Go for the Eyes
Win Rate
21.2%
Pick Rate
4.5%
Δ vs Avg
+7.2

Go for the Eyes Attack

Common
Type
Attack
Rarity
Common
Cost
0
Class
Defect
Methodology
Data Methodology

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Is Go for the Eyes good in Slay the Spire 2?

In Slay the Spire 2, Go for the Eyes is a common attack from the Defect card pool. Its effect: Deal 3 damage. If the enemy intends to attack, apply 1 Weak. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 515 tracked runs its win rate sits at 21.2%, 7.2% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 4.5% of eligible runs. When it is actually offered players take it 28.0% of the time, and that looks correct: those runs win 22.5% against 15.3% for runs that passed, a +7.1% pick lift over 431 decided runs. Within Defect runs it’s drafted 29.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Skim, which lifts its win rate by +18.2% when the two share a deck. On the relic side, Lizard Tail is its standout companion, worth a +29.3% win-rate swing alongside it. It costs 0 energy, gets upgraded 29.8% of the time, and tends to be picked up near floor 13.

Upgrading the card adds +1 Damage, +1 Weak to its stat line. Of the runs that drafted it, 108 ended in victory against 402 deaths and 5 abandons. Its most common run-ender is Aeonglass Boss, finishing 6.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Go for the Eyes fits a Defect deck.

Go for the Eyes Win Rate & Pick Rate

At a 21.2% win rate, Go for the Eyes runs 7.2% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.

Win rate21.2%
Average deck13.9%
+7.2% vs averagePick rate: 4.5%515 runs

Run Outcomes with Go for the Eyes

Across the 515 tracked runs that drafted Go for the Eyes, 108 ended in a win and 407 in a loss — a 21.0% win share, counting abandons as losses.

  • Wins 21.0%
  • Losses 79.0%

Pick or Skip: Go for the Eyes

Players take Go for the Eyes in 28.0% of the 1818 offers it appears in; those runs win 22.5% against 15.3% for runs that passed, a pick lift of +7.1% over 431 decided runs.

Pick rate when offered28.0%1818 offers

Taken 509 times out of 1818 offers.

Win rate when picked22.5%431 runs
Win rate when skipped15.3%563 runs
+7.2% vs skippingPick lift: +7.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Go for the Eyes

Of the 3 pickup windows recorded for Go for the Eyes, Act 3 is the best: 57.1% across 28 runs.

Act 114.7%351 runs
Act 230.5%131 runs
Act 357.1%28 runs

Win rate of runs by the act Go for the Eyes entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Go for the Eyes

Go for the Eyes’s strongest card pairings so far are Skim (+18.2%), Supercritical (+17.1%), and Ultimate Defend (+16.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Win Rate by Class

Exclusive to the Defect, Go for the Eyes posts a 20.9% win rate over 494 tracked runs.

The DefectThe Defectappears in 29.5% of its runs (494 tracked)

Best Relics for Go for the Eyes

The relics that swing Go for the Eyes’s win rate the most are Lizard Tail (+29.3%), Lord's Parasol (+23.3%), and Sturdy Clamp (+22.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Go for the Eyes Card Details

A 0-energy common attack, Go for the Eyes is upgraded 29.8% of the time and tends to enter the deck around floor 13.

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.2
Upgraded29.8%
Typical pickup floor13

Upgrade: +1 Damage, +1 Weak

What Ends Runs with Go for the Eyes

Runs holding Go for the Eyes end most often against Aeonglass Boss (6.8%), Queen Boss (6.4%), and Knowledge Demon Boss (5.8%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss6.8% of runs
  • Queen Boss6.4% of runs
  • Knowledge Demon Boss5.8% of runs
  • Test Subject Boss5.6% of runs
  • Kaiser Crab Boss5.0% of runs
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Go for the Eyes – Frequently Asked Questions

Is Go for the Eyes good in Slay the Spire 2?

Across 515 tracked runs, Go for the Eyes has a 21.2% win rate — +7.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Go for the Eyes do in Slay the Spire 2?

Go for the Eyes costs 0 energy. Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

What class is Go for the Eyes in Slay the Spire 2?

Go for the Eyes is a Common Defect Attack.

Is Go for the Eyes worth upgrading in Slay the Spire 2?

Players upgrade Go for the Eyes in 29.8% of runs. Upgrading it grants +1 Damage, +1 Weak.

What is the best relic for Go for the Eyes?

In tracked runs, Go for the Eyes has performed best alongside Lizard Tail, which lifts its win rate by +29.3% over 16 runs together.

Should I take Go for the Eyes when it is offered?

Players take Go for the Eyes in 28.0% of its 1818 recorded offers. Runs that picked it win 22.5% (431 decided runs) against 15.3% for runs that skipped it (563 decided runs) — a +7.2% difference, and a +7.1% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.