Go for the Eyes
Win Rate
15.8%
Pick Rate
6.1%
Δ vs Avg
+2.8

Go for the Eyes Attack

Common
Type
Attack
Rarity
Common
Cost
0
Class
Defect
Methodology
Data Methodology

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Is Go for the Eyes good in Slay the Spire 2?

In Slay the Spire 2, Go for the Eyes is a common attack from the Defect card pool. Its effect: Deal 3 damage. If the enemy intends to attack, apply 1 Weak. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 968 tracked runs its win rate sits at 15.8%, 2.8% ahead of the 12.9% all-deck baseline. It sees niche play, included in only 6.1% of eligible runs. When it is actually offered players take it 32.7% of the time, and that looks correct: those runs win 16.6% against 13.8% for runs that passed, a +2.8% pick lift over 809 decided runs. Within Silent runs it’s drafted 0.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.

Its standout pairing so far is Apotheosis, which lifts its win rate by +26.5% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +40.5% win-rate swing alongside it. It costs 0 energy, gets upgraded 21.9% of the time, and tends to be picked up near floor 12.

Upgrading the card adds +1 Damage, +1 Weak to its stat line. Of the runs that drafted it, 150 ended in victory against 801 deaths and 17 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 5.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Go for the Eyes fits a Defect deck.

Go for the Eyes Win Rate & Pick Rate

At a 15.8% win rate, Go for the Eyes runs 2.8% ahead of the 12.9% all-deck baseline — the bars below put the two side by side.

Win rate15.8%
Average deck12.9%
+2.8% vs averagePick rate: 6.1%968 runs

Run Outcomes with Go for the Eyes

Across the 968 tracked runs that drafted Go for the Eyes, 150 ended in a win and 818 in a loss — a 15.5% win share, counting abandons as losses.

  • Wins 15.5%
  • Losses 84.5%

Pick or Skip: Go for the Eyes

Players take Go for the Eyes in 32.7% of the 3037 offers it appears in; those runs win 16.6% against 13.8% for runs that passed, a pick lift of +2.8% over 809 decided runs.

Pick rate when offered32.7%3037 offers

Taken 993 times out of 3037 offers.

Win rate when picked16.6%809 runs
Win rate when skipped13.8%865 runs
+2.8% vs skippingPick lift: +2.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Go for the Eyes

Of the 4 pickup windows recorded for Go for the Eyes, Act 3 is the best: 56.1% across 41 runs.

Starting deckNot enough data—7 runs
Act 111.0%713 runs
Act 223.9%207 runs
Act 356.1%41 runs

Win rate of runs by the act Go for the Eyes entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Go for the Eyes

Go for the Eyes’s strongest card pairings so far are Apotheosis (+26.5%), Production (+24.9%), and Prolong (+24.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Win Rate by Class

Of the 2 classes that draft Go for the Eyes, it performs best with Silent (23.5%) and Defect (15.5%).

Best Relics for Go for the Eyes

The relics that swing Go for the Eyes’s win rate the most are Sword of Jade (+40.5%), Iron Club (+34.5%), and Lizard Tail (+28.2%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Card Details

A 0-energy common attack, Go for the Eyes is upgraded 21.9% of the time and tends to enter the deck around floor 12.

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded21.9%
Typical pickup floor12

Upgrade: +1 Damage, +1 Weak

What Ends Runs with Go for the Eyes

Runs holding Go for the Eyes end most often against Knowledge Demon Boss (5.9%), Kaiser Crab Boss (5.5%), and Queen Boss (5.2%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss5.9% of runs
  • Kaiser Crab Boss5.5% of runs
  • Queen Boss5.2% of runs
  • Aeonglass Boss5.1% of runs
  • Test Subject Boss4.6% of runs
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Go for the Eyes – Frequently Asked Questions

Is Go for the Eyes good in Slay the Spire 2?

Across 968 tracked runs, Go for the Eyes has a 15.8% win rate — +2.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Go for the Eyes do in Slay the Spire 2?

Go for the Eyes costs 0 energy. Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

What class is Go for the Eyes in Slay the Spire 2?

Go for the Eyes is a Common Defect Attack.

Is Go for the Eyes worth upgrading in Slay the Spire 2?

Players upgrade Go for the Eyes in 21.9% of runs. Upgrading it grants +1 Damage, +1 Weak.

What is the best relic for Go for the Eyes?

In tracked runs, Go for the Eyes has performed best alongside Sword of Jade, which lifts its win rate by +40.5% over 23 runs together.

Should I take Go for the Eyes when it is offered?

Players take Go for the Eyes in 32.7% of its 3037 recorded offers. Runs that picked it win 16.6% (809 decided runs) against 13.8% for runs that skipped it (865 decided runs) — a +2.8% difference, and a +2.8% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.