings so far are Tempest (+20.8%), Clumsy (+12.5%), and Ascender's Bane (+12.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Win Rate by Class

Exclusive to the Defect, Go for the Eyes posts a 12.5% win rate over 8 tracked runs.

The DefectThe Defectappears in 28.6% of its runs (8 tracked)

Best Relics for Go for the Eyes

The relics that swing Go for the Eyes’s win rate the most are Cracked Core (+1.8%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Card Details

A 0-energy common attack, Go for the Eyes is upgraded 0.0% of the time and tends to enter the deck around floor 9.

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.1
Upgraded0.0%
Typical pickup floor9

Upgrade: +1 Damage, +1 Weak

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Go for the Eyes – Frequently Asked Questions

Is Go for the Eyes good in Slay the Spire 2?

Across 8 tracked runs, Go for the Eyes has a 12.5% win rate — +0.1% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Go for the Eyes do in Slay the Spire 2?

Go for the Eyes costs 0 energy. Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

What class is Go for the Eyes in Slay the Spire 2?

Go for the Eyes is a Common Defect Attack.

Is Go for the Eyes worth upgrading in Slay the Spire 2?

Players upgrade Go for the Eyes in 0.0% of runs. Upgrading it grants +1 Damage, +1 Weak.

What is the best relic for Go for the Eyes?

In tracked runs, Go for the Eyes has performed best alongside Cracked Core, which lifts its win rate by +1.8% over 7 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.